Follow TV Tropes

Following

Video Game / D2

Go To

https://static.tvtropes.org/pmwiki/pub/images/d2_dc_game_cover.jpg

D2 is a Survival Horror game developed and published by WARP in Japan while Sega published it in North America. It serves as a sequel to D. However, it does not follow the game. Instead, it has a different story. But it has Laura as a common character, although she has a different backstory.

The story starts with Laura being on a commercial flight when terrorists take control in an attempted hijacking. While an FBI agent named David tries to intervene, the plane is destroyed in a meteor strike and most of the passengers and crew are stranded in the snowy Canadian wilderness.

Laura has to navigate around the Canadian wilderness, locate and speak to potential survivors who have taken refuge in the area and figure out who or what is responsible for turning the survivors into hideous creatures.


D2 also contains examples of:

  • Anachronic Order: For some reason, the intro movie is on disc four.
  • Ascended to Carnivorism: Thanks to D2, we know that wooly mammoths subsisted on a diet of tundra grass, tree roots and angels.
    • Though technically said angels were actually a race of Winged Humanoid Plant Aliens, so whether eating them could be considered carnivorism is sketchy.
  • Body Horror: Every enemy is a person that has "bloomed" into a plant-like monster.
  • Book Ends: The game begins and ends with David picking up Laura's compact and introducing himself.
  • Bowdlerise: While not a kid-friendly game, quite a few things are edited or blocked, the scene in the beginning where Kimberly gets a tentacle down her throat is slightly panned away (though the sounds still make it obvious what's happening), the placement of Jannie's Grandfather's tentacle was much more... Questionable (or Fridge Horror), and a few other edits.
  • Broken Bird: Kimberly.
  • Checkpoint Starvation: Get comfy once you enter the fight with Martha, because it'll be over an hour before you get a chance to save. Fortunately, this was one of the first games that let you pause cutscenes.
  • Color-Coded for Your Convenience: The monsters are Palette Swapped to various color schemes to signify relative strength; green are the weakest while red are the strongest
  • Deus ex Machina: How The Great Mother saves Laura during certain points through the game, by just teleporting her out of trouble. It happens enough that Parker scoffs at it one time.
  • Diabolus ex Nihilo: A sorcerer known only as The Evil One is the main antagonist, with no real explanation offered for his motivation.
  • Driven to Suicide: Kimberly's mother, unable to cope with her late husband's debts or the Loan Sharks harassing her.
  • Does Not Like Men: Kimberly, due to childhood trauma, reacts to men with hostility, but is apologetic and frustrated at her own behavior once they're gone.
  • Do Not Run with a Gun: When fighting, Laura cannot move at all, she can only stand in place and move her weapon sight around.
  • Dropped a Bridge on Him: Towards the end of the game, Jannie randomly melts.
  • The Dulcinea Effect: David meets Laura on the plane and is instantly protective of her. Parker acts similarly towards Kimberly, despite Kim's automatic hostility towards men, and Laura towards Jannie.
  • Dull Surprise: This game was an early 3D game, as the stilted facial animations prove.
  • Eldritch Abomination: The great shadow.
  • Exposed to the Elements: Laura's legs must be awfully cold... Kimberly almost averts it except for the belly shirt. Justified in that it's what they were wearing on the plane, but you'd think with all the mountain cabins they explore, some of them would have some warmer clothes.
  • Fantastic Drug: Linda.
  • Fatal Family Photo: Laura finds one of these after defeating Jannie's mutated grandpa and takes it very poorly.
  • Full-Frontal Assault: Clone Kimberly. Unlike the entries under Bowdlerise, this was not censored for the American release.
  • Gaia's Vengeance: The Cosmos themselves want to wipe out humanity. Also Inverted, as the Great Mother wishes to defend humanity against The Shadow.
  • Genre Mashup: Combines graphic adventure, survival horror, first-person shooter and hunting simulator.
  • Go for the Eye: Most monsters have a William Birkin-esque extra eyeball, which is almost always a weak point. Good luck shooting it with this targeting system, though...
  • Healing Potion: The First-Aid Sprays.
  • Heel–Face Door-Slam: Late in the game, Laura meets the surviving terrorist (the one who blossomed before) Larry. He's regained his human form and will, and swears he's fine, and a good guy now. Then he blossoms again and attacks against his will, forcing Laura to kill him.
  • Heroic Mime: Laura gasps, screams and makes inquiring noises, but doesn't do much in the way of actually speaking until the very end. A good example of why this trope doesn't really work in a story heavy game as the cutscenes with other characters make her appear to have some kind of mental handicap.
  • Heroic Sacrifice: Combined with Dying as Yourself by Parker, who blows himself up to open a path and ensure he won't blossom. Sadly, it doesn't work.
  • Homage: Despite having a very different plotline, the presence of infected humans transforming into grotesque monsters in a polar environment shows strong inspiration from The Thing (1982).
  • Humans Are Bastards The motivation for The Cosmos for everything that happens in the plot. Fortunately The Great Mother thinks elsewise.
  • Hyperactive Metabolism: Laura can heal by eating Meats, obtained by hunting the local wildlife. Though she carries a Portable Cooker, she can also instantly recover by eating in the middle of battle.
  • I'm Melting!: The fate of poor Jannie.
  • Impaled with Extreme Prejudice: Kimberly. See Together in Death below.
  • Interface Screw: During the final battle, The Shadow takes away Laura's senses one by one.
  • Interspecies Romance: You meet a scientist midway through the game who is married to a talking flower. No, it does not make any more sense in context.
  • Large Ham: Many infected bosses, and the crazy guy at the beginning of disc two.
  • Madness Mantra: Much like the Taken, The infected bosses tend to ramble on about things that were important to them before their transformations.
  • Meaningful Name: At least for this game. Laura = The first letter of her mother, Lucy's, name and the latin word for 'air': 'aura'.
  • Mercy Kill: Lucy Parton begs Laura for this.
  • Mutual Kill: Between Parker and Kimberly.
  • My Beloved Smother: Martha.
  • My God, What Have I Done?: She doesn't actually say it, but Laura screams in horror upon finding the Fatal Family Photo Jannie's grandfather was carrying.
  • No Party Like a Donner Party: It is heavily implied that before the start of the game proper, Laura cannibalized David: Kimberly notes that Laura appears remarkably well fed for having been out in the frozen wilderness for several days since the crash. Throughout the game there are flashbacks to David encouraging Laura to live on while sounding seriously injured. And then there's the fact the person in question is nowhere to be found for the rest of the game, even as a corpse.
  • Reset Button Ending: Sort of. The Earth Mother sends Laura back in time so she can hook up with David. Jannie is briefly seen, and David mentions that Kimberly's poems are full of life and hope, so presumably she's in a better way. Presumably Parker and the rest of the flight are alive too, but hopefully not The Sorcerer, since that would kind of make the whole game pointless if the virus is just going to break out again. Does this mean there are two Lauras in 1999 now?
  • Seen It All: By the time Parker sees you fall through the ceiling for the second time in a row, he just decides to leave the room, mumbling to himself.
  • Senseless Sacrifice: Despite their intentions, Parker survives his Heroic Sacrifice and takes out Kimberly, precisely what he was trying to avoid.
  • Stage Mom: Martha pushed her son to become a great pianist, to the point of moving to an isolated cabin to minimize distractions and forcing him to take Linda to improve his senses.
  • Stock Footage: Various stock images and videos are shown whenever The Earth Mother saves Laura.
  • Split Personality: Though it's not explicitly stated during the game, Kimberly has a hidden psychotic side that kills a terrorist, Tom the musician and possibly the Priest. Notice that none of them are torn apart like Clone Kimberly's victims, and Kimberly's blood is still red when she dies.
  • "The Reason You Suck" Speech: To the entire human race, delivered by the game itself before the credits as the game lists off various man-made disasters.
  • Time Bomb: Which leads to a Timed Mission.
  • Together in Death: Parker and Kimberly. He tries to abandon her so her doesn't hurt her when he mutates, and she tracks him down anyway. He impales her on his tentacles and she blows him away with a shotgun before she dies.
  • Trademark Favorite Food: Jannie and cherry pie. It kind of shows.
  • Tragic Keepsake: By the end of the game, Laura has plenty of these.
  • Trauma-Induced Amnesia: Laura has a bad case of this after waking up from her coma.
  • Was Once a Man: Every single enemy is a mutated human.
  • Wham Line: "It's... Laura... My name is Laura Parton."
  • Zero-Effort Boss: XILO. A.K.A. Lucy Parton.

Top