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Video Game / Dhux's Scar

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"I am Alpha, the beginning... AND THERE SHALL BE NO END!"

La Cicatriz de Dhux / Dhux's Scar is a Spanish RPG by Erilex that was later translated into English. It contains unorthodox battles and a deep and interesting story rife with religious overtones. Nothing is as it seems in Dhux's Scar; the plot will take so many twists and turns that sometimes it can be hard to keep up.

Once, an angel tried to overthrow God. But he was defeated, and his followers expelled from Heaven. His name was Dhux. God forgave him, but engraved a scar on his forehead and forced him to wander the earth, powerless and forever bearing the wounds he received. However, Dhux betrayed God's trust. Even without his powers, he used his guile and poisonous tongue to turn men against each other, causing wars that claimed the lives of thousands. Enraged by this, God cursed Dhux to be punished for all eternity. However, because Dhux is a divine being, he cannot be truly killed. Every 500 years, he is reborn, and the people are tasked with seeking him out and killing him.


So the story goes, but as one will soon find out, there's more to the story than it appears. The plot follows a weakling merchant called Elijah, a young girl called Celliann, and Faye, an androgynous bodyguard and old acquaintance of Elijah's. Faye is the only one of these characters that's really cut out for combat; Celiann is about as useful as you'd expect a little girl to be, and Elijah can only dish out real damage by using magical amulets that are in limited supply. (Even then, a single regular attack from Faye usually deals comparable damage)

It can be downloaded here.


Provides Examples Of:

  • Action Bomb: Incubi.
  • A God Am I: Celliann. With good reason, too.
  • A.I. Roulette: Many bosses have at least one attack that can completely annihilate you, and whether or not you beat them often relies heavily on how often they use it.
  • Anti-Grinding: returning to areas previously cleared costs one PE, and using too many PE is not a good idea if you wish to get the good ending. Since one needs to leave the area to visit a Trauma Inn or restock supplies this makes grinding harder, though not impossible. The key to grinding is efficient use of money to stock up on healing items before visiting a new area, allowing one to fight more battles before they need to leave the area.
    • Since healing is always a percentage of the characters maximum healing items, particularly MP based ones, become far cheaper relative to income in later levels, making grinding at later levels much easier, just a few extra MP-restoring items, used for healing, can result in dozens of extra battles
    • There is one location that has a store inside of the forest, which can be visited without spending PE. This makes grinding much easier. This area is a decent way into the game, which means grinding here can prove useful throughout much of the rest of the game. Even more then the levels the money gained allows spamming of healing items and Amulets during a difficult bosses long after the extra XP gain has become less relevant.
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  • As the Good Book Says...: Subverted. "I am Alpha, the beginning... AND THERE SHALL BE NO END!" Bonus points for the quoter actually being called Alpha.
  • Awesome, but Impractical: Unholy Prayer. It reduces the HP of all opponents to 1 without fail, even on bosses, but costs 2 PE to use and can therefore backfire horribly later.
    • Arguably amulets as well. While they allow Elijah to do far more damage, each cost 100 gold. However, the amulets' damage is still not much more than Faye's regular attack, and putting amulet money towards a cheap MP restoring potion to fuel Faye's healing magic so he can kill everything with regular attacks will get you far more bang for your buck. The later in the game the more cost-inefficient the amulets get as healing items provide increasingly more mana while amulets actually do slightly less damage relative to level.
      • Then again, the game, to a lesser extent than some games, has Money for Nothing, so why not use some of it to speed up a boss battle?
      • Due to the Anti-Grinding mentioned above if one wishes to grind they can only do so by using healing items. Efficient use of money is the only way to be able to grind at low levels.
  • Battle in the Center of the Mind: The battle with Elijah.
  • Berserk Button: Do NOT mess with Celliann unless you want to bring down Sybil's wrath.
  • BFS: Faye's weapon of choice.
  • Better Than a Bare Bulb
  • Body Snatcher: The mysterious "Shadowy Figure", a.k.a. Elijah. Yes, it's a Mind Screw. Turns out that Elijah the protagonist is actually Sybil, who s/he thinks is dead. But actually, Elijah was the one who died that day and has been trying to hijack Sybil's body and effectively resurrect himself. In the bad ending, it actually happens.
  • Broke Your Arm Punching Out Cthulhu: Only indirectly, however. In Ending A, killing Celliann is the last straw that kicks Sybil's soul out of her body and allows Elijah in. Thus, we get a Downer Ending.
  • Butt-Monkey: Elijah. This carries over to Sybil as well.
  • Character Portrait: The main characters have tons, for almost every expression imaginable. Even a few characters that only exist for one scene before being graphically murdered tend to have at least one, usually two.
  • Climax Boss: The Impure Chrysalis and Archangel Gabriel.
  • Cool Old Guy: Jazz...sort of.
  • Cool Sword: Elijah.
  • Cry for the Devil: Elijah's death, where all his previous dignity evaporates and he's reduced to a gibbering wreck, crying "S...Sybil! Help me! I don't want to die!!" as he melts away into light.
  • Cryptic Conversation: Often.
  • Curb-Stomp Battle: You deliver one of these to GOD.
    • Also Archangel Remiel. He doesn't even manage to get a single hit in.
  • Cycle of Hurting: Sabidnatzat enemies can cause this, since they have an all-hitting stun attack.
  • Deconstructor Fleet
  • Decoy Protagonist: Dario.
  • Did You Just Punch Out Cthulhu?: A completely normal human and a distant descendant of an angel are able to kill the being that was meant to destroy their world.
    • Admittedly, it had only a fraction of its full power. Still a pretty amazing feat, however.
  • Did We Just Have Tea with Cthulhu?: Amidst their mutual plotting against each other, Elijah and Celiann take some time to enjoy a festival together.
  • Dirty Coward: Elijah.
  • Dirty Old Man: Jazz.
  • Disc-One Nuke: Unholy Prayer. See Awesome, but Impractical, above.
    • Also the Mysterious Merchant's wares if you use Merchant's Soul. Many of them are Infinity Minus One Swords or at the very least comparable to endgame equipment. They're expensive, sure, but if you buy some you won't need to buy any more equipment for that character.
      • It helps that his presence effectively makes the forest a Peninsula of Power Leveling, the one place where it's possible to grind money for the gear indefinitely without worrying about eventually being forced to move the plot forward to reach a Trauma Inn to heal.
  • Divine Parentage: Jazz and Faye.
  • The Dragon: Maikas/Michael.
  • Eldritch Abomination: The Impure Chrysalis, which verges on Body Horror.
  • The End of the World as We Know It: The Crisis of Faith, which happened thousands of years before the game begins. At the end of the game, your party causes another one.
  • Enfante Terrible: Celliann, adorable fourteen-year-old girl and Ax-Crazy Omnicidal Maniac.
  • Exposition Break: Multiple times, though the most prominent is when the party meets up with Samael, who finally explains what's going on in a very long-winded cutscene.
  • Facial Horror: The reason for Samael's strange Peek-a-Bangs.
  • Fake Difficulty: Every. Single. Boss battle. There's rarely much strategy you can use, so defeating them is almost always a Luck-Based Mission.
  • Fallen Angel: Samael, who even says that she's also called "Lucifer" and "Satan". She actually is on the side of good, though, since God Is Evil.
  • Fan Disservice: Nudity is frequent and most often combined with gruesome dismemberment.
  • Flunky Boss: Hisque.
  • Foregone Victory: The battle with Archangel Remiel and Alpha on the good ending.
  • Foreshadowing: All the Cryptic Conversations, Celliann's Internal Monologues, and this line:
  • Frothy Mugs of Water: Lampshaded.
    Man: Here I am, drinking my sorrow away...
    Elijah: You might want to try booze. No one was ever very successful in drowning their sorrows in water.
    Man: Leave me alone!
  • Full-Frontal Assault: Hisque.
  • Fun with Acronyms: Serenity Absolution Freedom Eternity and Emotional Data Evolution Network.
    • They actually made more sense in Spanish: Sistema (System) Absoluto (Absolute) Felicidad (Happiness) Eterna (eternal), which translates to Absolute System of Eternal Happiness. Esfera De Emociones Negativas, or, in english, Negative Emotions Sphere, which itself is a funny acronym if you think about it.
  • Gambit Pileup: To start with, Elijah and Celliann are both trying to fool each other into not suspecting anything simultaneously. But there's also Alpha, who has a multi-million year-spanning gambit to destroy Omega. Jazz and Samael, on the other hand, ultimately use their knowledge of Alpha's plot to execute their own plan to fulfill the prophecy.
  • Giant Space Flea from Nowhere: Although there's a boss at the end of almost every dungeon, the game does a good job of avoiding this. The only exceptions are the Great Blue Beast and Adult Itargo. Balbersky may or may not count as well.
  • God Is Evil
  • Golden Ending: Ending B.
  • Go Through Me: A variation; it's the good (ish) guy getting stopped. Nimue does this when Halbarad is about to kill Valedar. However, this is subverted when Nimue says she's willing to die for Valedar, Halbarad simply says, "Then die," and kills her. (Does not end well; it causes a major Freak Out! on Valedar's part and makes him explode.)
  • Gender Bender: Faye is only the beginning...
  • Gorn / Cruel and Unusual Death: Oh so much of it. Many, many people die in this game, often graphically and in extremely gory and bloody ways. A few examples: heads exploding into blood, someone getting ripped in half while screaming for mercy, and someone getting impaled and skewered from inside.
  • Heaven: SAFE.
  • Heel–Face Door-Slam: Gabrielle.
  • Heroic Sacrifice: Sybil. Of course, everyone else dies anyway, so it's not a big difference, and she gets to be happy in SAFE.
  • Heroic Wannabe: Dario, a young boy who challenges Celliann in the opening scene of the game. This ends badly.
  • Hopeless Boss Fight: The fight with "Samba", Played for Laughs. There are also "hopeless battles" labelled as such that are winnable and required to continue the game, even if they may not seem like they are. There are even Foregone Victory battles labeled like this...
  • HP to 1: Unholy Prayer, Crucifixion, and Divine Providence's "Justice" outcome.


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