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aka: Far Cry Evolution

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The original Far Cry is a PC game that was perhaps the first of the "next-gen" first-person shooter games from around 2004, exemplified by the likes of Half-Life 2, Doom³, and F.E.A.R. It was released a few months before Doom 3 and Half-Life 2 by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.

The basic premise of the game has boat captain Jack Carver, a sarcastic, ill-tempered man in a gaudy Hawaiian T-shirt, having his boat blown up and forced into battling a small army of mercenaries on a series of tropical islands owned by reclusive geneticist Dr. Krieger. After several levels, killer mutants known as Trigens start attacking both Jack and the mercenaries, and it is revealed that Krieger has been working on creating mutants For Science!

The game's popularity spawned a console version, Far Cry Instincts, which was made by Ubisoft instead of Crytek and had the same characters and basic plot premise, but markedly different gameplay, levels, and story. Besides simplified A.I. and graphics and more console-style gameplay, Far Cry Instincts also gave the player character access to special mutant "feral powers" which included regenerating health, super-speed, super-jumps, and super-melee attacks. Far Cry Instincts: Evolution was the sequel to the console version, and switched from fighting mercenaries and mutants in a fictional series of tropical islands to fighting pirates and feral warriors in Indonesia. The story for Evolution has Jack being lured into a gunrunning scheme by half-native Femme Fatale Kade, which ultimately leads to him battling pirates and government soldiers while being hunted by Westerner-hating native warrior Semeru and his tribe of feral warriors, who all possess the same feral powers as Jack.

A console port of the PC version, entitled Far Cry Classic, was released in February 2014, 10 years after the release of the original game. It features updated weapon models (though somewhat inferior texturing, some maps being cut in half with loading zones, and the removal of almost all in-game physics) as well as a number of gameplay updates to bring the game in line with modern shooters, such as the inclusion of a dedicated melee attack and the replacement of the zoom-in mode with iron sight aim. The gameplay balance is also more arcade-like compared to the infamously unforgiving PC version.

There was also The Movie Far Cry made by Uwe Boll. Most notable in that Stuttering Craig and Handsome Tom of ScrewAttack are in it (though not in the main, cut feature).

For the sequels, see Far Cry 2, Far Cry 3, Far Cry 3: Blood Dragon, Far Cry 4, Far Cry Primal, Far Cry 5, Far Cry: New Dawn and Far Cry 6. For the spiritual successor, see Crysis.


Far Cry shows examples of the following tropes:

  • Abandoned Laboratory: About a quarter of the levels are abandoned (and not so abandoned) laboratories filled with dead scientists. These places are usually filled with Trigen and mercenaries (and the occasional living scientist) duking it out for survival.
  • Action Girl: Valerie Cortez really likes to kill people in Instincts. In Far Cry... not so much.
  • Adaptational Badass:
    • In Instincts Carver gets mutant superpowers while in the PC version he's just a regular Badass Normal.
    • Also in Instincts, Crowe's a lot more credible as a threat and even mutates himself into the Final Boss, unlike the PC version where he comes across as an ill-tempered redneck and is only slightly tougher than an Elite Mook when you finally fight him in person.
  • Air-Vent Passageway: Jack uses these a few times to get around obstacles or make an escape.
  • A.K.A.-47:
    • The original PC version zig-zags this. About half of the weapons avert this, with things like the MP5, P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the Classic HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for almost correct names - the "AG36" is named after the grenade launcher, rather than the G36 rifle it's attached to, the "M4" in the original version is actually the older but similar Colt Model 727 (Classic switches the first-person model out for a proper M4), and the "MP5SD" in Classic is actually a regular MP5 with an attached suppressor rather than an integrally-suppressed MP5SD like in the original game (where, ironically, it's simply the "MP5"). The only real weapon with a straight-up fake name is the Mark XIX Desert Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in Classic.
    • Played straight in the console version Far Cry Instincts, where guns are referred to generically such as "Handgun" (both a Desert Eagle and a Beretta 92, a version of the latter with a suppressor named the "Silenced Handgun"), "Carbine" (a tricked-out M4), "Shotgun" (a Benelli M3), etc. The "Assault Rifle" in particular is actually a bizarre mashup of several different weapons designed to somewhat resemble an M16 of some variety.
  • The All-Seeing A.I.: The ability to avoid detection by hiding behind thick foliage was a much-touted feature. Nevertheless, a bug in the last official patch in the game broke this, so generally anything that you can shoot through is something that the AI can see you through (mods have been made to fix this). This is not present in Far Cry Classic, which uses the detection system from Far Cry 3 that properly accounts for foliage.
  • All Your Powers Combined: Mutated Krieger has the abilities of all 3 humanoid Trigen types (superjumps, super durability, and cloaking). Interestingly, this makes him quite similar to the nanosuit-wearing protagonist of Crysis.
  • Anti-Frustration Features: Despite the game's infamous difficulty compared to later games, there are a few, since you can drop the Machete and be left unable to defend yourself if out of ammo, the usually single Machete Spawn per level will either be right at the start of the level or not too long after the start in a hard to miss area for if you dropped it and might need it, your health is also refilled between levels. (But not Armor)
  • Armor Is Useless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually completely deflect bullets, but only protects their upper torso (leaving everything from the stomach down vulnerable). The P90 even remains a viable weapon despite being introduced after something with better range and firepower because, true to reality, it penetrates armor better.
  • Artificial Stupidity: The Feral Warriors in Evolution will occasionally overshoot their super-jumps and end up flying off cliffs Wile E. Coyote-style.
    • Enemy soldiers in Vengeance are to put it bluntly, dumb as rocks. They'll ignore you unless you're literally in their faces, and you can stand around and do nothing while they shoot you and it'll still take them several minutes to hit you enough times to kill you.
  • Attack Its Weak Point:
    • Averted with the "Fat Boy" Trigens. That big glowing green orb in the middle of their chest? Yeah, it's actually more heavily armored than the rest of them (it actually counts as part of their metal body harness) and shooting it is just a waste of bullets.
    • Played straight with the final boss, Mutated Krieger. Normally, he's even tougher than a Fat Boy, and shooting him in the head doesn't actually do much good. However, if you shoot him in the crotch, he dies in just a few bullets, in what is actually a fairly hilarious manner.
  • Authority Equals Asskicking: In Far Cry, Crowe the mercenary leader is a bit tougher than his men (partially because he has a bit more health, but mostly because he has an M249), and Krieger himself mutates into a Climax Boss supermutant. In Far Cry Instincts, Crowe outright mutates himself to a similar degree as your own character, becoming the final boss. Likewise, in Far Cry Instincts: Vengeance, both the Commando Leader and Big Bad Semeru put up a much bigger fight than their standard Mooks.
  • Bad Boss:
    • In Instincts, Crowe releases the mutants all over the islands, causing his own men to be overrun. Not to be outdone, Krieger sends in his personal elite troops to kill everybody to clean up Crowe's mess.
    • In the PC version at the very beginning of the game you see Crowe angrily berating his own men with no provocation, much to their annoyance. He continues this trend throughout the game.
  • Berserk Button: In Evolution, in any situation where pirates/rebels are directly threatening Kade, Jack goes into a full-on berserk mode where he moves at maximum speed, has all his Feral Senses activated, and can only use melee attacks.
  • BFG: The belt-fed M249-E2 SAW, which can be acquired from the defeated Crowe or the mooks from the following level.
  • Black Helicopter: The helicopters that are deployed after Jack if he is spotted in the outside levels. After their gunners are dealt with, they deploy two Fast-Roping mooks.
  • Bond Villain Stupidity:
    • The Mole reveals his identity at the end for no reason other than to gloat, motivating you to spend the last level hunting him down to kill him.
    • In Vengeance, the Wii version of Evolution, Kade stabs Jack after he kills Semeru for her, then gives him a You Have Outlived Your Usefulness speech. Unfortunately for her, Jack, a superpowered killing machine, is barely phased by the stab and very much pissed at learning about her betrayal.
  • Border Patrol: If Jack tries to leave the islands at anytime, he gets blown out of the water by Krieger's helicopters.
  • Boring, but Practical: In Instincts, Val starts out wearing nothing but short shorts and the briefest of tube tops, the better to show off her perfect abs. After the shooting starts, though, the next time you meet her she's wearing a reasonably sensible, non-midriff baring khaki safari shirt, long pants, and hiking boots.
  • Chekhov's Volcano: At the end of the first game.
  • Closed Circle: For the first half of the game its just you, a voice on the radio and a massive island chain filled with about a thousand different things that want you dead. Having your boat blown up and ending up stranded in a Mad Scientist's personal playground will do that to you.
  • Convection, Schmonvection: The final battle takes place in the crater of an active volcano.
  • Copy Protection: In an early example of Ubisoft's rather draconian attitudes toward possible software piracy, the game would refuse to start if it detected certain CD copying or emulation programs on the system. It went further than just not letting you simultaneously run the game and the tools in question, however — the game would actually demand that you uninstall any tools it thought could be used for piracy. Made worse if the tools in question did a less-than-perfect uninstallation, which would require you to trawl through the registry and Program Files directory in order to satisfy the game's demands. All of which is for nothing, since you can just use a hacked executable.
  • Darker and Edgier: The Instincts storyline is noticeably darker than the original Far Cry, with all the characters generally being much bigger jerks, and less hammy voice acting.
  • Deadpan Snarker: Jack Carver, compared to the much more serious Val and Doyle.
  • The Dragon: Crowe takes his orders directly from Krieger and is in charge of his mercenary forces.
  • Dungeon Bypass: In the PC version, you can shoot the chains holding the lifeboat from the lower deck of the carrier in the second level. Doing so lets you skip the shootout on top of the carrier.
  • Dynamic Difficulty: AI Auto balance will tweak the performance of the AI based on player's performance. This appears to make the game easier if enabled.
  • Early Game Hell: The first few levels of Instincts are noticeably more difficult than most of the rest of the game, as your character hasn't been mutated yet and therefore doesn't have Regenerating Health.
  • Early-Installment Weirdness: Two overall, one each for the original PC game and one for its console spinoffs.
    • The console spinoffs are the more immediate example: on top of being spinoffs designed specifically for consoles (from 2 onward the main games came in the same form on both consoles and PC, and spinoffs have A) mainly been in the realm of standalone DLC, and B) noticeably different from their parent games, e.g. the '80s fever dream of Blood Dragon and the prehistoric adventures of Primal), they actually follow on from or are retellings of the original game's story. Later games in the greater Far Cry series have not had any concrete story links, at best sharing a few secondary characters (particularly in Far Cry 4, which features a gun runner heavily implied to be one of the feuding warlords from 2, CIA agent Willis Huntley from 3... and Hurk).
    • The original PC game is the more lasting example, as later games in the series have been sequels in theme, with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it much more literally. It also has several gameplay differences, such as your movement speed being determined by your currently-equipped weapon (later games would focus more on the Sprint Meter for your maximum movement speed, with games after 2 even removing the limit and letting you sprint forever), and aiming for non-scoped weapons taking the form of a generic zoom mode with a tightened crosshair rather than actually aiming down your weapon's sights. Also, while it has the four-slot inventory system all the later games kept up, it doesn't give any special consideration for the series' now-iconic machete. While 2 dedicates the first slot solely to it, and 3 and 4 shifted to always having it on hand for Quick Melee, this game allows you to drop the machete whenever you wanted. In fact, it's not even the first weapon you get; that honor goes to the Desert Eagle. And while the DE is another perennial fixture of the Far Cry arsenal, it's not associated as closely with the franchise as the machete is, because even in 2004 the DE was already a perennial fixture of video game arsenals in general. Here, it's also in its .357 Magnum variation with a realistic 9-shot magazine, rather than the .50 AE version with an incorrect 8-round magazine used in all later games. Most of these would be changed to be in-line with the later games with Far Cry Classic.
  • Enemy Scan: One function of the binoculars is the ability to tag enemies so they appear on your radar. In Classic this is modified into the Far Cry 3 tagging system, where enemies are also identified by icons over their head in gameplay, since the radar is given a much shorter range than in the original.
  • Elite Mooks:
    • The gasmask-wearing Elite Mercenaries in Far Cry, armed with the best weapons and armor and possessing superior tactics and thermal-vision goggles. These guys can take about half a mag of assault rifle fire to kill, compared to just a few shots for the standard enemy Mooks.
    • The Elites appear in the last 2 levels of Far Cry Instincts, too. There's also the Alpha Trigen Soldiers; you fight a few dozen of them just before the final boss fight. Both of these enemy types also have a 50% damage bonus to their bullets, which means they can kill you much faster than you can kill them.
    • Evolution has Semeru's elite feral warriors, who are similar to the Alpha Trigens, except that they jump around a lot and sometimes carry blowpipes that are loaded with adrenaline-draining darts.
  • Enemy Chatter: Any two mercs that get close to one another when they're not aware of you will chat each other up. Your binoculars even have a built-in directional microphone to pick up their chatter from long range. Alas, while they have a variety of topics to discuss depending on level, any two mercs that get into a conversation will generally just pick one and then keep repeating it.
  • Enemy Civil War: Trigens and mercenaries are always hostile to each other as well as the player, which makes for several grand battlefield scenes in the second half of the game once all hell breaks loose.
    • Instincts takes it up a notch, by adding in Krieger's personal elite guard, who are hostile to both the Trigens and his former mercenaries, who are led by Crowe.
  • Escort Mission: In Far Cry, Valerie tags along for about 10 minutes at the beginning of the Swamp level, but she's tolerable as long as you don't try to shove her into an actual firefight. In Instincts you have to protect Doyle through a gauntlet of a few dozen Elite Mooks, and again in Evolution you have to defend him from waves of attacking rebels.
  • Evil Minions: Krieger Corp's mechanics and scientists are often seen fighting alongside the mercenaries, but they're much weaker since they have no armor and no weapons aside from pistols.
  • Fake Difficulty: The PC version is kind of a nightmare with the fact that while the player has to pixel hunt through foliage to spot enemies firing upon them, the enemies can basically see the player from a mile away and start shooting as soon as Jack comes into view. It gets so bad that even thermal goggles, which were meant to help with target sighting in specific situations, is only a marginal improvement if foliage is in the way.
  • For Science!: Krieger's apparent motive for creating the Trigens in the first place.
  • Giant Mook: The 9-foot tall "Fat Boy" Trigens, who have a rocket launcher for an arm and can soak almost a hundred bullets worth of assault rifle fire. In a game with otherwise "realistic" combat where enemies can be brought down with about 3 assault rifle hits each, this can be quite jarring at first.
  • Hands-Free Handlamp: The beam of the angle-head light you can find is always on the center of the screen like it's being worn as a headlamp. It's never shown in Jack's character model when it can be seen in cutscenes either.
  • Harder Than Hard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up Nintendo Hard.
  • Hawaiian-Shirted Tourist: Jack wasn't exactly dressed for jungle combat when the mercenaries blew up his boat, so he's stuck trekking across the islands in a red Hawaiian shirt that makes him extremely easy to identify. He's able to partly cover it with a black bulletproof vest before the fighting starts, but some enemies still recognize him as "You! In the shirt!". This is only in the original game, as Jack wears a plain red shirt in Instincts and Evolution.
  • Hopeless Boss Fight: Your first encounter with Big Bad Semeru in Instincts: Evolution. You can't kill him, and the fight ends as soon as he lands a hit on you.
  • Idiosyncratic Difficulty Levels: It even tells you what to expect with each difficulty level:
    • Easy: A peaceful tropical island stroll. Enjoy your vacation.
    • Medium: You will be challenged, but adventure requires a little danger, right?
    • Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it.
    • Veteran: Serious jungle madness. We hope you have a high tolerance for pain.
    • Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell.
  • Infinite Flashlight: It doesn't even have a power gauge, just an icon to indicate that it's on.
  • Invisibility Flicker: Averted. The Stealth Trigen are truly invisible, with almost no distortion giving them away (fortunately, you're armed with thermal-vision goggles that reveal them by the time they show up). However, when the player first encounters them there's a pool of shallow water nearby that makes plainly visible ripples when they step in it.
  • Just One Man: Enemy mooks say this about Jack, speculating about how one person could not possibly pull off the stunts he does.
  • King Mook: In the PC version, in your second encounter with Crowe he behaves just like a regular Merc, only with a slightly stronger weapon and somewhat more health.
  • Lighter and Softer: Vengeance, the Wii version of Evolution, is a bit lighter and softer; notably Jack is a slightly nicer guy (even suffering something of the Dulcinea Effect in regards to Kade). He also never manages to sleep with her in Vengeance.
  • Mad Scientist: Krieger. Lampshaded by copies of Evil Science magazine found here and there throughout the game.
  • Mêlée à Trois:
    • Jack vs. Mercs vs. Trigens. Mercs vs. Soldier Trigen fights are pretty static, though, since AI NPCs do dramatically reduced damage to other AI NPCs, so if you just hide and wait for them to kill each other you'll be waiting a long time.
    • Instincts has a four-way fight between Jack, Crowe's Mercs, the Mutants, and Krieger's personal elite troopers who he sends in to kill all of the above.
  • Ms. Fanservice: Val. And Kade in Far Cry Instincts: Evolution.
  • The Mole: Doyle.
  • Never Found the Body: Lampshaded by Val in Instincts after Doyle disappears following a huge helicopter crash. Sure enough, he turns up again at the end just fine. Averted in Evolution, where you find his corpse at the end.
  • Night-Vision Goggles: They become available very early in the game and can highlight enemies when used but quickly run out of battery power.
  • Nintendo Hard:
    • Like most games from that era, there is no Regenerating Health (on the PC version at least). Unlike most games from that era, health and armor pickups are actually somewhat rare, and even at full health and armor you can't survive very much damage at all (dying after only several bullet hits). The game is geared towards being played stealthily, and trying to Rambo your way through will often get you killed badly.
    • The later release of Instincts: Predator also amps up the difficulty, with Crowe and Krieger's mercenaries becoming extremely deadly and crack shots who will often cut down Jack with deadly automatic fire if he charges them. And charging shotgun troops is right out.
  • No-Gear Level: One of the final levels has Dr. Krieger taking away all your guns, save for an assault rifle with just enough ammo to kill the first Trigen you see, and dropping you into a jungle full of battling Trigens and mercenaries.
  • One-Man Army:
    • Jack Carver. Enemy mooks speculate about how one person could not possibly pull off the stunts he does. However, his allies Val and Doyle both expect and demand that he be a One-Man Army on a regular basis.
    • Even lampshaded at one point in Evolution. Carver asks Doyle why he has to do 3 mission objectives while Doyle only gets one, Doyle replies simply that he doesn't have Jack's "skills".
  • Outrun the Fireball: Done with a miniature nuke that detonates inside an underground facility.
  • Outside-Genre Foe: For the most part, you're fighting human mercenaries... until you meet the Trigens.
  • Post-Final Boss: The final level begins with you battling the Big Bad, who's gone One-Winged Angel into a typical Final Boss super mutant. The rest of the level is spent chasing down The Starscream, who once you get past all his bodyguards is an unarmored scientist who goes down in one shot.
  • Power Fist: Jack's arms a quarter of the way through Instincts.
  • Psycho Serum: Krieger's mutagen causes massively increased muscle development, but also induces complete mindless psychotic rage. In Instincts it's not even that good, turning most of his subjects into rabid gun-wielding zombies.
  • Race Lift: Mainly as a result of the Instincts characters being extremely different from their Far Cry counterparts. Most notably, in Far Cry Harland Doyle is a black scientist who ultimately betrays you and becomes the final enemy, while in Instincts David Doyle is a white guy who kinda looks like Bruce Campbell and sort of becomes your Vitriolic Best Bud. Also, Valerie Constantine is changed to Valerie Cortez in Instincts.
  • Rule of Perception: The weapon in your hand, and only that weapon, governs how long you can sprint for.
  • Scenery Porn: One of the game's defining attributes.
  • Second Hour Superpower: In Instincts, Carver doesn't get his special mutant powers until the 3rd level of the game. This actually makes the first couple of levels potentially the most difficult in the game, as you don't have Regenerating Health and can't survive very many hits.
  • Shoot the Shaggy Dog: In Evolution, after going through one of the game's most annoying difficult fights in order to protect a badly injured Doyle from attacking rebels, you go off to look for an escape vehicle, and when you get back Doyle has apparently crawled off, leaving a trail of blood for you to follow. After following his trail for 2 entire levels, you come across his corpse, and realize that an indeterminate amount of the trail was just the Big Bad leaving a trail of clues by dragging his corpse along, all just to dick with you.
  • Shout-Out: The plot of the first game is reminiscent of The Island of Doctor Moreau, in which a mad scientist creates genetically altered monsters and animal-men on a mysterious island.
  • The Starscream: Doyle again. In the Instincts storyline, Crowe turns against Krieger about 3/4ths of the way through the game and tries to take over the operation himself.
  • Stripperiffic:
    • Val again. Notable mostly because while Jack takes the time to put on a bulletproof vest over his attention-attracting shirt, she goes everywhere wearing short shorts and a tank top. Or less.
    • In Instincts, Val starts out like this (wearing nothing but shorts and a tube top to show off her perfect abs), but puts on a reasonably sensible khaki safari shirt, long pants, and hiking boots after the shooting starts. No flak vest, though.
  • Super Drowning Skills: The Trigens' one weakness. It's still unclear whether this was intentional or not. Given that the Korean soldiers in Crysis suffer a similar problem, perhaps not.
  • Superpowered Mooks: The Feral Warriors from Instincts: Evolution. They have enhanced speed, enhanced jumping ability, enhanced durability, and a really mean melee attack. In fact in some ways they're more impressive than the enemy Nanosuit Soldiers in Crysis. Although you can still mow through them quite quickly with Feral Attacks.
  • Too Dumb to Live: Doyle, who betrays you right after your boss fight with Mutated Krieger. Keep in mind that this happens right at the still-comparatively-hard final level and he isn't much of a challenge compared to those damned Trigens you've been dealing with throughout the entire second half of the game. Really, Doyle, trying to exploit the death of Mutated Krieger by attempting to sell the mutagen formula to the black market out of spite on your current clients at an ill-conceived time is going to make you smart and powerful?
  • Unexpected Gameplay Change: The switch from fighting mercenaries using intelligent infantry tactics in the jungle to fighting packs of two-hit-kill melee mutants in dank corridors. And not the good kind of dank.
  • Unwitting Pawn: Carver becomes this twice; first he's tricked by Val into going to the islands, later, he's tricked by Doyle into killing Krieger so that he can have the mutagen to himself.
  • Updated Re Release: Far Cry Classic, for the Xbox 360 and Playstation 3, is the original PC version of Far Cry finally ported to consoles after 10 years, with significant tweaks to the gameplay and presentation to make it more console-friendly as well as in line with modern FPS games. This includes the addition of a dedicated melee attack, the ability to aim down sights, a more modernized sprint function, and more forgiving difficulty by significantly decreasing enemy health, damage output, aim, and awareness. Unfortunately, owing to the aging hardware of the consoles, it is also graphically weaker (approximating playing the original game on medium-to-high settings), removes almost all in-game physics, cuts some of the larger levels in half for loading screens (with several of the ones that need such frequently crashing around the cutoff points), and the added iron sights do not duplicate the zoom of the original weapons, making long-range combat with the M4 much harder.
  • Voice with an Internet Connection: Doyle, who talks you through the entire game.
  • Waterfall Shower: After dealing with Crowe, a cutscene shows Valerie taking a shower under a waterfall as she tells Jack about the CIA's involvement on Krieger's work.
  • Wham Line: After defeating Krieger, Jack demands to know the whereabouts of the antidote for his and Valerie's ongoing Trigen mutation. Krieger then tells him that "the mutagen can only be administered through subdermal injection" before dying. This reveals that Doyle is a traitor, as he had previously instructed Jack to take said injection as a vaccine to the mutation.
  • Wounded Gazelle Gambit: In Vengeance, the Wii version of Evolution, it's revealed Kade was partners with Semeru in creating the rebel army, and manipulated Jack into killing Semeru so she could take it all for herself. This makes more sense than the original Evolution plotline, where Jack and Kade just run into Semeru repeatedly by sheer bad luck.
  • You Have Outlived Your Usefulness: Doyle does this to Jack and Val after Krieger is killed.
  • You Kill It, You Bought It: At the end of Instincts, Jack becomes the new pack Alpha of the mutants after he kills Crowe. That lasts for about 1 minute, as the mutants help Jack kill Krieger then opt to stay behind while the island blows up. In Vengeance, the Wii version of Evolution, the Rebels take Jack as their new leader after he kills Semeru.


Alternative Title(s): Far Cry Instincts, Far Cry Evolution

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