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Video Game / Duty Calls

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The next stage is "Sergeant of The Master Sergeants! Most Important Person of the Extreme Sergeants to the Max!"

Duty Calls: The Calm Before The Storm is a playable parody of the Call of Duty franchise (specifically the Modern Warfare games) and those that follow in its footsteps such as Battlefield: Bad Company and Medal of Honor, poking fun at some of the most pervasive, cliched tropes in modern military shooters with an extremely short campaign (roughly five minutes in length). You, the player, must storm an enemy base, witnessing the brutal horrors of war and the unending monotony of shooting uniform-clad soldier after uniform-clad soldier with the same boring weapon, ranking up before taking down the enemy leader and securing the nuclear missile bomb, ensuring the United States' victory over enemy forces once again.

In actuality, the game is a covert advergame developed by People Can Fly, developers of Painkiller, to advertise Bulletstorm, to emphasise the things they didn't like about modern military shooters, and how Bulletstorm's was being made to contrast with them. It's been speculated that Duty Calls was the developers' way of compensating for the lack of a PC version of the Bulletstorm demo, though how much better a job Duty Calls does in advertising Bulletstorm is debatable. It's still funny, though.

For a much more serious Take That! at military shooters, see Spec Ops: The Line.

This game features examples of:

  • Advertisement Game: It advertises another game, Bulletstorm.
  • America Saves the Day: Once the player reaches the Leader Enemy Boss, the player character gives a thumbs-up with American flags and fireworks sprouting out of them.
    Leader Enemy Boss: U.S.A. is dominate! I'm crying tears. I'm crying tears.
  • Artificial Stupidity: The enemy A.I. is limited to standing in one spot and shooting at you. It is a 5-minute promotional parody and not an actual game, after all.
  • Bad "Bad Acting": The characters grossly exaggerate how voice acting in shooters can fail to be as dramatic as they try to be.
  • Big "NO!": The mook in the Jeep does this when the game goes into slow motion for some reason.
  • Blah, Blah, Blah: The briefing.
    "Here's your objective: Blah blah blah blah, Secret Base. Blah blah blah, plans. Blah blah blah Nuclear missile bomb. Blah blah blah counting on you, utmost importance, win, good luck."
  • Bullet Time: The game goes into slow motion so you can defeat an enemy who killed one of your allies.