Follow TV Tropes

Following

Video Game / Creature Conflict: The Clan Wars

Go To

https://static.tvtropes.org/pmwiki/pub/images/conflict_wars_683.jpg
Creature Conflict: The Clan Wars is a Turn-Based Tactics game, in the style of Worms. It was released in 2005 by the Hungarian developer Mithis, which had to close shop soon afterwards due to debts. The game is set in some unspecified star system, where three animal clans wage war on 16 planets over mystic stones of great power. The canine Pack, primate Techies and rodent Frets are joined by the Comedians once the campaign is finished. There is also a multiplayer with four game modes, and a selection of 84 various items.

The whole game can be bought on Softonic here.

This game provides examples of the following tropes:

  • Combat Medic: The Frets can heal each other with their special abilities. Techies go for a once-per-match revive instead.
  • Convection, Schmonvection: Like in many other games, lava flows will only harm the characters if they step/fall directly into them.
  • Energy Weapon: The Techies have plenty of laser weapons, all with perfectly visible beams.
  • First-Person Shooter: It is possible to aim in that manner as opposed to third-person camera or the traditional overhead view.
  • First-Person Snapshooter: One of the mission types requires your team to take snapshots of certain objects with a camera.
  • Floating Platforms: Techie planets feature many of those.
  • Grimy Water: As a darker side to Techie industrialisation, their water is always encountered as toxic, instantly lethal orange pools.
  • Insurmountable Waist-High Fence: Averted. While the game doesn’t quite have Everything Breaks nature of Worms, a lot of objects can still be destroyed, including trees, and yes, fences.
  • Invisibility Cloak: One of the power-ups provides invisibility. There’s also an item that grants it for a while, though it has steep cooldown.
  • Lethal Joke Character: The Comedians, which are secret fourth team that consists of seriously pissed-off farm animals. They lack special abilities, but instead possess arsenal of various highly destructive weaponry, up to and including nukes.
  • Make Me Wanna Shout: The Pack’s special ability is to howl, which provides double damage for the team-mates in range.
  • McGuffin: The magical stones that each side wants, and which will decide the course of the war for them.
  • Shotguns Are Just Better: The Pack faction evidently thinks that, and uses the most advanced shotguns.
  • Shout-Out: The names you can pick for your characters are all various puns towards popular culture: you have Ninja Bill, Pizza Rat, Agent Barbie, etc.
  • Sprint Shoes: There are several items dedicated to increasing your characters’ speed.
  • Super Drowning Skills: Downplayed: characters can cross shallow pools of water, but will quickly drow in water deeper than their height.
  • Tap on the Head: Some missions require knocking your enemies out in melee to capture them.
  • Teleporters and Transporters: some maps feature two-way portals. Others will have catapults that allow your characters to propel themselves to the other side of the map.
  • War for Fun and Profit: Coins scattered around the levels play a very large role in the game. At the beginning of the campaign, it’s often more useful to collect as many as possible than to fight normally.
  • Weak Turret Gun: Averted with the robotic scarecrows, which act like turrets in the game and can often provide a challenge.

Top