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Video Game / CrazyBus

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"If there is any game for the Venezuelan bus enthusiasts, this is it. Do you find any Venezuelan buses in Super Mario World? No. So you can't argue, this is the definitive Venezuelan bus game."

CrazyBus: Presiona START

CrazyBus is an unlicensed Venezuelan Sega Genesis tech demo from 2004, created to test out the author's BASIC compiler and sound driver as well as act as a tutorial for said compiler. It's only listed under "video game" for lack of a better category, as the only point of interaction is to move buses left and right. It would be completely unremarkable if it wasn't for the eardrum-bursting, randomly generated soundtrack. More info can be found here.

Not to be confused with the "Crazy Bus" song from Arthur (which, hilariously, drove the title character insane, much like this game's "music" does to pretty much everyone in Real Life).

This game contains examples of:

  • Beeping Computers: Technically, it turns your Sega Genesis or Mega Drive into one.
  • Bilingual Bonus: While most of the game is in Spanish, the title uses two English words that go entirely untranslated throughout the whole game.
  • Cap: The maximum distance you can reach is 65535 meters. Which you can achieve instantly by driving in reverse.
  • Cult Soundtrack: The only audio track available in the game is the opening theme. But it's that theme which rose this game to Internet fame.
  • Driving Game: The game revolves around driving a bus, though the purpose behind it is not explained.
  • Endless Game: There is no actual ending. Just keep racking up points. Or simply get the maximum possible score immediately by driving backwards.
  • GIS Syndrome: The backgrounds are all digitized photos.
  • Gratuitous English: The title.
  • Hell Is That Noise: The infamous title screen music is this.
  • Loading Screen: Only a few seconds long. There's not much to load, truth be told.
  • Never Trust a Title: Besides the title screen music, the actual gameplay is fairly down-to-earth (well, practically nonexistent anyway) and not "crazy" at all.
  • Pac-Man Fever: Truth in Television. This game was released in 2004. Would you have guessed? Later versions have been released in 2010 with the same ear-grating music and grainy graphics. Justified in that it was written to run on a Sega Genesis, and was intended to be a tutorial for the compiler it came with.
  • Product Placement: For Venezuelan bus companies.
  • Sensory Abuse: The title screen music.
  • Side View: The only perspective used is 2D, so the bus can only move left or right.
  • Simulation Game: The player controls a commercial bus based on those that are used in Venezuela to transport people from one destination to another. However, no one is actually being transported in-game.
  • Tech-Demo Game: For a certain definition of "game". The software was created to showcase the author's BASIC compiler that targets the Genesis architecture. It was also intended to showcase the sound driver included with the compiler.
  • We Will Use WikiWords in the Future: The game's title is actually CrazyBus.
  • Wrap Around: Your bus travels all around the world! Sorta.