The game was initially released with 30 levels (plus 1 bonus level), with five additional levels included later in version 1.05; there were also two expansion packs. All the maps were eventually collected in one combined release, Dweep Gold.
The game features the following tropes:
- Cartoon Bomb: The in-game bombs.
- Everything Trying to Kill You: Invoked by the title screen, which shows deadly lasers, bombs, wrenches, carrots etc. all launching towards the carefree Dweep. Also counts as Title Screens Always Lie—half of this stuff isn't even in the game, and most of the rest is harmless.
- Excuse Plot: Dweep is trapped somewhere (by whom?) and has to get to his kids (and then what?)
- Harmless Freezing: Results from stepping on the freeze plates. When unfrozen, Dweep is good as new, if quite wet.
- Have a Nice Death: Numerous possible death messages.Stop that. This is a nonviolent game.
Please control your psychotic tendencies.
Was that really necessary?
That was really creative.
Let's just pretend that never happened.
Very brave, but none too bright.
Did you mean to do that?
Hasta la bye bye, Dweep.
Perhaps you should try a different approach.
Dweep's fur appears to be rather flammable.
- Light and Mirrors Puzzle: Laser beams and mirror figure into many puzzles.
- Nintendo Hard: There's no room for error at all. You'll restart a lot of times.
- Protagonist Title
- Red Herring: To make the puzzles even harder, the levels often contain "decoy" items or other features meant to lure the player onto a false train of thought.
- Sweeping Ashes: Apart from the "sweeping" part, but Dweep turns into a blinking pile of ashes if he's hit by a laser or bomb explosion (or is burned by the player with a torch).
- Waddling Head: Dweep. As far as we know, he cannot even walk, he just hops.