Disintegration is a 2020 sci-fi first-person shooter created by V1 Interactive.
Several years into the future, society has collapsed following overpopulation, climate change, wars, and various rampant diseases. In order to preserve humanity, various scientists developed a way to transfer a human's brain into a robotic body through a process known as "Integration." Shortly after the procedure was introduced, a group known as the Rayonne embraced Integration and technology overall, finding all other forms of humanity inferior. After much tension, the Rayonne began to exterminate all forms of humanity that refused to join them, leading to humans—Integrated or otherwise—forming resistance groups to fight off the Rayonne. It's up to Romer Shoal and a Ragtag Bunch of Misfits to fight off the Rayonne and save humanity before the Rayonne rules the entire world.
Disintegration provides examples of:
- After the End: The game takes place over one hundred years into the future, long after society has collapsed and most of humanity has already decided to become Integrated. The only areas of the game that aren't in ruins are certain forests in the starting levels, and even those areas are plagued with the Rayonne.
- An Arm and a Leg: Doyle shoots off Black Shuck's legs after Black Shuck insults him and gloats about Coqui's death.
- And the Adventure Continues: Once the Iron Cloud is destroyed, the game ends with Romer's team presumably joining the HLC with Tala so they can take out the rest of the Rayonne around the world.
- Big Bad: Black Shuck, the leader of the Rayonne forces in the game's region. He's the one gunning for Romer Shoal and his crew, and he's directly or indirectly responsible for all the carnage the Rayonne cause in the game.
- The Big Guy:
- Doyle, whose mind was integrated into a Striker class armature, is about two times the size of his friends and tends to hit first, ask questions later.
- Six-Oh-Two, who has the same armature as Doyle, only even bigger and a Leeroy Jenkins fighting style.
- Card-Carrying Villain: Black Shuck is a tall, foreboding black robot with glowing red eyes who constantly tries to manipulate the heroes and brags about how they're all going to fail in their missions, even when he's at their mercy.
- Dead Guy on Display: Black Shuck leaves Rezek's corpse dangling from the same chains Romer's crew had him hanging from in their hanger.
- Degraded Boss: In "The Play," you fight Black Shuck while he's on his own gravcycle. After this mission, you're forced to fight several other gravcycles that are considerably weaker than Black Shuck's vehicle.
- Fantastic Racism: The Rayonne and some of the integrated parts of humanity hold a lot of disdain for "Naturals", people who didn't integrate.
- Foreshadowing: The very first mission centers around rescuing Rezek, who has carelessly left the base to go search for his family. Several characters remark on just how stupid of an idea that was and Rezek himself admits that his love for his daughters overrode his common sense. Black Shuck later on talks Rezek into freeing him under promise of telling him where his daughters are, but breaks his promise and kills Rezek once free.
- Giant Mook: Most notably the Rhinos, which are much taller, stronger, and bulkier than the lethal Destroyers.
- I Choose to Stay: Waggoner decides to stay behind when the Old Meg lifts off, so he can watch it fly and afterwards roam the land peacefully without being scared of the Iron Cloud.
- I Lied: Black Shuck promises Rezek that if he frees him, he'll reveal the location of his missing daughters. As it turns out, he was using Rezek. Once Black Shuck is freed, he has Rezek killed, and we never find out what happened to his daughters.
- Interface Spoiler: Before every mission, you have the option to upgrade your teammates' skills. Coqui's skill tree, however, is fully maxed out, even in the first mission. This is because Coqui dies in the seventh mission, and the developers knew that spending upgrade chips on him instead of the other teammates would ultimately be pointless and would've been a waste of chips.
- Hypocritical Humor: A conversation between Ox-eye and Six-Oh-Two has the former mockingly ask the latter about his name. Six-Oh-Two is quick to tell him he really isn't one to judge.
- Leeroy Jenkins: Six-Oh-Two. His combat style revolves around jogging up to the enemies and beating them to a pulp with his bare hands. He'll do this even if bullets are swarming at him from all sides as opposed to simply taking cover.
- Neck Lift: In "The Play," Black Shuck threatens to destroy the Architect's Head in front of Tala and Romer if they get too close to him. Doyle just stomps right over to him and lifts him off the ground by his neck before snatching the Head from him.
- Sacrificial Lion: Coqui is killed off halfway into the game, both to establish how serious the rest of the plot is going to be and to show how dangerous Black Shuck truly is.
- Shoo Out the Clowns: In "The Play," Coqui, who provides nearly all of the comic relief, is murdered by Black Shuck. There's very little humor in the game from this point onwards.
- Toilet Humour: Before the final mission, you can speak to Six-Oh-Two, who's "sitting down" near a pile of rocks. He'll mention how when he was human, he'd take the opportunity to "drop a payload," which he prefers over draining waste from his robot body.