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Video Game / Empires: Dawn of the Modern World

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Empires: Dawn of the Modern World is a 4X Real-Time Strategy Game developed by Stainless Steel Studios and published by Activision, released in 2003. Unlike Stainless Steel's other production, Empire Earth (discounting the Art of Conquest expansion), it focuses on a much shorter period of time and a much smaller number of nations, a mere nine nations over five time periods compared to the 500,000 years of human history of Empire Earth.

The end result was a game that was simultaneously a distillation and an expansion on what Empire Earth 1 was.

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Tropes shared with Empire Earth

  • Area of Effect: The nuclear weapon. In this case, the V-2 rocket and the B-29's bombs. Additionally, all artillery-style weapons have a splash radius, but none as powerful or as large as a nuke.
  • Army of the Ages: If the player isn't on the ball with updating their units, at any rate. Though this can happen naturally if the player has a significant portion of units that don't get a replacement in a later age, instead dropping from the production cue entirely. A lot of things produced from the Stables come to mind when you go from the Imperial age to World War INote , which also mandates a change of nationality as well.
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  • Color-Coded Multiplayer
  • Everything Fades
  • Fog of War
  • Hard-Coded Hostility: Even more so than Empire Earth.
  • It's Raining Men: During World War II, the United States has the ability to drop troops and even tanks from aircraft. Their national Wonder, the Lincoln Memorial, allows then to call in a mass paradrop of G Is. For a less directly combat related ability, French aircraft that are shot down have a chance for the pilot (and bombardier, if it's a bomber) to bail out.
  • Just a Stupid Accent: Oh dear God, the Korean, French, and German accents in this game is fucking horrible.
  • Religion Is Magic: The Frank and Chinese Priest units.
  • Tank Goodness
  • Units Not to Scale
  • You Require More Vespene Gas: Stone, Wood, Food, and Gold are all your resources.


Tropes exclusive for this game

  • Abandon Ware: Its Gamespy servers have been used for other games since 2007, and you can no longer buy the game off Steam. However, it is avaiable on GOG.
  • A.K.A.-47: A few instances, mostly due to using generic designations for certain units, but some units are completely wrong - the KV-8 flamethrower tank is actually a T-26, for instance.
  • Badass Beard: Richard the Lionheart, Geoffrey, Admiral Yi Sun-sin, General Li, and Kwak Chae-u.
  • Baseless Mission: A few missions in all three campaigns.
  • Bash Brothers: Richard the Lionheart and Geoffrey.
  • Bowdlerize: Patton doesn't even use the F-word once in the campaign. But then again, it's a T-rated game.
  • Faction Calculus: Compared to Empire Earth's generic units with minor stat changes, this game instead has four distinct factions in the first three ages and five in the last two. And none of them are Cosmetically Different, either, with various, and sometimes radical, differences between nations.
  • Fire-Breathing Weapon/Kill It with Fire: Some ships in the game can fire incendiary rounds. Likewise, the French flamethrower and the Soviet flame tank.
  • Gaiden Game/Spiritual Successor: To the original Empire Earth.
  • Macross Missile Massacre: The Russian nation can pull this off with the Katyusha rocket launcher, available in World War II.
  • The Mole: Agent Frank DeMarco in the Patton campaign. He's secretly working for both the OSS and the NKVD.
  • No Swastikas: And how! All of the Swastikas are replaced with Iron Crosses. Also subverted because the word "Nazi" is used throughout the Patton campaign.
  • Ranger: Army Rangers are available as stealth units for the Americans in World War II. Tim O'Reilly is essentially a hero version.
  • Schizo Tech: Averted with the progression from one Age to the next, as the only time you aren't offered the option of upgrading your units to a newer version is when that type of unit falls obsolete (for instance, the transition from Stables to Factories from the Imperial to World War I eras).
  • The Tunguska Event: The Russian civilization has a late game classified project called Tunguska Meteor that allows them to call down a meteor to devastate enemy units.
  • Video Game Historical Revisionism: During the Patton campaign, Patton chooses to invade Sicily to capture valuable scientists who are assisting Hitler in building a nuclear bomb. His real life, questionable choices in ignoring Montgomery's Sicily strategy apparently had nothing to do with ego at all.
    • Richard's campaign is full of this as well. Scottish Highlanders that can be recruited by the English, for instance.
  • We Have Reserves: Unsurprisingly, deliberately invoked by Russia. You are encouraged to build LOTS of Conscripts, a national ability is the Russian Steamroller which means all Conscripts are produced nearly instantly, and their national wonder, the Kremlin, replaces every third loss you take for no charge.
  • Zeppelins from Another World: One of the unit types specific to Germany is the Zeppelin, which is their bomber during World War I and is retained afterwards in World War II, and it doubles as an infantry transport.


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