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Video Game / Fallen Hero

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Poster for Fallen Hero: Rebirth, featuring Sidestep.

Written by Malin Rydén and published by Choice of Games' user submitted "Hosted Games" label, the Fallen Hero series follows the adventures of the Player Character who, as the title suggests, is a Fallen Hero. In a world filled with superheroes, supervillains, and people with abilities, the Player Character was originally a superhero named Sidestep. Possesing telepathic abilities, they helped the Super Team the Rangers during numerous missions. That is, until something happened to them. Now, the PC is on the path towards villainy, and plans on becoming the most feared villain in Los Diablos.

The first game, Fallen Hero: Rebirth, was released on March 15, 2018. After being presumed dead for years, the PC is nearing the final stages of their plan to become a supervillain. However, before they can do that, they have to obtain specific items in order for Dr. Mortum to create their powered suit. Unfortunately, things don't go as smoothly as expected when the PC becomes entangled with their former teammate Ortega, and the Rangers once again. It is available here.


The second game, Retribution, is currently being written and a third game titled Revolution is also planned.

Has a character sheet.

This series contains the following tropes:

  • A Mind Is a Terrible Thing to Read: Features heavily as the cause of much of the protagonist's misanthropy—it's hard to like people after seeing what is in their head.
  • Bad Boss: Dr. Mortum's view of the protagonist, after the events of the first game.
  • Bad Dreams: The protagonist is tormented by these, which hint at their Dark and Troubled Past.
  • Body Snatcher: The protagonist can telepathically take over someone's consciousness to achieve this effect. Notably their former Ranger teammates are not aware of this aspect of their power—the protagonist either downplayed their abilities considerably while working with them, or got some upgrades when abducted.
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  • Brown Note: The nature of the Heartbreak Incident. Some sort of a signal caused the inhabitants of an apartment complex to kill themselves, with the signal's radius spreading. The Rangers, consisting of Steel, Ortega, the MC, and Anathema were sent to stop it. Unfortunately, Anathema was unable to resist and ended up using their own acidic abilities to kill themselves, while the protagonist threw themselves through a window. Only Ortega was immune due to being epileptic, while Steel was (mostly) protected by a psychic dampener his exosuit was powering.
  • Cyborg: The Enhanced become superheroes by integrating technology to give them more powers.
  • Death Faked for You: The shadowy group which captured the protagonist in the aftermath of the Heartbreak Incident made sure that the world at large believed they were dead.
  • Dead Person Impersonation: What happens when you take on your old hero name as your villain name. Of course, Ortega and Herald are outraged with this as they want to preserve and honor your legacy as a hero.
  • Destination Defenestration: It's revealed in a flashback that this happened to the MC during their last mission with the Rangers, before their life took a turn for the worst.
  • Face–Heel Turn: Whatever happened either during or in the aftermath of the Heartbreak Incident led you to this.
  • Fallen Hero: The protagonist was originally a hero before something caused them to turn down the path to villainy.
  • Flaw Exploitation: The protagonist can trigger an epileptic attack in Ortega to get the upper hand during their fight. However, as Ortega's epilepsy was a very closely guarded secret, this leads them to strongly suspect that the protagonist was the mysterious villain they were facing.
  • Friendship Denial: You, possibly, with Ortega and Mortum.
  • Gay Option: Both love interests in the game, Ortega and Mortum, can be romanced by a Protagonist of any gender.
  • Guide Dang It!: Some of the harder to find features require the player to go through extremely specific and sometimes nonintuitive hoops in order to reach them.
  • Hired to Hunt Yourself: The Rangers need your help: a new telepathic villain has appeared on the scene, they mind-controlled Lady Argent and seem to have a nefarious plan in motion. Who could this incredibly cunning and good looking individual be?
  • Hollywood Acid: Anathema is a Boost that has the ability to generate corrosive acid. But they lack immunity to their own acid, which leads to their downfall when they're mind controlled into dissolving their own face.
  • Living Bodysuit: The protagonist's puppet body. The protagonist mainly pilots them to act as a go between to them and whatever people they enlist the services of, but also uses the new identity the puppet gives them to get closer to the Rangers without causing suspicion.
  • Motive Rant: You can deliver a few of them during the climactic battle.
  • Never Speak Ill of the Dead: Touring the museum near the end of the game has you reminisce about how the actual ends for a number of heroes got swept under the rug to keep their good names intact.
    They don't tell those stories here. The mannequins wearing the suits stand tall with washboard stomachs, no trace of the scars that history has left on the people you once knew. They just tell the memories. The pretty lies.
  • No-Holds-Barred Beatdown: You can deliver one to Herald if you so please, going so far as to Kick Them While They Are Down. Coupled with a The Reason You Suck speech.
    "Don't you get it yet? You are a failure. You were one before you lucked out with the hero drugs, and you are one now. You've lost."
  • Oh, Crap!: The protagonist's reaction in the second game, upon learning that the Rangers likely don't know about the Government Conspiracy, and are thus Unwitting Pawns in the entire affair.
  • Protagonist Journey to Villain: The main plot of the story.
  • Signs of Disrepair: The article for the hero museum mentions that the W is the only surviving letter from the Hollywood sign.
  • Superpower Lottery: Given a bit of a lampshade, as Herald is mentioned as having bet against the house and hit the jackpot by becoming a Flying Brick.
  • Super Serum: Boosts get their special abilities from ingesting a special "Hero Drug", originally designed as a diet pill.
  • Super Team: The Rangers are this, being a team of trained superheroes who fight crime. They even have their own building. Longtime members include Ortega and Steel. Other current members include Herald and Lady Argent. In the past, Anathema was also a member before they died. The protagonist, while having worked with the Rangers was never actually part of them.
    • There's a covert-ops group known as the Special Directive. They generally get deployed into war-zones or as assassins, and are comprised of Re-Genes, who were vat-grown as superheroes with all the powers, but none of the rights.
  • That Man Is Dead: You to your identity before the Heartbreak Incident.
    "Sidestep is dead."
  • There Are No Therapists: Averted. Ortega actually recommends that you visit one, as it helped them after your death. Whether you decide to follow through with that suggestion or not is up to you.
  • Video Game Caring Potential: If your aim is to play something of an Anti-Villain, there are plenty of opportunities to minimize the fallout from what you do.
  • Video Game Cruelty Potential: You are playing as a Villain Protagonist, after all.
  • What You Are in the Dark: The Rangers call upon your help to nail the new telepathic villain in town. What they don't know however...
  • You Are Better Than You Think You Are: Ortega uses a variant, saying that your telepathic abilities are stronger than you remember them - suffice to say, this is something you're keenly aware of.

Example of: