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Video Game / Dream Of Gluttony

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Dream of Gluttony is a horror game created by Umino Aoi.

You play as Sissy - a normal girl, that got lost in the forest. She tries to find her way back home, and so decides to take the one that the mysterious man in the forest had mentioned. She then discovers a town, where people claim to be... food. Everything seems to be cute and nice, but... something feels odd here... Maybe visiting this town only once isn't enough to learn the truth?

Warning: thanks to this game's nature, spoilers will be unmarked. You Have Been Warned.

It can be downloaded both on and on Game Jolt. You can watch the trailer here.


Tropes associated with Dream of Gluttony:

  • Abusive Parents: Butter's parents would starve her due to their poverty.
  • Ac CENT Upon The Wrong Syl LA Ble: The title screen once it decides to get Darker and Edgier.
  • Amazing Technicolor Population: Strawberry and Grape are colored after their respective fruits. The second playthrough reveals it's the result of expensive plastic surgery.
  • Ambiguously Human: All the humans living in Food Town play this trope for a degree. A notable case is Tomato, who makes tomato sauce with the dipping blood from his own head... that tastes like a tomato as well. Chili plays it a step further, having teeth and a snake tongue, and behaving in a much more cruel and animalistic way than the other citizens. The second playthrough implies it's the result of Sissy going crazy.
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  • Astonishingly Appropriate Appearance: The Food Town residents leave the impression that they are designed around the food they're based on. For example, Strawberry is noticeable chubby and has gigantic breasts, to evoke the image of a plump strawberry.
  • Becoming the Mask: In the first playthrough, Sissy embraces the identity of Passion Fruit and her hunger, and willingly accepts being killed and eaten by Chili.
  • Big Bad: Chili.
  • Bit Character: Dreamy Rose, a girl that's referred that's told to dream about an ideal world, seemingly setting up the plot before the Surprise Creepy nature kicks in. She appears in the second playthrough's ending as well, waking up from a nightmare. Her canon role in the whole story isn't really clear for now.
  • Bitch in Sheep's Clothing: Kyrie, of the campfire quintet. While he initially seems like the Only Sane Man of the group, giving advice for Sissy to reach Food Town, it's possible that he gave this tip just to allow Sissy's "true form" to wake up (Passion Fruit in the first playthrough, and Green-Eyed Monster, outcast-hating Sissy in the second playthrough).
  • But Thou Must!: If you choose to wait for Dumpling to stop bickering with Cinnamon in the first playthrough, you'll be stuck. You have to send Sissy/Passion Fruit to Chilli's area and let her die.
  • The Cake Is a Lie: Food Town doesn't have a train station. No matter if Sissy embraces being a fruit or if Sissy feels disgusted against and hates them, she can never escape.
  • Cast of Personifications: At first glance, the inhabitants of Food Town seem to be humanoid versions of many kinds of food, including condiments and a drink. Subverted when it's revealed that they all are just humans.
  • Childhood Friend Romance: Butter and Bread are childhood friends that are now dating. The second playthrough shows the darker side of this as Bread is willing to kidnap and lock up Sissy to keep Butter happy.
  • City in a Bottle: Food Town.
  • Corrupt the Cutie: Sissy gets corrupted by outside influences no matter what she decides to do once she introduces herself to Dumpling.
    • First playthrough (lies that she's a Passion Fruit): Sissy's mind and sanity become one with Food Town's inhabitants, and she sees everything with rose-tinted eyes in a way that she's unable to see their darker side. That leads to her endlessly begging for food for Chilli before becoming her meal.
    • Second playthrough (just says she's a human): Sissy sees the true hell that Food Town is, but even after being explained they had reasons to build a community to be themselves (although with misanthropy and lack of moral thinking), she can't see Food Town's inhabitants as anything more than monsters. Immediately, she begins to accept society's ways despite being a victim of society.
  • Crapsaccharine World: Food Town looks like an idyllic place with quirky humanoid foods... Expect that actually, all of them are people that don't fit into society that somehow found their way to this place.
  • Cute Mute: Dumpling. At least on the first playthrough.
  • Darker and Edgier: The second playthrough in comparison to the first. It doesn't even bother playing the Surprise Creepy card, and already drops hints behind the town's true nature while Sissy is kidnapped by Butter and Bread out of all people. Even some explicit swears are dropped in the dialogue.
  • Dark and Troubled Past: Almost everybody in the game has hints of a tragic past, and the reason for all of those is Society Is to Blame. Sissy's cooking career was ruined by a lazy chef and an angry female customer, Dumpling was bullied for being mute and eventually snapped, Butter was a victim of an abusive household that starved her and Bread saved her, Candy goes crazy seeing candy and candy-looking objects, Strawberry and Grape are vegans that abused the use of plastic surgery, and Tomato is a severe masochist. It's unknown if Cinnamon and Chili have backstories as tragic as all of those, but Cinnamon's nature along with his interactions with Dumpling can give us a hint of why he escaped to Food Town as well.
  • Death World: Chilli's district, once its glamour falls apart in seconds in the first playthrough. There are entrails and eyeballs wrapped in the trees and dead bodies everywhere, showing that Sissy/Passion Fruit is not a unique case of a person who died at Chilli's hands. Worst of all, as Sissy/Passion Fruit walks through this death mayhem, her mind rapidly gets unhinged enough for her to get interested in eating the bodies.
  • Downer Ending: No matter the ending, Sissy will have her psyche (possibly) irreversibly changed, and she'll be forced to stay on the town forever.
  • Driven by Envy: Hinted. Sissy lungs at Chili on the second playthrough while trying to reason on her mind why Food Town can live a lazy, happy idealistic life while she suffers from living a social life and working.
  • Dude Looks Like a Lady: Cinnamon. Even Sissy/Passion Fruit thinks that he at first is a woman.
  • Evolving Title Screen: The title screen changes, showcasing the character we're currently meeting. It starts to get really pleasant after we meet Chilli.
  • Eye Motifs: This game uses them to show a character, a worldview, or a change of one of them.
    • Characters that lose the sparkles on their eyes are either about to act insane or like jerks.
    • Eyes covered by a shadow can symbolize a large, threatening person, in Chilli's case, or someone becoming radically different from their former selves, in Sissy's case.
    • In the second playthrough, the character featured in the title screen will have a black sketch over their eyes, showing that they now envision Sissy as a threat solely because she's a human. Sissy having them once you finish the second playthrough is fitting in that she accepted society's dark worldview.
  • Eyepatch of Power: Chili, the most dangerous person in Food Town, has a white eyepatch over her left eye.
  • Fantastic Racism: The town residents towards humans (i.e normal people).
  • Fake Longevity: You have to play it twice. However, unlike most examples of this trope, the experience of the second gameplay is deeply different from the first one.
  • Feeling Oppressed by Their Existence: In the second playthrough, Sissy begins to be disgusted by and hate Food Town's inhabitants because of the fact they can live a carefree life while she can't.
    "Why can't I do it?! Don't they have any responsibility?! Why does no one understand me?! They all should just be exterminated!"
  • Genocide from the Inside: A variation. Candy killed all the other inhabitants of Food Town that represented candy because of the fact she goes crazy looking at candy.
  • Good Cannot Comprehend Evil: Played With in the second playthrough. Sissy actually understands Food Town's inhabitants are crazy and nasty against her, but can't understand they have reasons for why they act that way (namely, society mistreated them). Milk, the one who explains Food Town's true nature, doesn't judge her for this mindset but tries to make her understand how Food Town's inhabitants see the town. Unfortunately, society's mindset silently takes over Sissy's personality before she can have a chance.
  • Glamour Failure: If you're a human and aren't bothering at all to hide this fact, the town loses its cute charm in seconds.
  • He Who Fights Monsters: In the second playthrough, Sissy, initially a scared and lost girl that used to be a victim of society, not too unlike the people of Food Town, becomes an Emotionless Girl and Green-Eyed Monster that criticizes Food Town's carefree lifestyle, thinking they should be part of normal society, and eventually snaps in her faceoff against Chili.
  • Hidden Elf Village: A Justified, Played for Drama example. Food Town's inhabitants were maddened into misanthropy and went into exile just to have a place to be themselves without society's weight. Also, unlike most of this trope's examples, they're not just apathetic to society's problems; they kill anyone that claims to be human because of their bitter past with them.
  • I'm a Humanitarian:
    • Chilli's district is full of dead bodies from her fellow foods, and when Sissy/Passion Fruits gets close to ask food from her, she eats her instead.
    Chilli: (sporting her Slasher Smile) Food ssssshouldn't eat... It ssssshould be eaten, don't you know?
    • Candy's district is empty because she eats all the candy residents, which Sissy sees in full detail in the second playthrough.
  • Ironic Name: Chilli peppers symbolize warmth and friendship in southwestern American tradition. Yet, Chilli is the most unhinged, cold and least friendly character of the Food Town bunch, notable for being hostile to Sissy in both playthroughs.
  • Lazy Bum: Strawberry and Grape do nothing but sit in the sun all day.
  • Limited Animation: Despite having a gorgeous and adorable art style with big characters (unless you count the minigames), it has the same limited animation as it's fellow horror games made on RPG Maker (for example, two walking frames).
  • The Lost Woods: Where Sissy initially ended up after getting lost.
  • Transgender: The possible cause for Cinnamon coming onto Food Town.
  • Madden Into Misanthropy: Most of the people living in Food Town are humans who were rejected by society and found in that town a chance to be themselves. That's why all of them are out for Sissy's blood in the playthrough she doesn't mask herself as a fruit.
  • Madness Mantra: The description of all the skills you can use against Chili on the second playthrough's battle against her (excluding Don't Give Up) is just the word "kill" repeated.
    • Sissy also repeats the word "please" as she pleads for Chilli to give her food.
  • Meat-O-Vision: Implied in Chilli's district on the first playthrough. It's likely that the place's true colors are only visible to the player; Sissy/Passion Fruit is too down the drain to fight back against Food Town's charm and realize she's looking at dead bodies, instead of treats in the trees.
  • Minigame Game: In both playthroughs, excluding the encounters with Chili (and Milk on the second playthrough), you play a minigame related to the character you're currently meeting at the moment. In the first playthrough, they're lighthearted and fun. In the second, however, they're basically survival struggles, excluding the one that reveals Sissy's backstory in detail.
  • Mood Whiplash:
    • The game's trailer. It starts with Sissy meeting Dumpling and it's followed by him presenting the other inhabitants of Food Town for her. Then, halfway, the music gets distorted to the point of Hell Is That Noise, until it ends in a Last Note Nightmare with Sissy (now called Passion Fruit) hungrily looking at the trees until the screen is overtaken by static. Then, it cuts to her black silhouette against a red background walking, with the only sound being feet walking on grass, and she says this before it cuts to the game's title:
    I'm so hungry that I can't help it...
    • Turns out the trailer gave in the Mood Whiplash moment of the first playthrough: Sissy/Passion Fruit's idyllic view on Chilli's district breaking apart in seconds in the midst of her hunger.
    • In the second playthrough, initially, it doesn't seem like much stuff will change besides Sissy not playing along and shamelessly admitting she's a human. Then Dumpling informs Butter about it and by her facial reaction, you already realize Sissy screwed up big time before she ends up in the basement due to Dumpling bashing her head.
  • The Mole: Sissy, towards the population of Food Town. In the first playthrough, she makes them think she's an passion fruit, in an attempt to pass by unnoticed while trying to find the train station. Then, halfway through the first playthrough, she begins to like being her mask a little too much...
    • Likewise, Milk is a scientist that came to Food Town to study the inhabitant's behavior, and to blend in, adopted a food identity and a high status there. But, as revealed in the second playthrough, unlike first playthrough Sissy, who completely embraced being Passion Fruit, he's still sane enough to see both sides while being True Neutral in the whole conflict.
  • O.O.C. Is Serious Business: Sissy behaving differently from her cheerfully optimistic self and wearing an expression with shadowed eyes shows how Food Town is affecting her: in the first playthrough, she's wearing a Slasher Smile because she embraced the idea of being a food. In the second playthrough, her expression seems like a cold and uncaring frown, showing her disdain to the inhabitants.
  • Orcus on His Throne: Chili just stays on her district of Food Town (aka, the only one lacking everlasting glamour in the first playthrough). It's probably for the best.
  • Ominous Pipe Organ: Chilli's district's music, "Shiver", is a dramatic organ piece to emphasize that you're going to personally meet the most dangerous character of the Town.
  • Only Sane Man: In the second playthrough, Milk is the only one that is cordial towards Sissy and doesn't mistreat her for being human due to being a human that adapted to Food Town. Also, Bread is clearly uneasy about locking Sissy, but goes along with it for Butter's sake.
  • Prophet Eyes: Grape has these.
  • Ragtag Bunch of Misfits: Played for Drama. Food Town's inhabitants decided to isolate themselves in this town due to society's poor treatment of them.
  • The Reveal:
    • In the first playthrough's stinger (also carried to the second one): Food Town actually doesn't have a train station and Sissy's forced to stay there forever.
    • In the second playthrough: The once-lovable (with the exception of Chilli) cast of characters that Sissy meets aren't humanoid personifications of food, but actual humans that suffered bullying and scorn from other humans long enough that they became unhinged enough to attack anyone that doesn't have a food name.
    • A mostly Downplayed one also revealed in the second playthrough, but significant yet: Sissy's passion for her cooking career eroded thanks to lazy employees and rude customers, especially a woman who blamed her for bad food.
  • Rule of Cute: The moe-esque art style. It doesn't lessen the impact of the gorn moments, though.
  • Slasher Smile: Sissy (as Passion Fruit) and Chilli sport these frequently.
  • Sssssnake Talk: Chili speaks like this.
  • Split-Personality Takeover: Sissy slowly transforming into Passion Fruit. See Becoming the Mask.
  • Surprise Creepy: In the same vein of "the quirky and cute cast of characters and the place they live in have a dark truth behind them" that made other examples of this trope popular.
  • Sympathetic Murderer: Zigzagged with Dumpling. It's implied that Dumpling killed his bullies after being mocked too much but in the second playthrough, he is perfectly willing to murder Sissy who is completely innocent.
  • Talking with Signs: Dumpling's way of communicating. In the second playthrough, it becomes his Improvised Weapon.
  • There Are No Therapists: You know it's bad when there's an entire village made up of outcast people that ran away from civilization.
  • Those Two Guys: Strawberry and Grape.
  • Through the Eyes of Madness: In the first playthrough, Sissy sees Food Town as an idyllic paradise filled with quirky but kind residents that live there, in the second playthrough she sees the residents for their true unhinged selves with all the murder that entails.
  • Too Kinky to Torture: Tomato is described by Milk as an extreme masochist and this is seen in his section of the second playthrough where he shoots himself for his own enjoyment.
  • Town with a Dark Secret: See Crapsaccharine World.
  • Token Evil Teammate: Chili is the only inhabitant of Food Town without a redeeming quality and, as far as we know, a Dark and Troubled Past that justifies her behavior.
  • Token Good Teammate:
    • Milk is one of the few inhabitants of Food Town that doesn't try to kill Sissy in the second playthrough, he sympathizes with her plight and offers her a place to rest. He even gives her the town's backstory.
    • Strawberry and Grape are the only food inhabitants that don't harm Sissy physically or mentally in the second playthrough.
  • Took a Level in Jerkass: Most of the town residents in the second playthrough, after Sissy doesn't mask herself as a fruit.
  • Took a Level in Kindness: After seemingly killing Chilli (see Unexplained Recovery below) Sissy meets the other town residents, who have calmed down and don't want to kill her anymore (except for Butter). It's likely they're aware Sissy is trapped in the town from now on.
  • Trailers Always Spoil: Downplayed. The trailer's Mood Whiplash ends up revealing the kind of game it is, and it also reveals parts of the first playthrough's ending, albeit omitting the parts showing Chilli. Notably, there's no footage of the Darker and Edgier second playthrough.
  • Unexplained Recovery: Sissy kills Chilli at the end of the second playthrough, but she's shown to be fine in The Stinger.
    • Likewise, Sissy lives in The Stinger of the first playthrough despite being eaten by Chilli.
  • Villainous Glutton: Fittingly enough for the game's title, we meet two characters completely driven by their gluttony: Candy, who ate every one that represented sugary sweets, and Chili, who eats anyone that dares step on her district for mysterious reasons.
  • We Can Rule Together: A more driven-by-fear variant. Butter, in the second playthrough, offers to Sissy to become an inhabitant of Food Town.
  • Wham Shot:
    • Sissy's Slasher Smile as she begins to embrace her Passion Fruit identity.
    • Sissy being murdered by Chili.
    • Sissy, covered in Chili's blood.
  • The X of Y: Dream of Gluttony.
  • Yank the Dog's Chain: Sissy suffers this on both of the playthroughs. In the first, after a while, she begins to believe that she's actually Passion Fruit, and even though she initially pleaded her to give her food, she felt proud of dying, eaten by Chili. In the second, the fluffy mask of the town shatters as soon as she reveals she's a human, and even after learning Society Is to Blame on the citizen's backstories, she ruthlessly kills Chili. The result in both playthroughs is that she ends up in a camp full of trees, being to talk with all the Food Town citizens, and when she tries to get out of it, she finds out she can't.
  • You Can't Go Home Again: Sissy in both of the playthroughs.
  • You Gotta Have Blue Hair: A large part of the cast has unique hair colors. The only characters to avert this trope are Sissy, Butter, Bread, Cinnamon, and Dumpling and Milk if you think both of them are albinos or Prematurely Grey-Haired.

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