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Empyrion: Galactic Survival is a Survival Sandbox exploration game developed by Eleon Game Studios, where the players take on the role of human survivors of their starship's destruction. It was released for PC through Steam Early Access on August 5th, 2015 and it remains there as of the time of writing.
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In the 24th century, humanity's fate on Earth was at risk: population had risen to 18 billion, resources were becoming scarce, global warming had caused a rising of the sea levels and industrial civilization was a century away from total collapse.

But then, in 2402, a team of researchers found the wreck of a starship that had been buried under the Antarctic ice. This spaceship not only contained technology advanced enough to allow humanity to reach the stars, but also a map to what appeared to be inhabitable planets. With nothing to lose, united humanity built a fleet that would allow them to leave Earth and prosper, a fleet led by the MS Titan. However, soon after their first space jump, humanity made First Contact with the Zirax, a predatory species that promptly attacked the human fleet. MS Titan was destroyed along with most of the fleet, while the survivors jumped again, away from the Zirax.

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The player is the commander of the MS Titan, who managed to escape the explosion in the nick of time by boarding a escape capsule, but this left him knocked out... until he awakens and sees his capsule falling down on an inhabitable planet. After just barely surviving the crash, and armed with a pistol and a few tools, the player now has to find the way to survive by making the most of the situation: finding supplies, harvesting local food, digging for ores... so you can make yourself a spaceship and fight back against the Zirax that inhabit the solar system you are in.

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Empyrion: Galactic Survival contains examples of the following tropes:

  • Action Survivor: The player was the MS Titan's commander when the fight against the Zirax destroyed it.
  • All Planets Are Earthlike: Averted. While you can breathe in some of the planets, other planets force you to keep your helmet on in order to survive.
  • Always Chaotic Evil: The Zirax and their robots will always shoot to kill when they see you.
    • Averted as of Alpha 11. Now, the Zirax are one of several factions, and if you play your cards well they may end up regarding you as a friend. Of course, the few ways to make the Zirax happy with you will probably make the others angry with you.
  • An Interior Designer Is You: One of the tools you can make can be used to decorate your base and ship.
  • Anti-Frustration Features: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when Early Game Hell means every bit of food is important. Eventually, a change was made so wood (and later plant fiber, one of the most abundant available resources) could be used for that.
    • You can fuel your generators with the biofuel made from plant fibers. It requires a lot of time (you need 10 plant fibers for 10 fuel units, with each plant only giving out 4 fibers per harvest), but it is a renewable resource, unlike the more powerful promethium.
    • When building an advanced tool or device, you can just give the constructor the basic resources, indicate the final product you want and the constructor will deal with the intermediate steps.
    • You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time building either block by block, you can just choose a blueprint and feed it what it is asking for. When it is done, you can just place the base or vessel wherever you want.
    • Instead of having to track every container and constructor whenever you make something, you can access any of them using the base control panel.
    • When you die, the map will helpfully mark where your corpse is, so your clone can recover the objects you dropped.
    • Now, all constructors save for the portable version are directly connected to cargo boxes, making it easier to create objects since there is no need to keep moving resources between them.
    • You get a tool at the beginning that allows you to defend yourself, dig for resources and salvage objects. It requires no fuel (previously it was Cast From Stamina) and can be made without spending any resources.
    • There are a few basic recipes (like the aforementioned tool, basic food and a portable constructor) that can be made without using a constructor - meaning that, as long as you are alive, you can always get back to your feet.
    • One problem when it comes to digging is that the ores are always found forming a sphere, and getting all of it can put you away from the tunnel you made. As of Alpha 11, you have a drone you can access at any point and which can handle any of your tools, which allows you to use it to dig all the ore without moving from the mouth of the tunnel.
  • Arbitrary Headcount Limit: Your base can only have a maximum of 15 solar panels.
  • Attack Drone: One of your first enemies in the game. The Zirax make heavy use of them in the planet.
  • Boring, but Practical: The shotgun. It'll be one of your first weapons, can drop most enemies in one or two shots and can be upgraded to be more deadly.
    • Farming. While it is quite tedious (you have to build a number of growing plots and a light, a capacitor and either a generator (with fuel tank) or solar panels (which only produce energy by day), an oxygen tank and also keeping the plots isolated from radiation (which will kill the plants instantly)), it can give you much variety in food and medicines.
  • Breakable Weapons: Eventually, all of your hand-held weapons will break down. They can be fixed with a Repair Station, but the reparation only restores it partially, and after doing this a number of times the weapon won't work anymore.
  • Cast From Stamina: The initial multi-tool you get once used the character's stamina as fuel, but this feature was eliminated.
  • Cool Spaceship: You can build yourself one that can act as your mobile base. The MS Titan also counted.
  • Death Is a Slap on the Wrist: The only problem with dying is that you have to track your corpse again in order to recover what you were carrying. Of course, seeing as you will most likely die near some enemy, it may make recovering your things quite difficult - plus, you have a time limit to retrieve it before it disappears.
  • Developers' Foresight: Each planet has its own day-night cycle, which will change depending on how far you are from the equator. Also, solar panel efficiency will change depending on the same, and depending on where it is pointing it will produce more or less energy.
  • Downer Beginning: You begin the game as the (maybe) only survivor of the MS Titan's destruction.
  • Drop Pod: This is how the player escapes the MS Titan's destruction. The pod also becomes the player's first home and storage room.
  • Early Game Hell: At the beginning, you will struggle to survive even if there are no aliens around - just getting the resources you need to begin will take a long time.
  • Equipment-Based Progression: Your initial tools are not enough to allow you to thrive. In essence, you have to use what you find in the beginning to make constructors that give you better tools to get resources more efficiently and thus make even better constructors. Also, you cannot leave the planet until you can build a spaceship, which requires a Large Constructor at the very least.
  • Everything Fades: Corpses and dropped objects will eventually vanish. This includes what you drop when you die.
  • Ghost Ship: The surface of the planets in the system have several remains of crashed spaceships. Including the MS Titan.
  • Goddamned Bats: When getting into the Alien Base, the Crawlers (which look like large bats) will be hounding you non-stop.
  • Gravity Is a Harsh Mistress: Unlike in other games, things won't float mid-air. If you take a block's connection to the ground, or said connection isn't enough to keep it in place, the block will fall - and that means losing it.
  • Inexplicable Treasure Chest: Averted. When you find cargo boxes or lockers, it is because they were part of a crashed ship or they are in a base.
  • Infinite Flashlight: Both the handheld and the suit versions can be working nonstop.
  • In-Universe Game Clock: Every planet has its own day-night cycle.
  • Inventory Management Puzzle: Yes. You are going to be in need of keeping careful count of what you are carrying at every moment. You may end up finding yourself having to decide which of several objects you want to take from an enemy.
  • Item Crafting: A fundamental game mechanic, as the only way to survive is to craft tools for resource gathering and blocks for construction.
  • Kleptomaniac Hero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably want to take it apart for building supplies.
  • Magic Tool: The Multitool, which allows you to remove or repair objects.
  • Merchant City: There are several cities and space stations whose only purpose is to allow players to buy and sell supplies. Later, they add services like free health stations, and offer a variety of tools and weapons.
  • Must Have Caffeine: You can make coffee out of some beans that look a lot like coffee beans. The coffee gives you stamina.
  • No Biochemical Barriers: The food you can find - even the meat of the local fauna - can be eaten without issue. At later versions eating it raw may cause indigestion, requiring cooking it in some way.
  • One Bullet Clips: Played straight with the weapons, averted for the tools - if you reload a tool before you spend the current tank, you lose what remained in that tank.
  • Oxygen Meter: Obviously. While oxygen doesn't drop too fast and reserves are plentiful, the player has to keep an eye on it if he wants to survive.
  • Riddle for the Ages: When you find the MS Titan's pieces, you realize that the state they are in indicates it's been a few years since they crashed.
  • Space Friction: Averted. When you are in space, the only way to turn around or reduce your speed is to use the thrusters.
  • Sprint Meter: Stamina, which measures how much time you can keep running.
  • Tech Tree: As you gain experience through harvesting and fighting, you gain points you can use to unlock new build options.
  • Wizard Needs Food Badly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming and cooking.

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