All games use Stick Figure Animation and have the same premise: the titular Electric Man competes in the Tournament of Voltagen against whole teams of opponents, until he reaches the final boss battle against Death itself (along with its skeletons). The most well-known one is Electric Man 2: Tournament of Voltagen, because it has been featured on the largest number of Web Game websites, like Newgrounds and Stickpage. However, the latest version is actually Electric Man 4, which can be played by following the link, even though it still has the Electric Man 2 title screen.
Has nothing to do with a 1993 game Electroman.
Tropes present in the Electric Man games:
- Asskicking Equals Authority: Every team besides The Frozen has a leader, mostly determined by the slightly different head crest or shoulder pads, who has superior stats to the rest of them.
- Dem Bones: The Final Boss of the Tournament is Death, who is supported by skeletons. They are actually the weakest out of all rank fighters, but they are also the most numerous: there are seven of them on Easy and nine on Pro, in addition to Death itself.
- Disability Superpower: The Blind are a team of ninjas who are blindfolded, but can often track your characters better than the other teams, and are also able to anticipate and dodge your attacks, when some of the earlier, sighted teams, like the Replicants, are incapable of doing so.
- Excuse Plot: Borders on No Plot? No Problem!, since you know very little besides the existence of the tournament.
- Gas Mask Mooks: The Toxic 10. Justified because they actually work and fight in the toxic environments, and they are not actually immune to it, unlike The Plague.
- Good Old Fisticuffs: How everyone's fighting in the tournament. Unlike many other fighting games, nobody tries ranged attacks here: not the advanced Cirrian Guard robots, nor the elementally charged Pyromaniac and The Frozen teams.
- An Ice Person: The Frozen are this, though this is only represented in their blueish appearance and ice spikes on the top of their head. Getting stuck below an avalanche for too long may eventually render you immune to cold in this game's world, but it's no match to X-Rays when it comes to actually providing powers.
- Palette Swap: There's so little difference in how each of the teams actually fights that some may well be palette swaps. Granted, the early enemies can't dodge, while all members of the late-game Tech Team has the ability to heal themselves at the cost of standing still and becoming vulnerable to attacks during that time. (An ability also possessed by Death itself.) Otherwise, they are all quite similar.
- Shock and Awe: Your character's powers, obviously. Though, he is never capable of actually projecting them outside his body, and the most he can do is to enter a supercharged state.
- Updated Re-release: Literally every numbered instalment is actually this, as it keeps all stages and other elements of the original game and the better-known second one, while adding additional content as well.