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Video Game / Deep Labyrinth

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Deep Labyrinth is a 3D Hack and Slash RPG originally released on the Japanese Vodafone in 2004, the Japanese FOMA phone in 2005, and the Nintendo DS in Japan, North America and Europe in 2006. It features an elaborate game maze, and a...plot. While not the most impressive of video games, it did have the notability of having a story by Masato Kato and music by Yasunori Mitsuda, who had also worked together on Chrono Trigger, Xenogears and Chrono Cross. The music alone may make the game worth playing — see the Yasunori Mitsuda page for links to music samples for this game.

The DS release was two games in one:

  • The original cell phone game is the "adult" storyline: A young man is trapped in a mysterious labyrinth with only a new-found sword to aid him, and is trying to find a way out. Plot and Character Development ensue building upon the Backstory of his late girlfriend's untimely death. Yasunori Mitsuda composed the original music.
  • A new "child" storyline game was written by Masato Kato with additional music by Yasunori Mitsuda. It is about a boy named Shawn who finds himself trapped in a Wonderland, separated from his mother, father and his dog Ace. As with the original adult storyline, this storyline builds Character Development of the characters involved, coming to suggest that his family was already beginning to crumble before the story began.


This game contains examples of:

  • Amazing Technicolor Wildlife: In the child storyline, the save spots are all attended by the same talking purple platypus, the NPCs are yellow mice, there's a pink elephant as a boss, and the last boss is a blue, huge fat ant-eater.
  • American Kirby Is Hardcore: This is the Japanese box art for the DS remake, representing the Lighter and Softer child chapter, when the image you see above is from the adult chapter and it does represent how dark it is compared to the child story.
  • The Big Bad: In the adult storyline, it turns out to be your own sword, combining this trope with Evil All Along and It Was with You All Along. The entire labyrinth itself is also revealed to be part of the sword, making them both the same Eldritch Abomination/Eldritch Location, it appears as a sword because that's the thing you wanted the most at that moment, and then offers you anything you want as long you stay in the labyrinth, and making this a particularly Troperiffic Big Bad.
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  • But Thou Must!: The fight with the White Dragon in the adult story: he says he will kill you if you don't help the girl in the crystal, which you were going to do anyway thanks to Character Development.
  • Damsel in Distress: The girl in crystal in the adult story.
  • Guide Dang It!: There are a LOT of hidden areas in the labyrinth, including a whole AREA that the red (random) teleports in the adult story will rarely take you to. And some areas in plain sight have this, particularly the Rainbow key doors (you're warned there's only one key, hope you saved it! Special mention goes to the Dragon Armor (best in the game) in the adult story, where you have to keep the first key you ever get.
  • Hack and Slash: The primary style of gameplay while navigating the labyrinth.
  • Infinity +1 Sword: Child story only, you can have different swords. The absolute best ones fall under the aforementioned Guide Dang It!... except for THE best, which is an ultra-rare drop from enemies that have one-shot kill spells and is initially seven and a half times as powerful as the second best is (no, seriously - Falcon Sword is 400% attack bonus, Redstone Sword is 3000%)
  • Just Following Orders: Several bosses from the child story actually do pity you for just trapped there and trying to find your family, they do apologize for attacking, but they have to do their job anyway: Kill every intruder, don't let any of them pass!
  • Lighter and Softer: The child story. Everything, from the level design, plot, enemies, NPCs, and soundtracks are all lighter than the adult story which is the original version of the game for cell phone.
  • Multiple Endings: When a vertical crystalline looking bar appears on the left side of the touch screen, kill the boss ASAP so you can get the happy ending. When there's nothing left of the crystalline bar the moment you kill said boss, you'll get the bad ending. In the child story, it's orange and it is Ace's HP when he tried to help you fight the Faceless Woman. In the adult story, it's blue instead and it's the HP of the crystal where you store your girlfriend's soul.
  • Nice Job Breaking It, Hero!: As explained by The Faceless Woman in the child story.
  • One-Winged Angel: Two bosses of the child story do this. First, it's Elephas, the pink elephant-headed man, whose actual form really is a pink elephant, and Theta, the last boss. After you defeat his first form he's nothing but a ball of light.
  • Passion Is Evil: The main motif of the Faceless Woman to get rid of memories. With no memories, humanity will lose emotions contained in said memories. And since she already "tweaked" Theta to eat any kind of memories, including what humans will create next, there will be no emotion, at all.
    • Also, the Big Bad of the second part, after you defeat it, blatantly said it exists because of humanity's desires and will continue to exist as long humanity still have desire.
  • Scenery Porn: Parts of it kinda grow on you after a while.
  • Soundtrack Dissonance: The ominous soundtrack that plays in both final dungeon of both chapters doesn't seem to fit the first half of the second Eden dungeon. It still fits the situation, though, as the Faceless Woman tampered with Theta so he will eat every memory in sight, leading both the human world and Vimana to doom.
  • Red Sky, Take Warning: The second half of the child story last dungeon and the place where you fight the final boss in the adult story have red skies, hinting at their status as the The Very Definitely Final Dungeon.
  • The Maze: As you can tell by the title, it contains mazelike levels.
  • The Very Definitely Final Dungeon: Second Eden dungeon in child story and 3F dungeon in the adult story have elements of this as in these dungeons, every time you get to the next area there's stairs leading up after the door instead of going directly to the next area after the door. Also, the ominous soundtrack just tells you that you're already close with the Final Boss.
  • Tomato in the Mirror: In the adult story, the little girl in robe and the broken mask are actually soul fragments of the girl in the crystal. There's already a Foreshadowing about this. When you're in 3rd dungeon and the lamia shattered the crystal, they start weakening as well.
  • Was Once a Man: In the adult story, ALL monsters are initially humans who made a contract with the ruler of the labyrinth which later grants their wishes, and the price for that is that they have to stay in the labyrinth. Fueled with their grief and loneliness, the labyrinth will change humans trapped in it into monsters. Okay, this actually sounds kinda similar? By the way, the adult version was released for the first time on the cell phone in 2004. Oh, and the White Dragon? He's the girl in crystal's father, and you know this RIGHT BEFORE you fight him. You're lying if you say you don't feel bad at all for killing a father who only tried to save his daughter.

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