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Eat Me is a 2017 Interactive Fiction game by Chandler Groover. You play a child who starts off locked in the dungeon of a castle made of food. The actions permitted to you are mainly limited to moving around, examining things, and eating.

Play it online here.


Contains examples of:

  • Adaptational Villainy: The Sugarplum Fairy, who in the original play is friendly, is the Big Bad here.
  • Anthropomorphic Food: All the castle's inhabitants are made of food.
  • Attack on the Heart: Jenny Lettucehead is killed by eating her heart.
  • Autocannibalism: You can eat yourself, but you'll just pop right back.
  • Baleful Polymorph: In the first ending, you're transformed into a living food, with the reveal that the inhabitants of the castle underwent the same fate.
  • Big Eater: The hole in your stomach demands to be filled.
  • Black Hole Belly: You have no problem eating beings larger than yourself.
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  • Blazing Inferno Hellfire Sauce: The scorpion peppers. If you eat one, you start dribbling smoke and lava until you can put out the fire in your mouth.
  • Body Horror:
    • Dame Demitasse is made of coffee cups, and every time she moves, her china splinters a little more.
    • Frypan Fredrick is made entirely of breaded frog's legs, his only facial feature a mouth with "human teeth in the hundreds".
  • Bread, Eggs, Milk, Squick: The game's description states: "May contain dairy, carnage, puzzles, nuts."
  • Character Narrator: The narrator is actually a character in the story, revealed in the end to be the Sugarplum Fairy.
  • Dead Guy on Display: The fens outside the castle are filled with human corpses. Examining them tells you: "Enemies all, and planted for a cautionary wood. Challenge the castle: here's what will happen."
  • Decadent Court: In the first ending, the Sugarplum Fairy's court is seen, hooting and hollering in delight as the player character is turned into a roasted pig.
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  • Drinking on Duty: The gatehouse guards are implied to have been drinking at their post. One is asleep with empty bottles next to him, and the other is throwing up in the garderobe.
  • Eat Me: You have to get yourself eaten by the Baron in order to eat him.
  • Eldritch Abomination: The main character has shades of this, what with their all-consuming hunger.
  • Eyeless Face: Frypan Frederick has no facial features apart from a mouth.
  • Featureless Protagonist: As the game tells you upon examining yourself, your most important feature is your mouth.
    Forget your other attributes. You ate them when you first arrived, which is why you were invited.
  • Flavor Text: In addition to the descriptions afforded through the 'examine' command, you can also smell things for more descriptions.
  • Floorboard Failure: The solution to dispatching the heavy durkha guard is to weaken the floor, causing him to fall through.
  • Fractured Fairy Tale: It takes some elements from the The Nutcracker, but is considerably darker and more twisted.
  • Get It Over With: When Dame Demitasse is lying fractured on the floor after two other Quartet members have been eaten, she is resigned to her fate and tells you to get it on with.
    "Don't think I don't know what comes next," Dame Demitasse tells you.

    "Drink me," orders Dame Demitasse. "Do it."
  • Hint System: You can use the command "think" to get hints.
  • Lemony Narrator: The narrator talks in a very flowery style, extolling foods and flavours in lavish detail.
  • Level Ate: Everything in and around the castle is made of food. Even the sky is edible.
  • Locked Door: The door to the chapel is sealed shut. The floor in front of it is the key to opening it; the heavier you are, the more the floor sinks while standing on it. You need to eat all six courses to become heavy enough to unlock the door.
  • More Teeth than the Osmond Family: Frypan Frederick's mouth has "human teeth in the hundreds".
  • Multiple Endings: There are two possible endings.
    • In the first, reached by drinking from the cup in the chapel, you transform into a living food like the other inhabitants of the castle and are inducted into the court of the Sugarplum Fairy.
    • The other is the Golden Ending; by eating the shadow in the Baron's stomach and attacking the narrator in the chapel, you gain your freedom.
  • Onion Tears: The solution to the ghost puzzle is to use the onions to make her cry.
  • Plant Person: Jenny Lettucehead, who's made of salad, has vine limbs, and eats soil.
  • Rat King: As seen in the west tapestry, the mouse king is seven mice with their tails entwined.
  • Schmuck Banquet: This is the overarching plot. Nearly everything (and everyone) you meet is made of food, and you can't enter the last area until you've fattened yourself up enough and made yourself a sufficiently poetic target for a Baleful Polymorph.
  • The Speechless: Frypan Fredrick is the only member of the Amuse-Bouche Quartet who is seemingly unable to speak — he only ribbits.
  • Swordfish Sabre: The havarti guard wields a swordfish as a sword.
  • Torture Cellar: The dungeon is full of torture devices, including a judas chair, a rack, and a breaking wheel.
  • Torture Technician: Master Pokerounce, the warden, is in charge of prisoners and the torture thereof.
  • Transformation Horror: In the first ending, the player character is transformed into some kind of living roasted pig. The narration doesn't skimp on describing the crackling of your cooking flesh.
  • True Sight: In the first ending, as the player character transforms, they begin to see past the magic of the castle to their true environment and the audience that has been there all along.
  • Was Once a Man: The first ending reveals that the inhabitants of the castle you ate were all once human like you. This is first hinted at with the shadow and the woman you find inside the Baron; the shadow is an all-consuming force of hunger, much like the hole you carry, and the woman, through her garb and scent, is implied to be the original form of the giant cow.
  • Would Hurt a Child: The dungeon is filled with the corpses of children.

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