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Video Game / Fantasian

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A new fantasy starts
Fantasian is an Apple Arcade exclusive Eastern RPG created by Mistwalker and developed by Final Fantasy creator Hironobu Sakaguchi and composer Nobuo Uematsu. It details a struggle between order and chaos in the game's world.

Fantasian contains examples of the following tropes:

  • Accidental Aiming Skills: Cheryl starts haphazardly throwing books around in the Midi Toy Box after Leo says that he was only interested in her necklace and accidentally trips the hidden entrance to the basement, covering it up with an I Meant to Do That statement.
  • Action Prologue: The game opens with Leo, Prickle, and Clicker trying to escape a mysterious factory, before he warps to En and the game truly begins.
  • Aerith and Bob: Character names include Leo, Cheryl, Owen, Zinikr, and Folt.
  • Affectionate Gesture to the Head: Leo gives a comforting one to Ez when he blames himself for letting go of Cheryl's hand when they were falling through the wormhole.
  • And Your Reward Is Clothes: Some of the treasure chests contain armor that can be equipped onto your party members.
  • Anti-Frustration Features:
    • Leo's Dimengeon, which allows the player to store a number of random encounters to be fought all at once at a later time.
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    • Skills and buffs obtained from characters' growth maps can be removed, and you will get back all of the SP you spent on them, allowing you to readjust stats and skills between fights.
  • Arbitrary Headcount Limit: Only three party members can be used at a time.
  • Arc Words: "Order," "Chaos," and "Zero."
  • Blatant Lies: The Merchant's Guild's reaction to Ez accusing them of plagiarizing his one of his inventions:
    Ez: Wait a sec! Even this is a rip-off! I designed that same brainwave transmitter to help cure headaches!
    Guild Member: N-No, you didn't! This is a completely different device! With different, uh, waves!
  • Cliffhanger: The Action Prologue ends with Prickle and Clicker noting that Leo dropped something as they are surrounded by the newly-repaired Robo Organizer and a swarm of angry robots.
    • Cliffhanger Copout: It's never explained how Prickle and Clicker got out of the above situation.
  • Cool Airship: The Uzra, also known as the "floating palace of the Sandsea." En holds a celebration when it docks in the harbor, and one sidequest in Part 2 involves gathering people who wish to travel on it again.
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  • Creator Cameo: Akira Toriyama, who created one of the dioramas, appears as an writer who decides that his next work will be called Dragon Dot.
  • Critical Hit: Most attacks and offensive skills (barring Ez's grenades) can do this. Some characters can learn skills that will temporarily boost their critical rate, and one of Tan's weapons makes it so his blows either land a critical or miss completely.
  • Cutscene Power to the Max: Cheryl is able to One-Hit KO a swarm of Mechteria Jellyfish in a cutscene in the Vibran Palace, even if she's not at a high enough level to do it in battle.
  • Defeat Means Friendship: After you defeat the monster that the Merchant's Guild summons to fight you, Ez and the Guild call a truce and start working to produce merchandise together.
  • Developers' Foresight: You gain Cheryl's bedchamber in the Vibran Palace as a warp point around the middle of Part 1. However, if you try warping there when you need to go back to the Palace in Part 2, you find that her door is conveniently blocked by mechteria, which forces you to fight your way through the palace entrance.
  • Forgotten First Meeting: Leo and Cheryl met at a masquerade ball before the game started, but due to his amnesia, he doesn't remember any of it.
  • Flying Seafood Special: You can fight floating fish-like creatures called Piranharas.
  • Hold Your Hippogriffs:
    • Zinikr calls Leo a "Sandsea dog" for sneaking into Cheryl's bedroom, and tells him to not "look a gift Sandseahorse in the mouth" when they get a potential way out of jail.
    • Cheryl and Sebastian swear "by the Founders."
  • Home Base: Valrika's laboratory becomes this for the party at the end of Part 1. When you’re not using them, it’s implied that your party members hang out here.
  • Interdimensional Travel Device: Leo's Warp Device with gems from Cheryl's necklace powering it, as it allows the party to warp between different realms.
  • Let Me Get This Straight...: Leo's reaction to one of the robots trying to explain that they upgraded the Secret Base's communicator to find treasure chests.
  • Nice Job Breaking It, Hero: The party finds out that by defeating Vam, they've only furthered Jas's plan to destroy and remake the world.
  • Party Scattering: Happens three times in Part 1.
    • Leo accidentally warps to En without Prickle and Clicker, leaving them in the Thaumatech Factory in the Machine Realm.
    • Cheryl and Kina get kidnapped by Vam and taken to the Machine Realm, leaving Leo behind in the Human Realm.
    • Leo, Zinikr, and Ez get separated after they jump in the wormhole, leading to Leo landing in the Chaos Realm and Ez and Zinikr ending up in different places in the Human Realm.
  • Pocket Dimension: Leo's Dimengeon can send up to 30 (later 50) monsters you encounter to one of these to be fought later.
  • Puzzle Boss: Some of the boss fights fall into this.
    • The Chaos Basilisk's two main tricks, World of Death, which curses your party members every turn, and Death Stare, which can One-Hit KO your party members, can be nullified by equipping Curse Null gems on everyone and inflicting it with the Mist ailment.
  • Reasonable Authority Figure: The mayor of Vence, who quickly agrees to evacuate the harbor after the Uzra goes out of control and gives you permission to explore the Mechteria-infested East Vence.
  • Random Encounters: How you encounter monsters, not surprising considering what its creator is known for.
  • Running Gag: Leo is awful at disabling the Toy Boxes' security systems.
  • Shmuck Bait: The chest holding the Eternal Holy superboss is described in-game as "ominous, foreboding, yet strangely tempting."
  • Shout-Out:
    • In the Coliseum, Leo expresses amazement that Ez was able to take down a monster by himself, and wishes that he and Zinikr had tricks like that. Zinikr's response? "Don't be silly, Leo. Tricks are for kids."
  • Status Effects: Mist, Curse, Sleep, and Poison.
  • Tempting Fate: One NPC describes the Uzra as "totally sandstorm-proof." No points for guessing what natural disaster nearly wrecks the ship.
  • Turns Red: Several bosses do this.
    • The Robo-Organizer changes to Overclock mode when it is damaged enough, dramatically boosting its attack power.
    • Almost a literal example with the Chaos Basilisk. When it is down to less than half health, it casts World Of Death, which curses your party every turn and tints the battlefield dark red.
  • Weaponized Offspring: Several monsters and bosses do this.
    • The Mechteria Blobs in East Vence and the Vibran Royal Palace fight with smaller Mechteria monsters that bud off.
  • Wham Line:
    Cheryl: Mother... was that really you?
  • You Have Outlived Your Usefulness: Said almost word for word by Blue to Tan after Tan refuses to become a spy again and threatens to kill him.