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Delivering Hope is a hololive Fan Game developed by David Wu, with gameplay based on the likes of Kitten Cannon or Toss the Turtle, launching your character as far as possible.

The goal of the game is to deliver hope — that is, IRyS — by throwing her as far as possible, making her go farther with her soda boosts, various characters that help launch her (intentionally or otherwise), while avoiding the statue of Hakos Baelz, who'll stop her run. How far can hope go?


Delivering Tropes:

  • Achievement Mockery: "you, sleb" unlocks upon starting a run at 3 AM.
  • Ability Mixing: Introduced in V3 is the ability to combine different max level upgrades into one, resulting in another perk in addition to the benefits of prior upgrades (while also freeing up a slot). For example: Double Soda plus Extra Boost Slots turns into Big Soda, causing the sodas to be replaced with a large soda can that's easier for IRyS to hit and subsequently collect.
  • Auto-Revive: One consumable obtained through either leveling up or from hitting Kiara (80% for this to happen) is Rebirth, which allows IRyS to revive with an extra boost and the boost charge maxed out upon reaching a Game Over condition. Consequently, this is limited to once per run.
  • Bitch Slap: Courtesy of Fauna being associated with slapping as her Signature Move, Fauna here slaps IRyS hard enough to send her flying forwards, serving as the equivalent to Calli in Beach mode.
  • Bland-Name Product: Monopoly is featured here as "Holopoly."
  • Butt-Monkey: Kronii's role in the game is to be an unsuspecting bystander that's busy relishing in her own beauty, only to get met with IRyS flying into her face.
  • Character Level: Upon reaching certain milestones, IRyS gains a level, and with it several options: including buffing the stats of IRyS, buffing obstacles that benefit IRyS (Calli's and Kronii's launch power increases, Mumei's Jumpscare effect triggering sooner, better RNG with the Monopoly, etc), and safeguards to counter any run-enders (Rat Blocker and Divorce Papers for hitting Bae, Hot Sauce and SUPER Hot Sauce for meatballs, Last Hope for slowing down without boosts, and Rebirth for stopping for any reason).
  • Cosmetic Award: Introduced in V3, IRyS can unlock cosmetic to use in the Dressing Room, giving her head accessories, items to hold on hand, and particle effects.
  • Distracted by the Sexy: According to the How To Play, this is why IRyS stops upon hitting Bae. She just can't help but admire her. And for that same reason, one of the few things that can make IRyS avoid a Game Over is divorce papers.
  • Easter Egg:
    • After a set amount of time in a dedicated run, the BGM will play "Gravity (Mic Check)", a rip of one of IRyS's karaoke streams where she attempted to half-heartedly sing "Gravity" before cutting it short.
    • By going back and fourth on the "Try Again" option in the pause menu, Vestia Zeta will peak out in the corner of the sub-window.
  • Endless Game: The goal of the game is to make it as far as possible, without slowing down or stopping because of Bae. Averted with V3's Bae-less mode, having a time limit that forcibly ends the run, with the trade-off being no other instant game over condition.
  • Experience Meter: As IRyS flies to the right, the meter below fills until the next level-up, with the distance requirement getting higher for each level, and the meter getting subsequently slower.
  • Fastball Special: The game's general premise, starting off with GuyRyS "Yeet-ing" IRyS, and most other holomems in the middle of the run pitching in to toss her further.
  • Game Over: Touching a Bae statue without safeguards or just slowing down and stopping completely will result in the run ending.
  • Lighter and Softer: Delivering Hope is inspired by the aforementioned games Kitten Cannon and Toss the Turtle. But unlike those games, which operate on Black Comedy and Bloody Hilarious, this game is more cartoonish, with Slapstick fueling the premise.
  • LOL, 69: The speed modifier unlocked for clearing 30K meters is 1.69, the bonk potion consumable automatically fills the Down Boost meter to 69% six times in a run, and one shop upgrade that allows for two item slots costs 6969.
  • Luck-Based Mission: The aptly titled "Gacha Mode", a standard game-mode except everybody looks like the Game Over obstacle, Bae. Whereas the standard mode has it clearly defined that Bae should be avoided, this game-mode completely up-ends the concept by having any obstacle you come across be a potential end to your run, and you'd won't know until it's too late.
  • Mythology Gag:
    • One of the first holomens added to allow IRyS to fly further is Calli, who has a bizarre fascination with "Yeet-ing" those smaller than her.
    • Monopoly, (or rather, Holopoly) is featured in association with IRyS, in reference to her using it as a Sexual Euphemism for her and Bae's BaeRyS fanfiction.
    • Tofu is featured as both an unlockable cosmetic and a counterpart to the meatball obstacle in Beach mode, referencing the Unusual Euphemism IRyS used to describe her re-design's newly defined assets.
    • One unlockable accessory that IRyS can hold is a Bae body pillow, which serves as a parallel to Bae's own equivalent IRyS pillow that's featured in one of her Delivering Hope streams.
    • The MYTH Galleria is the hololive office building that's littered with various references. Notable details include the satellite that's crashed through the side of the building, plus the broken window boarded up with planks of wood (an indication of Destination Defenestration that's happened throughout HoloGra as a Running Gag).
    • Picking up the strawberry and subsequently hitting Bae results in her carrying IRyS overhead and drop-kicking them into the sky, just like what Bae did in her 2023 birthday stream at the end of IRyS's segment.
  • Nitro Boost: IRyS can boost up forward with her soda, with there being a limit to how much soda can be held/used at a time. Alternatively, there's the Down Boost function, which is passively charged when IRyS's within a certain altitude, and is limited to launching downwards.
  • Resources Management Gameplay: Your soda boosts, capped at three by default, are a precious resource for clearing detrimental obstacles and continuing the run. The boost can only be recovered by collecting soda, either found littering the field at the mercy of RNG, or via level-up option.
  • Significant Reference Date: The higher speed option of 1.37, as confirmed by the developer, is an intentional reference to IRyS's birthdate of March 7th (3/7).
  • Shout-Out:
    • The Windy Banana features IRyS's emblem in the center, akin to the large banana in Donkey Kong 64 with its 64 symbol.
    • The description for the Timesmith Fusion in the Investigation office gives us a modified quote from Team Rocket:
      ''Prepare for trouble! And make it double!
      The dream team boosts chibiRyS at the speed of light!
      Surrender now and prepare to fight!
      Wait... Something is not right.
  • Super-Deformed: IRyS herself is depicted as "ChibiRyS", making her small enough (at one half/a third of their height) for her to be thrown around by other members. Fauna is also depicted as their 3D "Smol" form.
  • Thinking Up Portals: Ninomae Ina'nis, upon being hit, throws IRyS upwards through a portal of her creation, with it sending her randomly flying in several different angles forward, including down and upwards.
  • Trademark Favorite Food: Strawberries for Bae. If IRyS manages to collect the rarely spawning strawberry, instead of causing a Game Over (or consuming a Bae Blocker/Divorce Papers), Bae will kick IRyS into the sky forward.

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