The sequel to the tower defense game Defender's Quest, Defender's Quest II is set on an entirely different world, with an entirely different story.
The game takes place in a world covered in toxic "Mirk," where the few domed cities must send out explorers to scavenge the ruined land for usable material. Judging by the Lemony Narrator explaining the backstory, it's going to be darkly humorous, much like the first game.
This game provides examples of:
- Cool Hat: Javir notes that the last animal he saw was wearing a man's intestines as a hat. "Kind of stylish in a jaunty sort of way, but still."
- The Empire: "The Jackass Empire." Ennekar is actually the only empire on the planet, due to the luck of having an underground city directly beneath it. They spent centuries becoming more and more corrupt, until General Dagulbanda used a riot as an opportunity to take control himself and institute reforms.Javir: Yes, yes, I know, they have a real name that's hard to pronounce and carries with it centuries of tradition, but I just call things how I see them. And let me tell you, these guys are jackasses of the highest caliber.
- Lemony Narrator: The author of the survivor's guide, one "Captain Javir," is rude, impatient, snarky, and has clearly heard all the idealistic nonsense about saving the world before.Javir: At some point, your captain is going to teleport you outside of the ship into a personal sized oxygen bubble and tell you to kill whatever comes at you. Chances are, what's coming at you is going to be an assortment of fanged, tentacled, armored, poison-barbed, reticulated, oscillating, multi-limbed, mutated abominations that want nothing better than to remove your head from your shoulders and have their wicked wicked way with your empty eyesockets. My advice to you is don't let them.
- Men Are the Expendable Gender: Explicitly the rule in the Under City of the miners. Men are put in the dangerous jobs while the women are kept safe to make more children. Even with this system, birth rates were just barely staying ahead of death rates before their alliance with Ennekar.
- Too Dumb to Live: Javir mentions several ways to die before you even leave your home city, starting with "throw yourself out the airlock for being an idealistic idiot," as well as not realizing you should tame a giant monster before trying to ride it.
- We Have Reserves: Scavengers have two jobs: Find usable scrap and bring it back to their city, or die, freeing up resources in their home city.