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After centuries of peace, an ancient evil has finally resurfaced to threaten the world of Evolandia.

You are one of the few remaining members of the Order of the Dragon Knights, whose purpose is to travel the world to help the needy and fight evil.

Those centuries of peace clearly mean you haven't had a whole lot to do recently, but it looks like business is picking up again!
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Evoland is a game developed by Shiro Games originally for Ludum Dare 24.note  An expanded and refined version was released on April 4th 2013.You can play the original game here.

The sequel, Evoland 2, has been released

The original version of Evoland contains examples of:

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The enchanced version of Evoland contains examples of:

  • Art Shift: Expected when dealing with video game history.
  • Background Boss: The final battle with Zephyros.
  • Beef Gate: Past Aogai Village are enemies that only the most stubborn players can get past before Kaeris rejoins the party.
  • Big Bad: Zephyros.
  • Bonsai Forest: Trees and bushes aren't very tall, not even in 3D mode.
  • Bullfight Boss: Dopple.
  • But Thou Must!: Lampshaded when you meet Kaeris for the first time.
    You got Forced Choice
    Looks like the scenario is lacking proper branching here...
  • Convection Shmonvection
  • Critical Annoyance: Also lampshaded at any point after you get the Life Hearts upon clearing the Crystal Caves.
    You got Annoying Sound
    When you have low life, the game will make sure you know!
  • Department of Redundancy Department: When Kaeris temporarily leaves your party to learn a new spell.
    You got Member Leave Party
    Being alone feels a bit lonely.
  • Advertisement:
  • Deliberately Monochrome: At least until you unlock a more varied color palette.
  • The Dragon: The Undead King.
  • Evil Tower of Ominousness: The Black Citadel.
  • Expy:
    • Kaeris is one of Aerith with her pink outfit, staff and healing magic and plot demanded death.
    • Clink is also an expy of Cloud this time, complete with a buster sword you can pick up eventually. He is also one to Link, as his name already suggests.
    • Zephyros is one to Sephiroth.
  • Genre Shift: From Action-Adventure to Role-Playing Game. The Ruins of Sarudnahk is a Diablo-style Hack and Slash.
  • Hello, [Insert Name Here]: You can name both the main character and the healer (and her uncle) whatever you want.
  • Hopeless Boss Fight: Part of the first battle against Zephyros.
  • Indecisive Parody: Starts out as a parody of old 2D adventure games, with some pretty clever puzzles. When the 3D comes into play, however, it abandons the clever puzzles and becomes a shallow RPG.
  • Insurmountable Waist-Height Fence:
    • Subverted with the Dimensional Stones. These impassable obstacles when in 2D turn out to be only a few inches tall when the game becomes three-dimensional.
    • Tree sprouts remain insurmountable in either mode, but they can be burned away by fire in 2D mode.
  • Interface Spoiler: In the Ruins of Sarudnahk, one chest is in the middle of an area that has been marked with a skull on the Minimap. You could see where that is going...
  • Item Get!: A fanfare plays every time you open a chest, and the hero holds up said item if there is one.
  • Kamehame Hadoken: Zephyros does one during the first battle with him. He even cries out, "Ka... me... ha... me... HAAAAAAAAAAAAAAAAAAAAAAAAAAAA!"
  • Last of His Kind: Zephyros.
  • Loads and Loads of Loading: Parodied—in Aogai Village, screen transitions are padded with a loading screen until you buy the "Fast DVD Player" upgrade.
  • Mirror Match: The boss fight in Noria Mines is against Dopple, a shadow version of Clink.
  • Money Spider: All mobs in the Ruins of Sarudnahk drop gils when defeated.
  • My Name Is ???: Clink, Kaeris, and Zephyros all get this treatment.
  • No Ending: You defeat Zephyros. That's it. You do not get an epilogue of any sort.
  • 100% Completion: Of secret stars and duel monster cards.
  • Party in My Pocket: Kaeris spends most of the game in this state. In the Ruins of Sarudnahk, however, you have the choice of playing as her instead of Clink.
  • Prepare to Die: The Undead King says this right before you battle him.
  • Reference Overdosed: The amount of shout-outs wouldn't be a problem if their execution wasn't so uninspired, turning a video game which is meant to be an homage into a parody of other games (namely, Final Fantasy VII). It's difficult to tell whether/when it's an Affectionate Parody or a commentary on how top-down Role Playing Games have evolved, or both, really. It's quite easy to get the impression that they're taking the piss out of Final Fantasy and Diablo while also exposing their worst excesses.
  • Retraux: The early stages of the game.
  • Scripted Battle: The first fight against Zephyros.
  • Sdrawkcab Name: The Ruins of Sarudnahk, a hack'n'slash section of the game, is Khanduras, one of the kingdoms of Diablo, spelt backwards.
  • Sequence Breaking: Even if you manage to get past the Beef Gate between Aogai Village and the Ruins of Sarudnahk without Kaeris, you can still play as her in the hack 'n slash segment.
  • Shout-Out: OH so many. From The Legend of Zelda to Final Fantasy to Super Mario Bros. to Dragon Quest... Suffice to say, there's a lot.
  • Talk to Everyone: Getting the bombs requires talking to nearly every villager in Aogai Village.
  • Tennis Boss: The final boss' third form shoots projectiles that can be hit back to him with your sword.
  • Took a Level in Badass: During your first visit to Aogai Village, Kaeris decides that she shouldn't rely on Clink to protect her and proceeds to learn the X-Crystal spell while Clink goes looking for bombs.
  • You Have Researched Breathing: At first, you can only move in only one direction.

Evoland 2 contains examples of:

  • Abandoned Laboratory: Professor Giro's Laboratory. It houses a lot of organic lifeforms in tubes, hostile security units who are triggered to you stepping on girders, and the Weapon of Mass Destruction.
  • Affectionate Parody: To Video games in general and Chrono Trigger and the Zelda series in particular.
  • Anti-Frustration Feature: To help players deal with the different gameplay types, there are a lot of these, including:
    • Save Points liberally scattered throughout the game (including before all boss fights) that heal you to full health
    • regenerating MP during the JRPG section (there are no items to restore MP in the game and only one section uses MP)
    • party members killed in battle are restored automatically when you win and health-restoring hearts are relatively easy to find (and are sometimes dropped in boss fights)
    • money and experience are retained from when you last died(making it possible to eventually level your way past certain battles even if you lose each time).
  • Artificial Intelligence: The Magi have robots helping them with their job, "RoboServos." They seem to suffer from A.I. Is a Crapshoot however, thanks to them thinking of actions they weren't ordered to but aren't unsure of (such as "Destroy?") which they immediately back out.
    • Also in the Abandoned Laboratory. There are the hostile security systems, and there's the trickster terminal AI which keeps you turning on and off terminals with no end.
  • Art Shift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics (alike those displayed by the original Game Boy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.
  • Bare Your Midriff: Velvet.
  • Bullfight Boss: Captain Ababa can be this if the player runs in front of him from a distance and then escapes the Captain's dash, which ends with him motionless at a wall for a few seconds.
  • Cult: The Prophet is in charge of one.
  • Darker and Edgier: You get to see how the future goes to the worst. An entire race gets wiped out as time progresses, a thriving kingdom goes into despair as it is taken over by the Traders, the Frozen Continent melts which raises the water levels and wipes the Wikings. Unlike Evoland, the death toll is absurdly high.
  • Dark Is Not Evil: Menos and most other demons actually aren't evil, they just have a bad reputation among humans due to a lot of bad blood throughout history.
  • Downer Ending: Kuro and co are doomed to repeat the events of the game in a Stable Time Loop forever.
    • Ray of Hope Ending: Ceres, while she is dying, promises to met Kuro again and end with the loop once and for all.
  • Eldritch Abomination: The Guardians are incredibly old beings, even older that the Magi, who thought they created them, but in fact just discovered them, can control maana, the magic energy that comes from nature and come in a variety of weird forms, from a living tree to a aquatic fish thing.
    • The Exogarth, nicknamed Tiny Tiki, takes the cake, being a giant snake shaped mass of flesh with contles eyes, surrounded by rings and wings made of stone, having his own ecosystem and EATING The Anomaly.
  • Eldritch Location: The Anomaly looks like a weird tornado in the outside, but inside is even weirder, looking like a unfinished 3D level, having objects from all time periods, bending when one walks, changing gravity and creating multiple time loops that somehow exist at the same time.
  • 11th-Hour Superpower: Kuro gains the ability to slow down time...only a moment before the final boss battle.
  • Fantastic Racism: Humans and demons mutually hate and fear each other.
    • Subverted after you Defeat Magus, in which humans and demons don't hate each other and realize their war was Magus's fault. The victory in the war against the demons is still celebrated, however.
  • From Nobody to Nightmare: The Prophet, leader of the cult of the Great Destroyer and a very powerful fighter used to be a little kid who told stories about a great disaster that only his friends took seriously, and then the Great Disaster happened...
  • Futureshadowing: You get to see the crater and the "Smog" technology made possibly by the Great Disaster in the future, but it's only a while later until you actually witness how it happened.
  • Gameplay and Story Segregation:
    • Present era Jatai and Dalkins (before defeating Magus) may be enraged by your appearance, but they'll still happily play Game of Cards with you without any problems. Even the demons in present era Demonia Ruins (again, before defeating Magus) won't mind a game.
    • Game of Cards players in the Magi era have cards of characters beyond their own era. Can be justified as the remains of future eras before the Magi era starts because of the game's time loop.
  • Ghost Pirate: The reason why sailors fear the Cursed Isle is because they think it's haunted by the ghost of Pirate Rogers.
    • Averted when it is revealed that there was no such ghost haunting the island; instead the pirates in the present mistook a time-travelling Kuro for Rogers' ghost.
  • Guide Dang It!:
    • Nakomi's Manor. Unless you find out that "Nakomi" is an anagram of "Konami" (thus acting as a hint on what to do), or that the sign which says [↑ A - ↓ B] tells you that going up is similar to inputting A and going down is that to B, you're never going anywhere without a guide. Worse if you don't know the Konami Code.
    • In the Anomaly, you are presented with another "walk only on the lit tiles" puzzle, along with the Anomaly's time-limited repetitions of your actions. The puzzle is made in a way that you have to walk on all the tiles in three repetitions, but you only have two available paths. If you or your previous 'ghosts' walk on an unlit tile, the puzzle will reset. The secret is mimicking one of your repeats up until you part ways to get the third batch of lit tiles. This is never hinted at in the Anomaly.
  • Half-Human Hybrid: Ceres is half-demon half-human, although her demon traits are more visible. During the ending, a baby resembling her is seen in the abandoned Lost Island cabin with Menos and Velvet. Contrast to Fina's Uneven Hybrid status.
  • Hammerspace: Lampshaded in-game by Velvet after you obtain the Flying Machine, who wonders how you carry all these items with you.
  • Hello, [Insert Name Here]: You can name the main character (Kuro), Fina, Menos, Velvet, Nawi...even Ceres.
  • Hopeless Boss Fight: Your first fight against Colonel Dalkins cannot be won. You are taken prisoner and locked up in Genova's jail afterwards.
  • Interspecies Romance: During the ending, Menos and Velvet are seen with a baby Ceres in the abandoned cabin of the Lost Island. Since Ceres is half-demon half-human...
  • Ironic Name: The Exogarth, the Guardian that ate the Anomaly and was almost the size of the continent is nicknamed Tiny Tiki by the Magi, Justified because when they named it, it was tiny.
  • Item Get!: Same as the first Evoland: a fanfare plays and the hero holds the items he got or won. Lampshaded by the game when you earn and literally struggle to hold the Wonderful Boat.
  • Just Following Orders: Dalkins' reason for preventing you (or himself) from stopping Magus, as he has received no order to stop him. It takes an Imperial medal from a regretful Dalkins in the present era to change his mind.
    • Averted when he reveals after defeating Magus that he was dubious of how Kuro got the medal, and tells the party of the risk of being executed by the Emperor. He knew all along that he wasn't doing the right thing but didn't have the courage to go through with it.
  • Large Ham Announcer: Largo LeGrand at the coliseum is pretty much this. Even if he is disappointed by the responses he gets, he will do his best to make it be as exciting as possible.
  • Last of His Kind: Olaf the Wiking in the present by his own admission.
  • Left Hanging: Despite having a much better put together story then the original, a fair number of plot threads are left unresolved, including: What was Ceres trying to accomplish? What was the guardian and why was it sitting at the bottom of the ocean for all of history?, Why did the PC detonate the weapon and why did he build it in the first place, as professor Giro?, and finally, what was the Anomaly and how was it created?
  • The Little Detecto: The Everything Under the Sun-dar detects how many cards or chests are in an area and where they are relatively to your position.
  • Mirror Match: The boss fight in The Anomaly is a fight against three doppelgangers, named "Kuro?" by one of the cards.
  • Nintendo Hard: Some of the sections are this, especially if playing without a controller.
  • Outrun the Fireball: After defeating Captain Ababa on the Pirate Island, the volcano erupts. Cue escaping the island under a time limit while facing off more mooks.
  • Party in My Pocket: Same as with the enhanced Evoland, except you can actually call upon your party characters' abilities.
  • Pirate Booty: Rogers was supposed to tell you of where he hid his treasure after you complete his quest, but forgot where he hid it. It turns out it was a piece of Orikon Ore.
  • Roaring Rampage of Revenge: Reno in the present era. He even has Cherry and Plum brought along, who don't entirely agree with his plans.
    • Plum has this against the party when she learns they killed Cherry.
  • Save Point: Liberally scattered throughout dungeons as an Anti-Frustration Feature. They even fully heal you automatically.
  • Sequential Boss: Many! Most notably the final boss. The first phase is in the future, featuring the typical gameplay, the second is in the past, featuring the platformer gameplay. The last is in the present, featuring horizontal shmup gameplay.
    • Reno's encounter. He first uses and confines you to energy orbs primarily, before summoning images of himself to attack.
    • Plum's real boss fight is first fought with bombs, before she snatches them from you and you're forced to fight with your sword instead.
    • You have to make it up to the Great Troll in Donkey Kong style before actually fighting him.
    • The fight against the Prophet. It starts with him in his normal form, and once you defeat him, he begins another match in his transformed match.
  • Shout-Out: So many examples, including but not limited to:
  • Stable Time Loop: It is implied that the Magi's "Project" was to induce this to stop the End of Time from taking place.
  • Stupidity Is the Only Option: The game is FOND of this. To drive this home, when visiting the Magi Era, you are told that the Temporal Research Center threw their fragment of the Magi Key into the Anomaly, which sounds a lot like a black hole according to its descriptions. Yet the only way to get this fragment and advance the story is by shooting yourself into the Anomaly.
  • Take Your Time: Unless there's a timer on the screen, the party can take their merry time doing anything else no matter how urgent their main task is.
  • Temple of Doom: Jatai's lair has an unhealthy amount of traps that even his pirate friends in the future hate.
  • Tennis Boss: Reno's first phase involves you deflecting his energy orbs back at him.
  • Thoughtcrime: Blaspheming the Great Destroyer can turn you into The Heretic. The problem is, the act of blasphemy is expanding to ever uncompromising degrees.
  • Time Travel: Your party travels through four eras in time, meddling with past and future alike, and while the party debates often about the consequences of doing so, they nonetheless carry on with their meddling.
  • Too Dumb to Live:
    • Kuro's amazing decision making skills and how reckless the party is might as well be vital to them as breathing. Taken into an extreme when being literally shot into the Anomaly.
    • Anyone buying into the pitches of the Traders, considering what they have on offer versus where it gets those unfortunate to fall into their alure.
  • Time Machine: Expect to deal them with a lot. Comes in two variants:
    • The time portal variant in the form of Magiliths. They remain fixed in place and takes you to the past, present and future eras. Only one Magilith takes you between the Magi and the future era. They can be destroyed.
    • After obtaining the module dropped by the Exogarth, your Flying Machine becomes one and can travel through all four eras.
  • Ultimate Blacksmith: The blacksmith in the past only makes weapons and armor of the highest quality, which he needs Orikon Ore to make. He doesn't have anything else for sale.
  • Uneven Hybrid: Fina has magical powers courtesy of her heritage: her grand father was a human and her grand mother was a Sylph. Contrast to Ceres's Half-Human Hybrid status.
  • Unexpected Gameplay Change: Might as well be called "Unexpected Gameplay Change: The Game", except for the fact the trailer makes it a selling point.
  • Voluntary Shapeshifting: The Prophet pulls this off on you when you fight him.
  • Weapon of Mass Destruction: Professor Giro's "Weapon" is this. It was intended to be used against the demons but has remained unused until it was detonated in the present, leaving a large crater in its wake.
    • The weapon bears the nuclear symbol on its exterior, which may explain its potency, as well as the potency of the crater's residual smog. It has no nuclear fallout, thankfully.
  • Yoda Speak: Yoda Tree, he is called for a reason.
    • Averted hilariously when Yoda Tree doesn't talk with his way of speech when thanking you. He realizes his error, cuts off, and reiterates what he was saying with the signature verbal tic.
  • Younger Than They Look: Bibi is implied to to be this.


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