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Video Game / Dance Rush

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Dance Rush is a new BEMANI Rhythm Game developed by Konami. It's another dance game, except that rather than a segmented pad with buttons corresponding to cardinal directions, the game takes cues from touchscreen music games (and in particular, Chunithm) by having a large "pad" divided into columns, and an angled note display akin to Sound Voltex and the aforementioned Chunithm. The "pad" acts similarly to a touchscreen using infrared sensors, with tap, hold, and slide notes corresponding to the columns, as well as jumps and "down" notes. The notes are divided to correspond to which foot they're meant to be hit with. There is an emphasis on shuffle/running man-type moves, to the extent that this is actually one of the tutorials.

The game also supports a co-op mode, with one player standing in front of the other, as well as a team battle with multiple linked machines.

The cabinet also has a built-in camera for recording and saving gameplay footage to e-AMUSEMENT for upload to YouTube and the like; it can also add sticker-like effects over your steps. The recording feature, as well as the nature of the gameplay, caters towards freestyle performers. Its soundtrack mainly features electronic music and J-pop.

The game was released on March 24, 2018 as Dancerush Stardom; Konami has not announced any official Western release ... but it does have English, Korean, and Chinese localizations built-in as user and operator-selectable options, there are some U.S.-oriented licenses on the soundtrack, and Round1 deployed the game to its U.S. locations.


This game provides examples of

  • Co-Op Multiplayer: Up to two players can play on a single cabinet. One player plays in front and looks at the bottom half of the screen while the other plays in the back and looks at the top half.
  • Color-Coded for Your Convenience: Step notes are colored to indicate which foot should hit the note: left is blue, right is orange. The colors are simply a guideline, as the game does not actually discern which foot is hitting the note.
  • Loads and Loads of Loading: PLEASE WAIT
  • Nintendo Hard: Don't be fooled by its low skill floor, particularly in relation to DanceDanceRevolution. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively; simply running in place a la DDR won't get you far. Unlike other dance games requiring your feet to step on the ground, there is no backrail bar to save you.
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  • No Name Given: A few of the new original songs on the game were initially credited to simply "オリジナル" ("Original") until the final release and subsequent patches.
  • Required Spinoff Crossover:
    • Remixes of "Butterfly" and "Dub-I-Dub" by kors k, as well as "Sakura Sunrise" and "Gimme a Big Beat", have crossed over. 女々しくて, a license from DDR X3, also appears.
    • Memetic favorite "smooooch・∀・" was also added.
    • Of course, it wouldn't be a BEMANI game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJ TOTTO. Quite a few of the crossovers follow a similar practice of being remixed into EDM-influenced versions.
    • A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20.
    • Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U" mimics elements of its Dance Evolution routine, and "smooooch・∀・" has motions that match up with its music video (particularly the running and hopping).
      • In reverse, the lower-level double charts for the crossover songs on DDR actually approximate their Dance Rush charts (typically by having similar patterns, and holds and jumps in their corresponding places).
  • Scenery Porn: The entire game, from the interface to even the cabinet, is full of it. The pad in particular is coated in RGB lighting that reacts to the game and touch inputs (itself using an infrared grid to detect input).
  • Some Dexterity Required: Hoo boy. While skilled play in Dance Dance Revolution usually meant moving your feet as little as possible to enable faster reaction times, skilled Dancerush play absolutely requires you to make full use of your legs. Anything above a 5 practically requires prior knowledge of shuffle dance technique.
  • Spiritual Successor: It seems to be designed to be one for the Kinect-based Dance Evolution Arcade; Konami teased that characters from said game would make cameos in Rush.
  • Unintentionally Unwinnable: The unlock missions for "FLOWER (STARDOM Remix)", "Impress", and "RISING FIRE HAWK" are not possible to complete in the United States, as they require access to Extra Stage, which can only be earned in the Asia-exclusive Standard Mode.