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Video Game / Cute Knight Kingdom

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Cute Knight Kingdom is a life sim/RPG from Hanako Games, and a direct sequel to Cute Knight.


As in the previous game, you take on the role of a young woman and shape her life over the course of several years by doing off jobs, talking to NPCs, and fighting monsters. Instead of confining the action to a single town, Cute Knight Kingdom features an overworld that allows the protagonist to see different areas of the world. The game features Multiple Endings, most of them triggering once the protagonist celebrates her 21st birthday and reaches full adulthood.


This game provides examples of:

  • An Adventurer Is You: If you so choose. Becoming one is actually the only way to romance John the innkeeper, who is enthralled by the tales of your exploits.
  • Awesome, but Impractical: Magic swords. If you have enough magical ability to make proper use of one, then you're probably better off using a wand instead.
  • Best Her to Bed Her: Gender Inverted. In order to pursue a romance with Cole the blacksmith, the PC must beat him at arm wrestling.
  • Big Brother Worship: Lottie, the town guard, idolizes her older sister Sophia.
  • Bittersweet Ending: Several of the endings contain at least some measure of a despairing feeling that things could have turned out better.
  • Breast Plate: Armoured Corset
  • But Thou Must!: Prior to the fight against the spider, you are given the choice of running away. If you try to do this, you fail, resulting in the fight proceeding as though you had chosen 'fight'.
  • Child Marriage Veto: Donald the farmer may make remarks to you about wanting you to marry his son Gordy. But apparently neither you nor Gordy are on board with the idea, since Gordy is not a romance option.
    • They do end up getting together in the Housewife ending, though.
  • The Chooser of The One: To some extent. If you elect to become involved with either the prince or the princess, your actions determine which of them inherits the throne; marrying Alaric means it's him, but becoming Alana's adviser means it's her.
  • Confirmed Bachelor: In the rather hard to get "Matchmaker" ending, achieved by fulfilling the requirements for receiving, and then rejecting, every possible marriage proposal in the game. The PC becomes a famous socialite, who enjoys her share of short lived romances, but actively decides against settling down with one person.
  • Consummate Professional: Sophia, the guard captain, is pleasant but very serious about her duties.
  • Cool Sword: Any of the magic swords you can craft.
  • Dark-Skinned Blonde: Taran.
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  • Death Is a Slap on the Wrist: If you lose a battle, you get teleported back to your home town. Except if you lose to the Demon Spider. Somewhat lampshaded in that the character starts to wonder why this happens and what it means...
  • Does Not Like Men: Oh, Helena!
  • Does This Remind You of Anything?: Look at the artwork in the Conqueror ending and try not to see Xena: Warrior Princess.
  • Downer Ending: Not as bad as most examples, but the "Candlemaker" ending certainly qualifies, as it can only be reached by running out of Dream and losing the game. Most endings also have at least a few variations based on the player's various skills; lacking particular skills can lead to quite negative variations of said endings.
  • Elemental Powers: Spells, wands and magic swords rely on the various magical elements, in various combinations, to do things.
  • Everything's Better with Princesses: With some endings. Also the character's origin - the "Star Princess" ending is the "true" ending that reveals her backstory.
  • Face–Heel Turn: The evil endings.
  • Family Theme Naming: The innkeeper John, whose father and grandfather were also named John. If the PC marries him, they end up having a daughter whom they name Johanna.
  • Flavor Text: Party Dress: "For dressing up and looking nice; not for fighting."
  • Gay Option: The player character is female, and one of the characters with whom she can pursue a romance is the huntress Helena. The "Prime Minister" ending also hints at a romance between the PC and Princess Alana, and the "Pirates" ending hints at one between the PC and the Ambiguous Gender thief Robin.
  • Generation Xerox: If the PC ends up with Helena, the epilogue states that there comes a night when they find an abandoned baby and raise her as their own - just like the PC's adoptive parents did.
  • Giant Spider: The final boss for the Adventurer and Minion endings. To reach it, You Have to Burn the Web.
  • Golden Ending: The "Wanderer" ending, which is by far the most difficult ending to get, with a large number of very specific requirements. As with the "Star Princess" ending, the protagonist discovers her true origins - but instead of returning to the stars, she chooses to stay on Earth, and travels the world learning as much about humanity as possible.
  • The Good Chancellor: The PC can become this to Princess Alana, in the "Prime Minister" ending.
  • The Good King: The PC's home country is ruled by one; the "Queen" ending has her marry one (Taran, King of the Isles).
  • Gotta Catch 'Em All: There are 25 magic symbols concealed throughout the land. (You have to learn them all if you want to unlock the "Mystic" ending.)
    • Also, there's a potential side quest which has the PC tracking down all of the baker's stolen recipe cards.
  • Half-Identical Twins: Prince Alaric and Princess Alana. They're so identical that for a long time, they get away with pretending to be a single individual called Al. The observant player, however, will note that their hairstyles are slightly different, and their eyes are different colours.
  • Happily Adopted: The player character, by a kindly old couple whom she loves very much.
  • Happily Married: The player character's adoptive parents; also the baker Michanda and the tailor Sekh. Implied for the PC in most of the romance endings.
  • Hello, [Insert Name Here]: Just like the first game, the protagonist can be given any name the player wishes. Unlike the first game, the protagonist of this game does not have any "official" name.
  • High Priest: Bishop Duncan, in the capital city. Unlike many examples of the trope, he's a very good person.
  • Human Aliens: The protagonist, as revealed in the true ending. The aliens who created her deliberately invoked this, so she could learn as much as possible about humanity.
  • Impossibly Cool Clothes: One of the armor pieces is an armoured corset.
  • Interspecies Romance: One of the potential love interests is Mossam, a merman prince. Subverted, because the only way for the romance to conclude successfully is for the PC to be turned into a mermaid by her fairy godmother.
  • Item Crafting: You want the best gear? Get ready to grind for the skills you need to make it. You can learn various kinds of item crafting by apprenticing with the baker, the tailor, or the blacksmith.
  • It Seemed Like a Good Idea at the Time: If you work for Liling the merchant long enough to get her to talk about how she got into sales, she invokes this trope word for word.
  • Jerkass: Gordy, at first. But if you become an adventurer, he finds you more interesting and doesn't hassle you all the time. (This is actually a required step toward the "Wanderer" ending.)
  • The Lady's Favor: Gender-flipped with Cole the blacksmith, who gives the PC a necklace as a token of his affection. He wants her to work out its meaning, then come back to him; once she understands its intentions, he proposes marriage.
  • Loads and Loads of Sidequests: Must be completed in order to achieve the "Wanderer" ending, which has more requirements than any other ending in the game.
  • Mad Scientist: The inventor in the volcano.
  • Magic A Is Magic A: The spell system relies on hunting for spell symbols.
  • Match Maker Quest: For the Star-Crossed Lovers; see below.
  • May–December Romance: One of the romance options is John the innkeeper, who appears to be at least ten years older than the PC (who is 20 at the time he can propose).
  • Mythology Gag: One of the endings mentions that Prince Alaric will marry a Princess Michiko, whom Word of God reveals is the daughter of the previous game's protagonist who shares her mother's name. The prologue also mentioned a missing princess from a neighboring kingdom, referring to Princess Alexandra from that story.
  • Not Good with Rejection: Cole. If the player rejects his marriage proposal, he will force her to give back the armored collar he gave her as a gift, and will pay her much less if she works for him after this.
  • Of Corsets Sexy: The Corset Dress and Armored Corset.
    • Of Corset Hurts: Wearing a corset decreases your stamina, and usually your mobility (as represented by Luck).
  • Punny Name: Cole the blacksmith, and Donald (as in "ol' Mac") the farmer. Really?
  • Rags to Royalty: Three of the game's possible romantic pairings have the player character ending up as a princess or a queen via marriage.
  • Rescue Romance: A gender inverted example - the PC's romance with the mer prince starts off with her rescuing him after he was captured and imprisoned by goblins.
  • Science Fantasy: The PC is actually an alien princess.
  • Side Quest: There are a handful of these, such as the one to recover the baker's stolen recipe cards.
  • Snake Oil Salesman: Jenny. Naturally, the "Snake Oil" ending has the PC becoming one of these, too.
  • Spiritual Successor: To Princess Maker, but the Cute Knight games are by an entirely different creative team.
  • Star-Crossed Lovers: One of the optional side quests involves reuniting the director of the capital city's cultural center and his estranged ex-boyfriend.
  • The Stoic: Morris, the estranged ex-boyfriend mentioned above, rarely speaks.
  • Sweet on Polly Oliver: If the PC gets into thieving with Robin in the capital city, she'll admit (privately) to thinking he's cute when he smiles. A little farther into the partnership, Robin will reveal that he was thrown out by his family... who don't approve of their little girl not wanting to wear dresses.
    PC: You're a girl?
    Robin: Not if I can help it.
  • Sweet Tooth: If the PC studies with Michanda the baker, she may reveal that both she and her husband, Sikh, love chocolate. After that, the PC can purchase chocolate from Liling the merchant and resell it to Michanda.
  • Thou Shalt Not Kill: Killing is the main way to ding the Karma Meter, though the game does make a distinction between killing enemies and murder (such as killing goblin children).
  • Unlucky Childhood Friend: The player character, for her longtime crush Cal. The "Homewrecker" ending (not available in all versions of the game) has the PC kiss a drunken Cal and cause his engagement to break up.
  • Unscaled Merfolk: Mossam, the Prince of Eels.
  • Walking Shirtless Scene: Cole the blacksmith - best seen in the background of the epilogue image for the "Blacksmith" ending.
  • Wonder Child: The PC.
  • You Gotta Have Blue Hair: Several characters have odd hair colours, most notably the PC, who has teal coloured locks.


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