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Video Game / Delve Deeper

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Delve Deeper is a 2D strategy game made by Lunar Giant, released in 2010.

In the game, you control a team of 5 dwarves who are ordered by their king to find treasures. Players choose one of three classes for each team member (Miners who have average stats but a high carrying capacity, Fighters who have low movement but high attack power and health, and Scouts who have high movement but low health and attack power), then compete with up to 3 other teams to gather the most wealth in a set number of turns. This is made more difficult by the Goblins, dragons, slimes and other creatures that infest the mining site.

The game is turn based, with players taking turns with expanding their mines, moving dwarves, fighting and mining. All this while their king provides his comments on situation.

The game is available via several Digital Distribution carriers, including Steam


This game provides examples of:

  • Announcer Chatter: The king.
  • Annoying Arrows: The Scouts' crossbows have a weak basic attack, but also a higher critical hit chance.
  • An Axe to Grind: Fighters
  • Beneath the Earth
  • Blob Monster: Slimes and slime cubes
  • Color-Coded Multiplayer: There are red, green, blue, and yellow teams to choose from.
  • Color-Coded Patrician: The king dresses in purple.
  • Cool and Unusual Punishment: Some of the possible punishments losing teams face, like dish duty.
  • Chest Monster: Mimics show up on some maps. They're identical to mid-level chests until they try to attack your dwarves.
  • Critical Existence Failure: Everyone is fine fighting, until their hitpoints hit 0. Dwarves get knocked out for one turn, enemies die.
  • Cursed with Awesome: A rare few relics will cost you points, but also give the dwarf who finds them stat boosts.
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  • Dug Too Deep: Sorta. Deeper parts of the map have more valuable relics and Mithril, the most valuable material in the game, but are also home to the most powerful monsters. Also, if you dig too quickly and don't set enough lamps up, too many monsters will spawn and you'll be overwhelmed in short order.
  • Fragile Speedster: The Scout, who can take the least damage but can move fastest.
  • Improbable Weapon User: Goblin Rat Shamans, who have a magical staff that apparently fires rats at your dwarves.
  • It Belongs in a Museum: Sometimes the King will declare this when you turn in a relic. He'll then say "Good thing I have one."
  • King Mook: The Goblin King and Slime King monsters.
  • Luckily, My Shield Will Protect Me: Fighters, again.
  • Luke Nounverber: Suprisingly adverted. Dwarves have different sets of names, whenever they sound Russian, French or Scottish.
    • Played straight with the Dark Traitors, who have names such a "Pukebrood", "Goreslash", and "Rageblood".
  • Mighty Glacier: Fighters deal the most damage, but also have the smallest movement range.
  • Non-Lethal K.O.: Dwarves who run out of HP effectively only have to skip a turn.
  • Our Dragons Are Different
  • Our Dwarves Are All the Same: The difference between the dwarven teams is pretty much their color and hats...
  • Our Gnomes Are Weirder: The gnomes run banks where you can trade in gold, jewels, and mithril (for a small fee). There are also gnome gnights. Who carry sticks and ride slimes.
  • Our Goblins Are Different
  • Palette Swap
  • Poison Mushroom: Relics may turn out to be bogus and cost you points when you hand them in.
  • Respawning Enemies: Unlit areas spawn more enemies to replace the defeated.
  • RPG Elements: Minor example - dwarves who turn in certain beneficial relics get stat boosts until the end of the game.
  • Self-Imposed Challenge: Several steam achievements are based on this. Win without mining minerals, win while mining only mithril, win with a team composed only of fighters/scouts/miners, etc.
  • Suicidal Overconfidence: Single goblins will frequently attack your dwarves, even if it's 5 fighters against a single goblin.
  • Shout-Out: Several Steam achievements, name sets, monsters, and relics:
    • "Prince Edward's Harp" was owned by "the world's spooniest bard".
    • The Goblin King enemy is clearly based on Jareth. You can even find the treasure "Jagrath's Balls", and finding it three different times will earn you the achievement "Power of the Voodoo".
    • There's a number of references to Dwarf Fortress, naturally. The achievement for making a custom level is "Strike the Earth!", and the "Piece of Adamant" treasure is described as "rare and usually hidden: fun stuff to work with".
    • The achievement for playing a custom level is called "Minecrafting".
    • If one of your fighters gets killed by a green slime (one of the weakest monsters in the game), you get the achievement "Slimes Sappin' Mah Sentry".
    • All the members of the team "Thunder Down Under" are named some variant of "Bruce".
    • One of the bogus treasures is "A Book of Vorgon Poetry".
    • You can find a treasure called "Jenkins' Jerkin", which describes its previous owner's "legendary bravery (and stupidity)".
    • One bogus treasure is "Pirate Grog", which from the description is made using the same recipe in the Monkey Island franchise.
    • You can find a book of "Dwarven Songs of Yore", including the lyrics to such classics as "Gold, Gold, Gold" and "Gold, Gold, Gold, Gold".
  • Turn-Based Strategy
  • World of Pun: A number of the relic names, such as the "Fat Lute" and the "Miner Potion of Healing".
  • Zerg Rush: Monsters (especially goblins) like to gang up on your dwarves.