Extermination is a Survival Horror game developed by Sony Computer Entertainment/Deep Space for the PlayStation 2 and released in 2001. Several members of the development team, including Hidetaka "Swery" Suehiro, went on to develop Spy Fiction at Access Games.
The game focuses on U.S. Marines Special Forces Recon Sgt. Dennis Riley, part of "Team Red Light". Riley's squad receives a distress call from Fort Stewart, a top secret American research facility in Antarctica. The distress call is a request for a prompt air strike on the base. In response, Team Red Light is sent in via C-17 to investigate the facility.
Not to be confuse with the comic Extermination of the same name.
Tropes that appear in Extermination:
- Attack Its Weak Point: Some monsters have a purple eyeball in their chests. Popping it kills them.
- Alien Blood: The monsters bleed purple.
- An Ass-Kicking Christmas: One day short, set on Christmas Eve 2005.
- Bittersweet Ending: Three people survive and stop the monsters, but everyone in Dennis' squad except for one person and Cindy, the love interest of one of his friends who died in Cambodia are dead. On another plus side, Cindy forgives Dennis for Andrew's death and apologizes for blaming him.
- Body Horror: Think Willaim Birkin had it bad? Your character's best friend goes through an utterly painful full-body mutation in seconds. And he's not the only one.
- Black Dude Dies First: Averted. By the end the black dude is the only other survivor, besides the hero and the love interest.
- Call a Smeerp a "Rabbit": The "bugs" look more like a slug crossed with a horseshoe crab.
- Collection Sidequest: The dogtag collection which allows the player to start a New Game with extra items and increased difficulty.
- Critical Existence Failure: Averted. Dennis begins limping and holding his arm at 30% HP.
- Darkand Troubled Past: Dennis is haunted by the death of his friend Andrew in Cambodia years prior, to make matters worse, Andrew's girlfriend Cindy blames Dennis and refuses to speak to him since his death.
- Emergency Weapon: The knife. It's very specifically useful: it does very little damage, but against enemies that can move, it will knock them down and away from you if you can land all three hits of the combo. It is very much not to be used as a main attack, though: that's why you get all that free rifle ammo.
- Everything Trying to Kill You: Even some of the water attacks the player. And if you have 100% infection, touching water will make your creepy tentacle growth hurt you in retaliation.
- The bacteria can also "infect" inorganic matter. In a mundane example, this means it can "infect" security turrets. In a more extreme example, it infects an explosives-laden train.
- Gun Accessories: Trigger groups (to modify firing rate), sights, and an underslung tactical rail for miscellanious goodies.
- Grimy Water: The bacteria hates getting wet. Some puddles hurt no matter what, but at 100% Infection, Dennis' herniated colon spasms whenever he gets wet.
- Humanoid Abomination: The bacteria, after being defeated twice in it's Eldritch Abomination forms, reforms itself for one last try as a humanesque blob with Dennis' face.
- The Immune: A rare aversion of this trope in video games. You have to manage your infection level as well as your health, which means those damn squirting things that shoot goo at you are really your worst enemy, not the rampaging mutants.
- Improvised Zipline
- Infinite Flashlight
- Infinity +1 Sword: The Ultimate (Rocket) Launcher.
- Intrepid Reporter: Travis Miller, whom the player meets a few times in various locations.
- Informed Equipment: Averted, your loadout appears on the SPR 4.
- Meat Moss: The darkened corridor in the Command Center is clogged with purple biomass. It's got veins...
- New Game+
- Night-Vision Goggles: One of the attachments that can be put on the player's weapon.
- Save-Game Limits: Save Terminals cost 2 battery power.
- Non-Standard Game Over: Reach 100% infection without curing it fast and you're treated to your character going through a very horrific transformation.
- Shoot Out the Lock: Though this can be done only against padlocks.
- Shout-Out: The game's concept takes a lot of inspiration from The Thing (1982). To hammer it home, the theme you most often hear in the snowy areas outside of the fort sounds a lot like the main theme of The Thing.
- Survival Horror, with a twist: you're playing a Force Recon Marine, who's naturally pretty good at combat. You have an assault rifle, you can reload your ammo easily, and healing is free if you're in a safe area. But your basic bullets are pretty weak, the secondary weapons - which are much more powerful - have limited ammo, items to reduce your infection level are rare, and even your primary ammo is limited by the fact that you have very few clips: by the end of the game, you can hold about 300 rounds if and only if you find all the spare clips. The survival horror element is still there, but you never feel like you're unarmed.
- Swiss Army Weapon: The player's main weapon. It starts as, basically, an M4 assault rifle. You can swap out parts to make it a sniper rifle, flamethrower, shotgun, electricity gun and rocket launcher.
- Too Awesome to Use: The secondary weapons, as there is only a finite amount of ammo.
- Trauma Inn: MTS Bed, which removes all infection and restores health to max.
- 20 Minutes into the Future: The game was released in 2001, and takes place on December 24, 2005.
- The Virus: The Bacterium is One of the main "antagonists" in the game.
- You Keep Using That Word: Infection cures are called "Vaccines". Vaccines don't cure anything, they impart immunity, and then after three days of minor to moderate symptoms. They are also useless when already sick, and only work against viri. A better word would have been "Antibiotic".