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Video Game / Dangeresque: The Roomisode Triungulate
aka: Dangeresque Roomisode 1 Behind The Dangerdesque

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On December 1, 2008, Dangeresque Roomisode 1: Behind the Dangerdesque was released as a standalone Flash Point-and-Click Game. It featured Dangeresque, the crooked cop portrayed by Strong Bad in Homestar Runner's Dangeresque films, as the lead character. The game can be played here.

The game eventually saw a revival as Dangeresque: The Roomisode Triungulate, a collection containing an expanded remake of the original Roomisode, the long-teased second Roomisode, and a new third Roomisode, all with remastered graphics and voice acting. It was released on August 11, 2023.

In these thrilling single location adventures:

  • Roomisode 1: Behind the Dangerdesque: Dangeresque is trapped in his office and must put together a case file containing photographic and physical evidence, and stamp it solved, despite not having any evidence, ink or even a "SOLVED" stamp.
  • Roomisode 2: The Intersection of Doom and Boom: Dangeresque and his partner Renaldo come into a spot of car trouble on a busy intersection but as the two work to fix things, it turns out it's more than Dang-car-esque's maintenance at play here as a bomb has been planted in the engine. And Renaldo just lost the bomb disposal manual down the drain.
  • Roomisode 3: Keep my Enemies, Loser: Turns out Perducci was behind all of Dangeresque's recent troubles and has strong-armed him into saving him from four assassination attempts, lest Killingyouguy make sure Dangeresque joins him in death.

This game contains examples of the following tropes:

  • 100% Completion: The Roomisode Triungulate adds in bonus actions the player can perform for extra points. Completing more involved ones, like talking to every object, will result in a character remarking about how they've done everything relating to that.
  • Actually Pretty Funny: Killingyouguy does NOT enjoy listening to Dangeresque's puns about various objects, but he admits the one he makes with the plate of spaghetti made him chuckle.
    Dangeresque: I postulate that I don't need to PASTAlate this item.
  • Adaptation Expansion: The remake of the first game expands two of the puzzles requiring Dangereque to find the key to his filing cabinet and change Strong Sad's TV feed to get the right reaction out of him.
  • Added Alliterative Appeal: Dangeresque has multiple alliterative insults for Perducci when he looks at him. At least before he runs out of them.
  • Affectionate Parody: of LucasArts era Adventure Games.
  • All for Nothing: Due to missing a vital step from the start, Dange-car-esque will be destroyed at the end of Roomisode 2 despite all you go through.
  • And Now for Someone Completely Different: Twice.
    • Roomisode 2 has the player take control of Renaldo inside Dange-car-esque. He shares inventory with Dangeresque.
    • The Playable Epilogue has Dangeresque Too? investigate Dangeresque's now abandoned office for bonus content.
  • The Alleged Car: Dang-car-esque is played by an infamous real world example of one, the AMC Gremlin. Though Dangeresque insists otherwise.
    Dangeresque: Fifty year old automobiles don't just suddenly break down!
  • Appeal to Force: This is why Dangeresque has to stop Perducci's assassins in the final Roomisode, as the alternative is having Killingyouguy live up to his name.
  • Art Shift: In the full release, several elements are rendered in pixelated 3D, most notably Dangeresque in the cutscenes and Killingyouguy in the Roomisode 3 death cutscenes.
  • Bag of Spilling: Dangeresque doesn't keep any items between episodes.
  • Bland-Name Product: A puzzle in Roomisode 2 revolves around an arcade machine running Rig Rug.
  • Bottle Episode: A series made of them. All Roomisodes take place on one screen, with the exception of Roomisode 2, which can scroll down to the sewers below.
  • Brick Joke: A few jokes over the course of the game get called back to during the epilogue.
    • The credits show that Renaldo is still lying on the ground after the car explosion.
  • Bring My Brown Pants: Implied
    Renaldo: I always knew I was gonna die on the terlet!
    Dangeresque: Err... You're sitting in my car.
  • The Cameo: The unseen driver of the car is voiced by Alex Hirsch, who previously worked on Gravity Falls alongside The Brothers Chaps.
  • Colony Drop: The last assassination attempt, apparently sent by Professor Experimento, is a satellite dropping down and crushing whoever happens to be holding Perducci's phone at the time when someone answers it.
  • Cruelty Is the Only Option: In order to shut off the power to the bar, so the fuses can be repaired in Roomisode 2, Dangeresque needs to get the bar patron to enter a cheat code that crashes the game and gets him arrested by the Feds.
  • Dead Hat Shot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.
  • Death Is a Slap on the Wrist: Despite the multitude of ways in which Dangeresque can fail in each episode, the game is kind enough to reset your progress to the point before you failed.
  • Developer's Foresight:
    • Renaldo can comment on some observations, such as when Dangeresque looks at himself. If you do so while he's still freaking out about the bomb, his lines will use an appropriately panicked take.
    • At the end of Roomisode 2, Renaldo finds out they were supposed to use the Blubb-O's bag on the bomb first. If you try doing so before the raccoon eats it, Dangeresque will remark that it's "a terrible idea and will never help in a million years".
  • Extremely Short Timespan: All three episodes take place in about an hour or so.
  • Failure Is the Only Option: Thanks to missing the front cover of the bomb defusal instructions (and Dangeresque will brush off the method as absurb if you do try the missing instruction) the bomb in Dangeresque's car will go off no matter what. Only difference is partially defusing the bomb will give Dangeresque and Renaldo enough time to run.
  • Fission Mailed: The game over sequence can be interrupted at any time with a mouse click which will bring up an "Or Did I?" screen. Clicking once again will reset the game to the point before the action that got Dangeresque arrested.
  • Forced Perspective:
    • In Roomisode 1, Dangeresque tries to force perspective to make it look like an object on the windowsill is attacking the guy seen in the next building's window. He is satisfied once he uses the shot of the guy on the Kung-Fu takeout.
    • There are achievements for clicking on certain items in a way that Dangeresque will stand under them to make it look like he's wearing them as a hat from the player's perspective.
  • Four Is Death: In Roomisode 3, Perducci has been warned of four assassination attempts and strong-arms Dangeresque into foiling them. Dangeresque succeeds and then turns the tables on Perducci by doing his own fifth assassination attempt with a poisoned cocktail.
  • Funetik Aksent: Coach Z (and by extension, Renaldo)'s accent is rendered in this format in his subtitles.
  • Hurricane Kick: The signature move of Dangeresque Too?, complete with a cry of "the pipes are broken!"
  • I Heard That: Dangeresque can place the poison dart in the Armzipan statue's hand and tells her to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he doesn't have ears.
  • Immediate Sequel: All three episodes take place one right after the other.
  • Incredibly Obvious Bomb: The bomb under the hood of Dangecaresque, complete with colored wires that need to be cut and an LCD display that reads "BOMB".
  • It's a Wonderful Failure: Thrice!
    • Messing up the case file or trying to use or talk to the door three times will result in Dangeresque being put in the "Hoosegow".
    • Failing to disarm the bomb inside the car before the timer runs out results in a glorious explosion and a dramatic game over screen.
    • If you don't prevent Perducci's assassination, you get a comical death scene, followed by Killingyouguy approaching to perform his namesake.
    • Giving the drink you make Perducci an unimpressive name will result in Dangeresque being sent to sleep with the fishes. He's stuffed into a barrel and thrown to the bottom of the ocean, with his arms sticking out giving the player a wave.
  • Leaning on the Fourth Wall: In the bonus section, Dangeresque Too? can get tangled up in the cord for the window blinds. He'll note that the blood is rushing to his head and that he's blacking out. Shortly after, the screen will fade to black and go back to the main menu.
  • Living Statue: The statue of Homestarmero Duplicishield is somehow alive and responds to a few of Dangeresque's actions.
  • Mythology Gag: The silhouetted guy in the bar playing the arcade game seems to be the rejected character Homeschool Winner. His similar voice to Homestar, his apparent intelligence, and the weird comment he makes that Dangeresque thinks deserving of being reported to the 'creepo unit' all point towards it being him.
    • During the epilogue, Dangeresque Too? can find a Rif Simken baseball card. He comments that he's 'a real homestar runner for the Clarks', referencing the phrase that gave Homestar his name, just with 'the Clarks' instead of 'the Braves'.
  • No, Mr. Bond, I Expect You to Dine: Inverted. After saving him from all four assassination attempts, Perducci forces Dangeresque to make him a celebratory cocktail under threat of death. Dangeresque uses this to his advantage to poison him and make his escape.
  • Noodle Incident: After tricking the third assassin into shooting a turkey instead of Perducci, the latter will remark that marks the fourteenth time turkey has saved his life.
  • Now You Tell Me: Right after the bomb has been apparently defused, Renaldo finds the cover page to the bomb manual that instructs that you must rub a greasy bag of fast food on the bomb before proceeding to disarm it. It then goes on that if you didn't do this, then the bomb will only appear to be disarmed before blowing up. Since he already used the fast food bag earlier in the episode, Dangeresque just hurriedly tells Renaldo to get out of the car and start running before it blows.
  • Obstructive Bureaucrat: The electrician blocking your way in the sewers of Roomisode 2 needs to repair a fuse, but needs the bar above to shut their power off first. He won't just go up and ask them, citing that he would have to file some permits beforehand that would take a few weeks to get approved, so you have to do it for him. Afterwards, he won't even let you watch him finish his work and leave the screen, bringing up some more permits, requiring you to go back up the manhole before he goes away. There's even bonus points for listening to all his ramblings about contracts.
  • Obvious Stunt Double: Just like in the main series, certain failures will result in Dangeresque being replaced by Strong Sad in a Dangeresque costume.
  • Plot Armor: One of the quips just before you restart from a death reads "Plot Armor +3".
  • Retraux: The game is done in a pixel art style and features voice clips in a very compressed quality, in imitation of 1990s adventure games.
  • Rotoscoping: Killingyouguy's closeups are rotoscoped pixel animations of a live action puppet of him. The raw live-action footage is shown in an Easter egg.
  • Rule of Funny: Unlike Dangeresque 3: The Criminal Projective, the Roomisodes are games in-universe, allowing them to sidestep the series usual amateur filmaking potholes (for example, locations aren't just the field with cardboard backdrops) but there are still two instances where Dangeresque is replaced by his stunt double to take the blow.
  • Save the Villain: Zig-zagged. The third episode features Dangeresque being kidnapped by Perducci and Killingyouguy in order to force Dangeresque to prevent four different assassination attempts on Perducci. Dangeresque, of course, does not want to do this, but has to in order to keep Killingyouguy from killing him... guy. Once the four attempts are thwarted, however, Perducci pushes his luck by forcing Dangeresque to make him a cocktail, which Dangeresque poisons in an act of revenge.
  • Screw This, I'm Outta Here:
    • Defied. If you use the door three times, Dangeresque will announce his intention to leave the office. Then the SWAT team shows up...
    • Played straight in the ending, though. Once the chief realized the photograph isn't of the crime, Dangeresque says his Character Catchphrase and jumps out of the window.
    • Roomisode 2 also plays it straight when Dangeresque and Renaldo discover that they haven't defused the bomb properly.
    • Zig-zagged in Roomisode 3 after Dangeresque saves Perducci from his four assassination attempts. Dangeresque attempts to leave, only to be forced by Perducci to make him a cocktail. Once Dangeresque poisons Perducci, he proceeds to jump out of the door's window to escape.
  • Strange Minds Think Alike: Dangeresque has the option to talk to inanimate objects and there's an achievement in each Roomisode for talking to all inanimate objects. When Reynaldo is playable he doesn't have the option to talk to objects and Killingyouguy will call out Dangeresque's obsession with talking to inanimate objects. Turns out Dangeresque Too? does exactly the same thing, even giving the filing cabinet the same fake French accent.
  • Spill Stain Sabotage: The player can attempt to use the coffee to render the case file illegible, but this results in Dangeresque being sent to jail.
  • Stuff Blowing Up: What happens to Dangecaresque if you fail in the second episode. And also shortly after you succeed.
  • Stylistic Suck:
    • The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attempts at digitized audio.
    • Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.
  • The Three Trials: To fake solve the case successfully, Dangeresque needs three things: Photographic evidence of the victim being attacked, puke that was supposedly taken from the crime scene and to stamp the case file with "Solved".
  • Too Dumb to Live:
    • The third assassination attempt is a sniper with a laser sight trained on Perducci. Dangeresque can clearly see the danger but Killingyouguy insists it must be a cat toy and Perducci agrees, leaving Dangeresque to get creative to foil them.
    • Dangeresque mixes a cocktail with obviously inedible ingredients right in front of Perducci, who even insists that he do so there. Perducci drinks it anyway and doesn't survive.
  • Trouser Space: Dangeresque keeps his entire inventory in his pants. Every time you pick something up, be it a tire iron, stamp, or bag of upchuck, you're treated to him dropping it in there. Yes, even a car antenna.
    Dangeresque: (painfully, after dropping a knife into his pants) Whydoikeepdointhis?
  • Uncertain Doom: Dangeresque poisons Perducci by tainting his drink with a poison dart passing a swizzle stick. Perducci is still coughing up the poison when Dangeresque makes his escape.
  • Unwilling Suspension: If Dangeresque Too? does his spin kick while near the window, he'll get himself tangled up in the cord and black out.
  • Urban Legend of Zelda: In-universe, the arcade version of "Rig-Rug" features a hidden code that deactivates the machine and immediately alerts the feds to come and arrest whoever is playing.
  • Vomit Discretion Shot: After eating the takeout, drinking the coffee, and spinning in the chair, Dangeresque turns away from the camera in order to puke into a paper bag.
  • Weirdness Coupon: Trying to talk to the cocktail glass will have Dangeresque whisper to it to poison Perducci for him. When the latter tries to find out what he was saying, Dangeresque brushes it off by saying he was just talking to the glass. Killingyouguy admits that it tracks from what they've seen.
  • Well, This Is Not That Trope: The tutorial starts with the narrator saying that Dangeresque is known for having thrilling adventures, but this game won't be one of those and is instead about the boring stuff in-between.
  • Where It All Began: Dangeresque runs past several locations in the credits, with one of the last ones being the "warehaus" from the opening cutscene.
  • Wire Dilemma: Dangeresque finds a bomb in his car and needs to disarm it. Too bad Renaldo lost the manual.


Video Example(s):

Alternative Title(s): Dangeresque Roomisode 1 Behind The Dangerdesque, Dangeresque Roomisode 2 The Intersection Of Doom And Boom


Dangeresque Roomisode 1: Behind the Dangerdesque

Dangeresque can try to make the case file unreadable by spilling coffee on it, which results in him going to jail.

How well does it match the trope?

4.75 (4 votes)

Example of:

Main / SpillStainSabotage

Media sources: