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Video Game / Eat Me

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Eat Me is a 2017 Interactive Fiction game by Chandler Groover. You play a child who starts off locked in the dungeon of a castle made of food. The actions permitted to you are mainly limited to moving around, examining things, and eating.

Play it online here.

Contains examples of:

  • Anthropomorphic Food: All the castle's inhabitants are made of food.
  • Autocannibalism: You can eat yourself, but you'll just pop right back.
  • Baleful Polymorph: In the first ending, you're transformed into a living food, with the reveal that the inhabitants of the castle underwent the same fate.
  • Big Eater: The hole in your stomach demands to be filled.
  • Black Hole Belly: You have no problem eating beings larger than yourself.
  • Blazing Inferno Hellfire Sauce: The scorpion peppers. If you eat one, you start dribbling smoke and lava until you can put out the fire in your mouth.
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  • Character Narrator: The narrator is actually a character in the story, revealed in the end to be the Sugarplum Fairy.
  • Drinking on Duty: The gatehouse guards are implied to have been drinking at their post. One is asleep with empty bottles next to him, and the other is throwing up in the garderobe.
  • Eat Me: You have to get yourself eaten by the Baron in order to eat him.
  • Eldritch Abomination: The main character has shades of this, what with their all-consuming hunger.
  • Eyeless Face: Frypan Frederick has no facial features apart from a mouth.
  • Featureless Protagonist: As the game tells you upon examining yourself, your most important feature is your mouth.
    Forget your other attributes. You ate them when you first arrived, which is why you were invited.
  • Floorboard Failure: The solution to dispatching the heavy durkha guard is to weaken the floor, causing him to fall through.
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  • Fractured Fairy Tale: It's based on The Nutcracker.
  • Hint System: You can use the command "think" to get hints.
  • Level Ate: Everything in and around the castle is made of food. Even the sky is edible.
  • Locked Door: The door to the chapel. You need to eat all six courses to open it.
  • Multiple Endings: There are two.
    • In the first, reached by drinking from the cup in the chapel, you transform into a living food like the other inhabitants of the castle and join them.
    • The other is the Golden Ending; by eating the shadow in the Baron's stomach and attacking the narrator in the chapel, you gain your freedom.
  • More Teeth than the Osmond Family: Frypan Frederick's mouth has "human teeth in the hundreds".
  • Onion Tears: The solution to the ghost puzzle is to inflict these on her.
  • Plant Person: Jenny Lettucehead, who's made of salad, has vine limbs, and eats soil.
  • Schmuck Banquet: This is the overarching plot. Nearly everything (and everyone) you meet is made of food, and you can't enter the last area until you've fattened yourself up enough and made yourself a sufficiently poetic target for a Baleful Polymorph.
  • The Speechless: Frypan Fredrick is the only member of the Amuse-Bouche Quartet who is seemingly unable to speak — he only ribbits.
  • Swordfish Sabre: The havarti guard wields a swordfish.
  • Torture Cellar: The dungeon is full of torture devices.
  • Torture Technician: Master Pokerounce, the warden.
  • Transformation Horror: In the first ending, the player character is transformed into some kind of living meat. The narration doesn't skimp on describing the crackling of your cooking flesh.
  • Was Once a Man: The first ending reveals that the inhabitants of the castle you ate were all once human like you. This is first hinted at with the woman and the shadow you find inside the Baron; the woman is the human (what's left of her), and the shadow was the hole in her stomach, much like the hole you carry.


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