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Video Game / Dead Estate

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Dead Estate is a Roguelite with strong Horror influences developed by Milkbar Lads and published by 2 Left Thumbs. It was released on October 19th 2021 for PC via Steam and

After their truck breaks down in the middle of nowhere, late-night trucker Jeff and hitchhiker Jules find themselves in the middle of a huge zombie attack! Their only respite is a foreboding dark mansion teeming with horrors and something far, far worse... Can they fight their way out of the Dead Estate?

Other playable characters include Fuji, Mumba, Cordelia, Digby, Lydia, Luis, and BOSS.


Dead Estate provides examples of the following tropes:

  • 100% Completion: Achieved by unlocking every single medal in the game that was not added in an update. This includes unlocking every alternate costume, getting the true ending with every character, and a handful of challenge runs.
    Unlock Message: You can uninstall now!
  • Abandoned Area: The Abandoned Set is completely deserted... until you try to pick up the boss key.
  • Abandoned Laboratory: The game's fourth level is set in one.
  • Affectionate Nickname: Cordelia is referred to as "Corey" by her mother.
  • Ancient Tomb: The second floor of the alternative path takes place inside of a cursed pyramid.
  • Amazonian Beauty: Ms. Fuji is a shredded girl in a skintight pink leotard.
  • An Arm and a Leg: Chunks is missing his left hand, which is cut off at the elbow. Why it's missing is never truly revealed, though it sprouts tentacles in the normal ending upon Chunks' death along with his head, impling that his trip to the EXIT Realm gave him some kind of Lovecraftian Superpower that he was keeping inhibited.
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  • Animalistic Abomination: Chunks is a mutated humanoid rat who is the only one with the ability to open the gate to the EXIT realm, which is implied to have transformed him somehow.
  • Anthropomorphic Food: A massive Jack-o'-Lantern serves as the boss of Dark Mood Woods.
  • Anti-Frustration Features:
    • Chunks slows down in rooms with other enemies still in them, so that the player has a fighting chance at avoiding him while dealing with anything else in the room.
    • Most long hallways in a level will have a room with a green prism near the end that offers a one-time teleportation back to the start so the player doesn't have to trudge back through a bunch of empty rooms.
  • Art Shift: The Portrait Demon is drawn and animated in a more realistic style than most other characters, adding to its already horrific appearance.
  • Batter Up!: Digby's weapon of choice. He can rack up a combo meter that increases his speed and fire rate as long as the combo is active.
  • Betrayal Insurance: Cordelia's Dad created the Antidote in the event that Chunks became too unruly or impossible to control in his humanoid form. The Antidote transforms him back into a regular rat, although it appears he retains his intelligence and loyalty, as he opens the gate to the EXIT realm after being administered with it.
  • Bizarrchitecture: The Estate has one hell of a strange interior, considering how it possesses a crypt, dark forest, arena, film studio, a bank, several treatment clinics, a lab and an entire sunken ship somehow crammed into it. It's also possible due to the game's randomized floors that the whole building is some kind of Mobile Maze.
  • Bling-Bling-BANG!: The Golden Gun. It has very few shots, but each one of them are immensly powerful. But if you don't want to use it, you can destroy it for a high ammount of money.
  • Blob Monster: A boss of the Laboratory, "The Experiment" can sink into the floor and hurl chunks of itself at the player.
  • Boss Rush: The Arena, a sub-floor where you have to kill several bosses in 140 seconds. It is difficult, but offers several items and plenty of money if you make it.
  • Boxing Battler: Fuji, The Fighter. She is limited to using only her boxing gloves and other fist-weapons, any weapon she attempts to pick up is immediately destroyed.
  • Canon Welding: Several of the characters are either from past games produced by Milk Bar Lads or are related to characters from those previous games.
    • Fuji is the mother of Apple, the protagonist of Bonkers.
    • Digby was originally the main character of Holy Smokes.
    • Mumba is the protagonist of the Ugby Mumba Newgrounds games.
  • Clothing Switch: Jules, Cordelia and Lydia can be seen trying on each others' outfits in the true ending. Jules' clearly, um, doesn't fit on Cordelia, to her noticeable distress.
  • Coffin Contraband: The coffin located on the balcony contains the antidote to revert Chunks back to his diminutive state.
  • Collapsing Lair: In the normal ending, the entire mansion explodes as the player's character and Cordelia escape on her broom. In the true ending, it merely loses the top of the tower and sufferes some broken windows.
  • Cult: The basic cultists on the Second Story deal no contact damage but will slowly conjure a ball of blood before launching it at the player. They and the various other cultist enemies in the game are led by a mysterious woman named Cybil, who can potentially sell items or be the floor 4 boss. This cult is implied to be worshipping Diavola to some degree, but to what extent their role in the story is is unknown.
  • Developer's Foresight: If you defeat Cybil on floor 4 and then encounter her shop afterwardnote , she will have a different shopkeeper portait where she is missing her hood and heavily bruised and bandaged from the battle.
  • Did You Just Punch Out Cthulhu?: The True Final Boss is Diavola, an Eldritch Abomination from the Exit Realm who can be shot to death by the player. It's even more literal in Ms. Fuji's case where she can punch it to death.
  • Difficulty Levels: Five of them. Easy (wich is given a variety of silly names with each playthrough), Normal, Painful, Nightmare, X Must Die.
  • Disc-One Final Boss: Chunks is the final boss of the normal ending, which is the first ending the player can get. They'll have to beat the game two more times to even unlock the true ending, where Chunks is reduced to nothing more than a Cutscene Boss by pumping him full of the antidote, allowing him to open the gate to the EXIT realm.
  • Doesn't Like Guns: Fuji is a melee-only character, and angrily scraps any gun she touches. Digby is the same way because his dad told him not to touch guns, although he will permit himself to use melee weapons, non-explosive or non-incendiary weapons and magic staffs.
    Fuji: I've got plenty of guns RIGHT HERE! *flexes*
  • Don't Celebrate Just Yet: After beating Diavola in the Exit Realm, Cordelia (or her mother if you're playing as Cordelia) will pick both her father and the player up with her broom to fly off and escape the Exit Realm. However, the player is knocked off the broom during what appears to be the usual escape sequence, landing back on the platform to fight Diavola's One-Winged Angel form. The tip given for the level even hints to this happening: "Don't stop until you've reached the end".
  • Eldritch Location: The Exit Realm is the hellscape from which all of the monsters stalking the mansion have entered from and is the True Final Level of the game.
  • Enemy Summoner: The Elite Cultists you meet in looped runs summon other enemies to fight you wile being quite tanky themselves.
  • Epic Flail: The cultist knights on the Second Story constantly twirl their flails around themselves damaging you if you foolishly approach.
  • Evolving Title Screen: The main menu gets more detailed and the menu music gets more elaborate the more of the story the player completes.
  • Eyes Out of Sight: Cordelia's eyes are almost always obscured by her bangs. On the rare occasion that this isn't the case they are instead hidden by the shadow from her large witch hat.
  • Face Doodling: Jules and BOSS can be seen doing this to a passed-out Luis in the True Ending.
  • Fetus Terrible: The Nataleviathan, a boss encountered in the attic. One of the beings that the cult worships besides Diavola is the egg of an Eldritch Abomination called The Leviathan and they found a way to hatch it. Good news: it didn't develop in time and the potentially god-like being is now an oversized mix between a stillborn fetus and a shrimp. Bad news: It can still cause room-wide shockwaves and spew acid all over the place.
  • Fission Mailed: A very real-looking error message pops up on your computer when you pick up the boss key in the Old Set...but it's not. RUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUN
  • Flawed Prototype: The Laboratory features unfinished and much weaker versions of Chunks that can actually be killed. In addition, the mysterious prism-shaped objects that teleport the player's character back to the start of the level are less-advanced versions of the device that opens the portal to the EXIT Realm.
  • Floating Mask: Groups of floating masks in the Foresaken Crypt will rapidly circle around the player whilst slowly drawing closer to them.
  • Fragile Speedster: Mumba has the fastest agility in the game coupled with the lowest base health.
  • Friendly Shopkeeper: Cordelia the witch is an amicable, if flirty, seller of goods. Her mother Roselia even better exemplifies this trope, practically punctuating the end of every sentence with "honey". Inverted with Cybil the cultist shopkeeper, who sternly says that you had better buy something.
  • Fun with Acronyms: The big glaring sign that says "EXIT" on it isn't actually a way out of the Estate; it's a label for the room containing the device that opens a portal to another dimension designated "Realm 3X1T"(Three-X-One-T), which is home to a whole bevy of monsters and also Diavola.
  • Gainaxing: Purchasing an item from Cordelia, Roselia or Cybil will cause their bosom to jiggle.
  • Ghost Ship: The Sunken Ship level takes place on a... sunken ship.
  • Glitch Entity: The boss of the Old Set. It pretends to crash your game, then chases you down with an unkillable Chunks made of blindingly bright TV static. Finally, it's undamageable in its boss fight proper, so you have to avoid its attacks until it displaces itself into smaller pieces you can destroy.
  • Hair-Raising Hare: Pink fleshy ones appear in the Attic Sanctum and make use of holes in the floor to travel around the room.
  • Halfway Plot Switch: After getting the Normal Ending with Cordelia, the plot is no longer about escaping the monster-filled estate and is instead about helping Cordelia to rescue her father from the EXIT realm.
  • Harder Than Hard: X Must Die. All of the previous difficulties' stipulations apply, you have no map, the stores and treasure rooms are hidden, enemies are tougher and Chunks spawns in almost immediately and has a LOT more health, forcing you to either fight your way through every room while he's chasing you down or knock him out early, which is a time-consuming and dangerous process. Oh, and you may now have to run away from more than just one Portrait Demon this time!
  • Haunted House: The majority of the game takes place inside one.
  • Hot Witch: Exaggerated with Cordelia, who has Gag Boobs and is constantly showing them off in various ways in her portaits.
  • Implacable Man: Few things will slow Chunks down. All damage he takes is reflected in zeroes, he can jump over obstacles like chairs and tables, and he speeds up to match the speed of the player's current character if they have any movement speed buffs.
  • Impossibly-Low Neckline: Cordelia sports one of these.
  • Intimidating Revenue Service: The Eviction Notice, an old piece of paper from Roselia's less responsible days that can scare off the enemies from the room in an instant once you kill a foe. Even undead horrors, eldritch horrors, twisted experiments and murderous maniacs seem to fear the mere possibility of you being a representative of the taxman!
  • Invincible Boogeymen:
    • Downplayed with Chunks. He's capable of being knocked out on each floor, which prevents him from chasing the player and nets them a cash bonus. However, especially on harder difficulties, this quickly becomes impractical depending on the situation, so it still might be the better choice to run to avoid losing health.
    • The Portrait Demon, however, is totally unkillable and invincible, and will reduce your HP to 1 if it touches you. Just run if you see its creepy face coming your way.
  • Joke Item: Fake Poo simply replaces your weapon's firing sound effect with a fart. The description just reads "hehe".
  • Mad Bomber: BOSS's playstyle revolves around this. She explodes upon taking damage and starts with the item that allows her to tank a fatal hit if she kills someone with the explosion it causes, as well as having sticky bombs. She apparently broke out of prison by blowing up half of the prison wall, which left her with some hefty injuries as a consequence.
  • Mad Scientist: Cordelia's father is the one responsible for opening the portal to the Exit Realm.
  • Madwoman in the Attic: Floor 3 is centered around this trope, but you'll need to do a bit of digging to find any lore that explains it.
  • Marionette Motion: The mannequins of the Second Story twitch and teleport, rapidly advancing towards the player.
  • Merit Badges for Everything: Digby's backstory is that he had completed all of his merit badges except for one, which was a apparently to serve as a lab assistant. He thought that he could complete it by answering an ad that lead him to the Dead Estate, where he was abducted by Chunks.
  • Miracle Food: Ambrosia fully heals you upon buying it.
  • Mission Control Is Off Its Meds: The loading screen quotes are all over the place, ranging from Captain Obvious suggestions("kill enemies by shooting at them!") to blatant shilling of other Milkbar Lads games ("Play Bonkers!") to straight-up telling the player "you're going to die" right before Diavola's boss arena.
  • Monster Clown: Pierrot, the boss of the Attic Sanctum spews damaging tears as he jumps around the room on his ball. Once he's knocked off of it he'll aimlessly run around the room crying even more in despair.
  • Moth Menace: The moths of the Second Story hover in place until they've locked on to the player, swooping downward to strike them.
  • Ms. Fanservice: Cordelia is quite attractive, and all of her outfits are meant to play it up in different ways. Exaggerated with the various shopkeeper character portaits of her; the higher the level you're on, they get increasingly flirty and pin-uppy, culminating in the Balcony portait, which has her dripping wet from the rain while leaning forward and brushing her hair back.
  • Murderous Mannequin: The Second Story is littered with mannequins that unpredictably teleport towards the player.
  • Navel Window: Cybil sports one of these.
  • Nepharious Pharaoh: The Foresaken Crypt features the Golden Mask, a giant stylized Egyptian-themed pharaoh statue head, as a boss.
  • New Jobs As The Plot Demands: You'll quickly start noticing that the Merchant, Arms Dealer, Nurse and Bank Teller all look awfully familiar to one another.
  • One Stat to Rule Them All: Strength. Increasing damage early on makes the game a lot less punishing, so it's vital that the player increases it a couple times in the guaranteed Doctor's Office on the Ground Floor. Health isn't as big of an issue, since there are numerous items which increase your max health, and agility is only worth purchasing on characters like Jeff and Fuji who are slower at the start, since too much agility increases the likelihood of accidentally running into spikes and actually makes Chunks faster to compensate for your greater speed.
  • Our Gnomes Are Weirder: The Dark Mood Woods are inhabited with evil hopping garden gnomes. This is also Jeff's unlockable costume.
  • People Jars: The Laboratory contains large vats of green liquid that will crack and burst open, releasing the zombies contained within.
  • Poltergeist: The ghosts in the Foresaken Crypt will attempt to hit the player by possessing nearby pots and levitating them above you before sending them crashing towards the ground.
  • Poverty Food: All of the ramen items give you quite significant buffs, but only when you have less than 100 dollars on you.
  • Power Fist: Some items are based around using fists and they are among the only weapons that Fuji can use outside of her regular hands.
  • Rodents of Unusual Size: Chunks is a hulking rat monstrosity that relentlessly pursues the player if they spend too much time on a floor.
  • Rouge Angles of Satin: The Forsaken Crypt is misspelled as the "Foresaken" crypt.
  • Run or Die: When you hear a loud rumbling sound or if you see a pale creepy face coming your way, START RUNNING...
    • The main threat of these two, Chunks, is actually capable of being temporarily knocked out for the current floor, which nets the player a tidy sum of cash. The problem is that this takes quite a bit of firepower, and Chunks isn't just going to stand there and take it, so the player had better be prepared to juke him for a while if they want to take him out.
  • Shotguns Are Just Better: Jules sure seems to think so, as her primary weapon is a single-barrel 12-gauge. There are also a variety of other shotguns lying around the estate, ranging from the sawed-off to the auto.
  • Shout-Out:
  • Stalked by the Bell: Chunks does NOT like it if you stay on a single floor for too long.
  • Take That!: The Easy Mode tend to have different names for each playthrough. One of these names are "Game Journo", probably a reference to Dean Takahashi's memetically-infamous turn at Cuphead.
  • The Tease: Cordelia is an incredibly flirtatious and moderately exhibitionistic witch. Almost all of her dialogue has her giggling or softly moaning.
    Cordelia[as the player enters her shop]: ~Well~, if I'd known someone was coming in...
  • Threatening Shark: The submerged sharks in the Sunken Ship charge at you extremely quickly once you're in their sights.
  • True Final Boss: Diavola serves as this and can only be reached by clearing every alternative path and obtaining all four parts of the silver key.
  • Unfortunate Names: There is a gun which very rapidly fires six shots at once. It's called the "Sex Gun". It even has "SEX" spelled out on top of it! Plus, the version which fires radioactive bullets is called the "Rad Sex Gun".
  • The Very Definitely Final Dungeon: The Exit Realm. A ghoulish Eldritch Location full of sand-blasted red rocks and all manner of demonic entities, this realm is the last challenge before the True Final Boss on the True Ending route.
  • Victory Pose: Upon getting the true ending, each character strikes a unique pose referencing JoJo's Bizarre Adventure, except for Gnome Jeff, who is a gnome and cannot articulate his body.
  • Video Game Flame Throwers Suck: The flamethrower does piddling damage with low accuracy and its only saving grace is that it can set enemies on fire, which is still a decent status effect that can be enhanced with the Demon Lung item.
  • Witch Classic: Cordelia wears a classic witch hat and travels upon a broomstick (when she isn't playing nurse, banker, doctor or arms dealer.)
  • You Dirty Rat!: Chunks is a rat turned massive by a lab experiment and he will stop at nothing trying to catch you.