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Combat Instinct is a Flash Rail Shooter trilogy made by McFretN.

https://static.tvtropes.org/pmwiki/pub/images/combat_instinct.png

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  • Action Bomb: The fat Hrumian flamers can explode if you killed it by shooting its body instead of head. It's also the only way to acquire its flamethrower.
  • Alien Blood: Averted with the Gnork, but played straight with the Hrumians.
  • Alien Invasion: Twice.
  • All Your Base Are Belong to Us: Stage 2 in 1, and Stage 3 in 3.
  • A Long Time Ago, in a Galaxy Far Far Away...
  • Attack Its Weak Point: Shoot 1's destroyer's window 50 times to destroy it. Tear through the second final boss' armor to expose his core.
  • Barrier Warrior: Ion Beasts in 1 start with a temporary shield.
  • Berserk Button: Don't bomb the Hrumians' home planet. This is what causes them to turn on you after killing 2's final boss.
  • Big Bad: The Gnork in 1 and 2, and the Hrumians in 3.
  • Boom, Headshot!: Headshots do more damage than torso shots.
  • Chain Reaction Destruction: The destroyer boss and shield generators in 1, and the warpgate in 2.
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  • Cognizant Limbs: The final bosses of 2 and 3 have them. Before you can damage a bomber in 1, destroy its turrets.
  • Cue the Sun: The ending to 3.
  • Death from Above:
    • In 2, The Gnork bomb planets Hivez and Dead Ball.
    • in 3, The Hrumians use an orbital Ion Cannon to brute force their way into Hivezopolis
    • The Airstrike Weapon in 3's Hivezopolis level calls in a friendly ship to bombard the area. Although this also includes you if you don't take cover.
    • Both the Gnork and Hrumians have fighters to attack you from above.
  • Defeat Equals Explosion: For enemy ships. In 2, this happens if you shoot a grenadier's belt, speeder bike's wheel, or rocket launcher's scope.
  • Degraded Boss: The destroyer in 1.
  • Distant Reaction Shot: The final boss of 2 dies in a huge explosion that can be seen from space. 1 ends with the nuclear reactor being bombed and crashing your fleet.
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  • Double Weapon: The combination Heavy Machine Gun and Rocket Launcher in 3. The cutscene shows that both can be used at more or less the same time
  • Elite Mooks: The aforementioned Ion Beasts, and the fat Hrumians in Stage 3 of 3. The latter wield flamethrowers and take far more damage than their kin.
  • First-Person Shooter
  • Fire-Breathing Weapon: The Fat Hrumian in Stage 3 of 3 are geared with two flamethrowers, which you can acquire it as secret weapon by looting it from the corpse and pressing "/".
  • Gatling Good: The red Gnork in 1 as well as the Hrumian Gunners in 3.
    • Also available as a pickup in 2, and as another weapon option in 3.
    • The one wielded by Hrumian Gunners can be acquired as secret weapon by holding "Enter" while looting it and then equip it by pressing "*".
  • Guns Akimbo: In Stage 2 of 1.
  • Hold the Line: Stage 1 of 3.
  • Mordor: Planet Dead Ball.
  • Nice Job Breaking It, Hero!: Bombing the Gnork's planet detonates a nuclear reactor, crashing your ship and kicking off the events of 2. The Hrumians, original inhabitants of the aforementioned planet also uses this as an excuse to take over Hivez, resulting in the events of 3.
  • No Fair Cheating: In the third game, if you use Flash's playback controls in an attempt to gain an advantage, "Nice try!" appears on the screen and your health will deplete rapidly.
  • Nuclear Weapons Taboo: See above.
  • One-Winged Angel: The Hrumian's combat forms. Their last survivor fuses with his kin's corpses to become the Final Boss.
  • Plasma Cannon: A weapon pickup in Stage 3 of 3, although it shoots Frickin' Laser Beams instead.
  • Screw This, I'm Outta Here!: 2's Final Boss tries to escape through a warpgate after a laser beam destroys three destroyers, but the Hrumians destroy it while you shoot him down.
  • Shoot the Bullet: Shoot at energy shots to stop them from hitting you in the first two games.
  • Shotguns Are Just Better: Your go-to weapon in 2 and 3.
  • Sniping Mission: The assault on the spaceport in 2 has you clearing out enemy snipers.
  • Stock Sound Effects: HECU grunts from the Half-Life series are heard in cutscenes. "LET'S! KICK! SOME! ASS!"
  • Take Cover!: You can hit the dirt in 3 to avoid enemy fire. This will not dissuade melee enemies, who will simply drag you out of cover and then wail on you.
  • Taking You with Me: After being completely disarmed, the final boss of 3 starts to self-destruct for an instant kill. The fat Hrumians also occasionally explode upon defeat, which hurts you too.
  • Tank Goodness: You fight 3's final boss in a tank empowered with stolen weapons from the Hrumians.
  • Timed Mission: Stage 1 in both 2 and 3.
  • Time-Limit Boss: 2's final boss.
  • Ungrateful Bastard: After helping you defeat the Gnork, the Hrumians become the main antagonists of 3.
  • Wave Motion Gun: The Gnork and Hrumians both have ion beamers. For the former, you shoot them to stop them from hitting you. For the latter, you have to get out of the way.
  • What the Hell, Hero?: Don't shoot an ally in 1 or 2.
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