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Video Game / Dreams

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Dreams is a video game for the PlayStation 4. It was released on February 14, 2020 and developed by LittleBigPlanet and Tearaway creators Media Molecule. It follows the same "Play, Create, Share" principle as LittleBigPlanet, but intends to offer a more smooth transition between the modes, almost "merging" them, and giving the player complete control.

The game's story mode 'Art's Dream', tells the tale of a bassist for a jazz band as he battles the manifestations of his own fears/insecurities, with the help of his childhood toys.

After several closed betas, and Early Access, it was released on February 14, 2020.

Tropes for the game as a whole:

  • Advertising by Association: The North American version of the physical game says "From the creators of LittleBigPlanet".
  • Art Game: The game is marketed in such a vein, and such games can be created with it.
  • Avoid the Dreaded G Rating: Rated T for Teen, solely because of a single use of "shit" in Art's Dream.
  • Butt-Monkey: Most of the tutorials center around helping Connie reach Cuthbert, who is always finding himself in some pickle. He's also got a slight variation on Hair-Trigger Temper, freaking out and throwing a fit at minor problems (such as being unable to answer 2 + 2) if something reasonably upsetting hasn't happened to him.
  • Companion Cube: Cuthbert is literally a cube who is Connie's friend.
  • Damn You, Muscle Memory!: Unlike in LittleBigPlanet, nearly everything in the Dream Shaper is done with motion controls (either using the Dualshock 4's motion sensor or a Playstation Move controller). While this works well for manipulating objects in a 3D space, you might find yourself hitting the Undo button while trying to navigate a menu with the D-Pad.
  • Lampshade Hanging: The tutorials often lampshade the goings-on to make them happen.
    "Connie doesn't choose who her friends are. I do."
  • Level Editor: Like its predecessor LittleBigPlanet, but even more powerful. In fact, it's basically a game engine at this point!
  • Random Events Plot: Invoked by Dreamsurfing, wherein you play through a random selection of scenes with only a short transition between them. One moment you could be wandering through a haunted art gallery, while the next you could be playing a 2-D platforming game.
  • Scenery Porn: Just look at this trailer! Keep in mind that this was all made in Dreams.
    • This extends to the main game. The ability to design graphics is centered around a very artistic system to let creators make both surreal, painting-like visuals or to do plain, solid colors and designs as well. Even if it doesn't lead to anything, it's quite easy for a player to just play around in the creator to make this.
  • Throw the Dog a Bone: Cuthbert might be the designated Butt-Monkey, but he does have some things go his way.
    • Most tutorials end with him being reunited with his friend Connie.
    • His leitmotif is created without complications thanks to Connie's help.
    • The vehicle tutorial ends with his Cuthbot petering over the finish line thanks to Connie.

Tropes for Art's Dream:

Alternative Title(s): Dreams Universe