It follows Darius and Sharline, two separate Player Characters and Protagonists of their separate storylines. They both possess a mark on their hands, called a crest, which is considered cursed and brings their bearers (and everyone who encounters them) misfortune. And it might be true. One day, these bearers somehow find themselves whisked away from their home continent of Edinbury and into the magical world of the Rieubane Empire, a kingdom considered a fairy tale in their home world.
The game traditionally plays like an Action RPG, and places a heavy focus on managing your stamina meter, here called your Power Meter. There's tons of loot, lots of unique weapons, and a wide assortment of odd bits of equipment to help you on your way. The game is perhaps best known, infamously so, for it's utterly insane soundtrack. It mixes so many genres together that to describe it is difficult, but the closest approximation is cacaphonic-electronic-country-folk music with wildly shifting tempo and a focus on woodwind and string instruments, as well as a heavy focus on odd throat-singing. This is actually quite good, since it helps to carry the games' strange tone quite well, and sells that the world of Rieubane is an odd one to say the least.
- Archer Archetype: Sharline.
- Big Bad: Appears to be the magician Morpheus.
- Deadpan Snarker: Darius and Chrisalis.
- Disc-One Nuke: For Darius. In the starting zone there are a series of pillars that when punched have a chance of spawning a palmira bee, a Fragile Speedster with a predictable spawn location (although good luck if you miss the first hit), which can drop either Palmira Ore (which sells for a large sum of money) or a Dark Guide Post (which sells for a lesser sum of money but still more than you could get just fighting normally). What's more, the Dark Guide Post allow the player access to the Shadow Tower, a Bonus Dungeon filled with powerful equipment (typically randomly dropped by enemies) that isn't too hard so long as the player takes the time to properly gear up.
- Distinguishing Mark: The Crest, whose bearers (and those they come into contact with) are subject to misfortune.
- The Dreaded: Crest-bearers are feared and reviled by everyone, from average folks to even boss monsters.
- Fairy Companion: Chrisalis, a once-human Baleful Polymorph who joins Darius immediately.
- Heroes Prefer Swords: Darius.
- Magikarp Power: Zul's Toy is a toy hammer which becomes a Lethal Joke Item (and the most powerful weapon, capable of defeating the final boss in about two hits) when you upgrade it twice.
- Nice Hat: It features many nice hats, which are also quite beneficial since normal clothing works just like armor, just with less durability. Fear be-hatted catgirl Sharline, FEAR.
- Rummage Sale Reject: the jokey or downright strange looking weapons and armor, ranging from a frying pan WITH the bacon and eggs still in it, to a bird's nest with the bird still in it (worn as a helmet), to a downed tree (the 'sacred pole', which is about 20 feet long and when not in use is off the edge of the screen), to a random globe you find on someone's desk, to a fanservice-y bit of armor which is just two straps with gigantic pauldrons all megaboost one or more stats. (keep also in mind they can be upgraded and utilized like normal equipment too. The shopkeeper even calls you out on it. "YOU want to upgrade THAT? You're weird.") However, the best all-round builds with an even increase in stats are all plain and generic armor of sorts. And the best full set in the game only looks out of place because this is a medieval fantasy game. (It's a suit of futuristic armor that resembles one of the Armored Core hover leg mechas). Since a good amount of enemies have an immunity to one form of attack or another, using a ridiculous-looking build to Min Max just a couple stats leads to a lot of 0 damage hits on some areas. (An interesting gameplay quirk is that armor that boosts attack doesn't just boost attack, but one of the three kinds of melee attacks too, piercing, chopping, slashing. Whatever is the highest becomes your 'main physical attribute' and determines what is immune to you).
- Too Dumb to Live: Early in Darius' story, you'll come across a bystander standing by a cliff. Talk to him, and the guy will notice Darius's Crest, back away in fear, and consequently fall off the cliff to his demise.
- Ungrateful Bastard: In the same area, Darius saves an old man you spoke to before from a monster. He opens the gate to let Darius proceed...but then he notices the Crest on Darius' hand and, without a second thought to the contrary, locks the guy in, blaming you and your cursed mark for him being attacked.I hope you die!
- You later learn that this old man may or may not be the Emperor of Rieubane, shortly before he expires..
- Wham Line: When Darius first finds Sharline during his story, he exclaims that This Cannot Be! Why? Because the last time he saw Sharline...was when he killed her.
- Non-Linear Sequel: Set before the events of the first Evergrace.