Officer Keith J. Snyder has been put on an assignment as a bodyguard to several VIPs for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter pandemonium soon follows, during which some fire-spurting object torches the black water, turning it white.
One of the vampirized dancers gets knocked into the water after she tried to attack Keith, and is miraculously returned to normal. Keith is handed a tranquilizer gun to use, and decides to try and find a way out.
Countdown Vampires contains examples of:
- Airborne Mook: There are red winged demonic-looking creatures.
- All Part of the Show: When the dancers turn into vampires in the intro, people think it's all an act... up until they start attacking.
- Betting Minigame: Since you are in a casino, this is par the course.
- Bloodless Carnage: Averted, as all the dead bodies are found in pools of blood. Even when you kill vampires and their bodies collapse to dust, there's still some blood left behind.
- Captain Obvious: When Keith stumbles across a security guard laying motionless in a pool of his own blood, he still feels the need to kneel beside him and say "that security guard died." The pile of bodies next to him prompts no response, however.
- The Casino: The Desert Moon, a horror-themed casino hotel which is the setting of the game.
- Grapple Move: Basic vampires here move just like zombies, and will grab their victim as soon as they approach in order to latch onto their neck.
- Hyperactive Metabolism: Food and drinks heal you.
- Knockback: Your attacks will knock the enemies back, especially if you are using a shotgun.
- More Teeth than the Osmond Family: Transformation into a vampire doesn't just add two traditional fangs here. Instead, the person's teeth all simultaneously go from the normal ones to jagged triangular ones.
- Our Vampires Are Different: In this case, one becomes a vampire by being drenched in black water. They can also be turned back with white water, assuming you stunned them first. Or, you can just pump them full of lead.
- Our Werewolves Are Different: Here, werewolves essentially show up as large bruisers, with little wolfish about them besides the sparse grey fur.
- Shotguns Are Just Better: They deal spread damage, and so can damage multiple enemies at once.
- Timed Mission: As soon as the intro ends, you are instructed to leave the night club hall within three minutes, as the doors will be automatically locked by that time due to the "fire prevention procedures". You need to "head for the screaming moon door" instead.
- Video Game Caring Potential: You can turn vampires back into normal humans if you first stun them, and then apply white water to them. They reward you with their currency for doing that.
- Walking Shirtless Scene: Keith spends the game without a shirt on.