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aka: Clubhouse Games Fifty One Worldwide Classics

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Clubhouse Games (known as 42 All-Time Classics in Europe) is a Minigame Game for the Nintendo DS, developed by Agenda and published by Nintendo. It features a collection of 42 card games, board games, and skill games, among others. Originally released as Daredemo Asobi Taizen in 2005, the game later received an Updated Re-release in 2006 with improved visuals, some different games, and online multiplayer. This version was first released overseas before releasing in Japan in 2007.
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The series would later receive a second installment for the Nintendo Switch called Clubhouse Games: 51 Worldwide Classics (known as 51 Worldwide Games in Europe and Australia), released on June 5, 2020, developed by NDcube. Besides featuring new games, this installment made use of the Nintendo Switch's enhanced features, and stars a family of board game figures who guide you through the various games and teach you how to play.

    List of games in Clubhouse Games 
  • Old Maid
  • Spit
  • I Doubt It
  • Sevens
  • Memory
  • Pig
  • Blackjack
  • Hearts
  • President
  • Rummy
  • Seven Bridge
  • Last Card
  • Last Card Plus
  • Five Card Draw
  • Texas Hold'Em (re-release exclusive)
  • Nap
  • Spades
  • Contract Bridge
  • Goninkan (Japanese original exclusive)
  • Napoleon (Japanese original exclusive)
  • Bozu Mekuri (Japanese original exclusive)
  • Chinese Checkers
  • Checkers
  • Dots and Boxes (re-release exclusive)
  • Hasami Shōgi
  • Turncoat
  • Connect Five
  • Grid Attack (re-release exclusive)
  • Sugoroku (Japanese original exclusive)
  • Backgammon
  • Chess
  • Shōgi
  • Field Tactics
  • Ludo (re-release exclusive)
  • Soda Shake
  • Dominoes (re-release exclusive)
  • Koi-Koi
  • Word Balloon
  • Last One (Japanese original exclusive)
  • Seesaw Game (Japanese original exclusive)
  • Bowling
  • Darts
  • Billiards
  • Balance
  • Takeover
  • Ohajiki Golf (Japanese original exclusive)
  • Solitaire
  • Mahjong Solitaire (re-release exclusive)
  • Escape (re-release exclusive)

    List of games in Clubhouse Games: 51 Worldwide Classics 
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Clubhouse Games contains examples of:

  • Action Figure Speech: The guides from 51 Worldwide Classics pretty much are action figures, so it's only appropriate.
  • Animate Inanimate Object: Selecting a game in 51 Worldwide Classics plays a short animation featuring the game's pieces acting by themselves.
  • Anti-Frustration Features:
    • Losing in Stamp Mode will still award the player with stamps, allowing them to move on after enough tries.
    • New to 51 Worldwide Classics is the option to pick up to three games in "With Anyone" online to queue up for rather than just one, in case you can't decide between two or three or in case the game you want to play most doesn't seem to be very popular. Furthermore, you can play a vs.-CPU game while waiting, and if a match is found while playing that vs.-CPU round, an Auto-Save will be created so you can get back to it later.
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    • Most multiplayer games offer CPU opponents with four difficulty levels. However, games that are either sufficiently solved or lean heavily on luck only have one CPU level, meaning you need only one win to get mastery status for it.
  • Bland-Name Product: A few of the board games are based off of actual board games, but don't have their actual name for copyright reasons, namely Yacht Dice, Four-in-a-Row, Hit and Blow, and Ludo.
  • "Blind Idiot" Translation: In Riichi Mahjong, pinfu is translated as "All Sequences", which is misleading because while getting all sequences is one way to earn this yaku, the translated name doesn't also mention that this is a closed-hand yaku (i.e. you can't call someone else's discard to complete your hand; all tiles must be self-drawn), and you have to get to tenpai (one tile from winning) in such a way that you can get one of two different tiles to complete a sequence (called "open wait")For example . Meaning that a player can form sequences with discards (chii)...and then wonder why they're unable to win in tenpai. Furthermore, "All Sequences" misses the very definition of pinfu: A hand with 0 fu. The details are a bit tricky, and roughly involves difficulty of completing your hand, but basically no triples or quads (hence why you need sequences), no winds that qualify for yakuhai for the current round (meaning no seat wind and no round wind note ), and an open wait (as mentioned above) on tenpai. Granted, "pinfu" is tricky to translate into English because of the many conditions it requires, but it could've been left in the original Japanese like many other terms (such as "yaku", "mangan", and "riichi" itself).
  • Bowdlerise: President is commonly known by some much cruder names in the West, such as "Asshole" or "Shithead", while I Doubt It is more commonly referred to as "Bullshit".
  • But Thou Must!: Before playing any of the games in 51 Worldwide Classics, you must invite a guide from the globe, with no way to back out of it. Makes sense, it's a big package and they serve as starting points for certain types of games. You're still allowed to explore the entire collection right off the bat independent of the currently-invited guide.
  • The Cameo: One of the unlockable decks of cards in 51 Worldwide Classics features various characters from the Super Mario franchise on them. The version featured in Hanafuda adds another layer, as it is adapted from the real life Club Nintendo Hanafuda deck that was released as a Club Nintendo reward in 2007.
  • Captain Ersatz:
    • In versions of the game outside of Japan, the design of the pieces in Field Tactics are designed to look like the pieces in Stratego. The Japanese versions are instead based on a variant of Shōgi known as Gunjin Shōgi ("Military Shōgi").
    • 51 Worldwide Classics' version of Last Card features cards with designs that very clearly evoke those of Uno. The original DS version, Last Card Plus, uses the standard 52-card deck instead.
    • Played with by Ludo. On one hand, some may be more familiar with branded variants of the game, such as Sorry! and Trouble, but it is otherwise still well known. On the other hand, the board used resembles a German variant called "Mensch ärgere Dich nicht!"Translation , which is a trademarked brand.
  • Casual Video Game: The original game was released as part of Nintendo's Touch! Generations brand, which was aimed at a more casual audience. Although the brand had been long retired by the time 51 Worldwide Classics was released, the game followed up on the original's footsteps in style.
  • Cultural Translation:
    • President is, in real life, a westernized version of the Japanese game Daifugōnote , and is obviously called the latter in the Japanese version of the game. You could argue that Daifugō and President are the same game at the core, but here the available rule variants are based on the common Japanese rules of Daifugō instead of the western ones seen in President, so the name "Daifugō" would've described it more accurately.
    • To help non-Japanese players, Shōgi includes an option to play with pieces that have Latin letters on them.
  • Falling Blocks: 6-Ball Puzzle, a port of the Castle Clearout minigame from Mario Party 9.
  • Flipping the Table: Several games in 51 Worldwide Classics support motion detection when played on tabletop mode, allowing particularly angry players to do this. The game resets the pieces back in place, though.
  • Harder Than Hard: 51 Worldwide Classics adds two more difficulty levels for the AI, those being Amazing and Impossible.
  • Hot Potato: Soda Shake is a variant of this: the players have to shake a bottle and hope it doesn't blow up on their turn in order to win.
  • Implied Love Interest: 51 Worldwide Classics features a large number of tutorial skits that feature a man, a woman, a little boy, and a little girl. Naturally, this makes them resemble a family. However, they're never actually stated to be related, and while the man and the woman share some flirty dialogue, they're never confirmed to be a couple or the parents of the children, leaving their relationship ambiguous.
  • The Last of These Is Not Like the Others: The final game in 51 Worldwide Classics' list isn't a board game, card game, or toy, but rather a piano app.
  • Lost in Translation: The reason why the physics in the DS version of Billiards feel off – such as the balls' bounciness or the fact that they don't rotate when moving – is because, despite what the rules state, those actually aren't balls. In the Japanese versions, the game is called Ohajiki Billiards, referring to a Japanese toy similar to a disc or flat marblenote , which was changed because Western players wouldn't be familiar with the term. This explains some of the other discrepancies, such as why cues aren't used.
  • Luck-Based Mission: Several games come down to luck. For this reason, none of these have any difficulty settings for the AI and, in the case of 51 Worldwide Classics, there is only one medal for winning against the AI instead of the typical four.
    • Old Maid is played entirely by taking a random card out of the opponent's hand, and hoping it matches another card in your hand. This ease of play explains why it's the first minigame played in Stamp mode.
    • Bozu Mekuri. There are two piles of face-down cards; pick one, grab the top card, and act accordingly. The player with the most cards at the end wins.
    • Sugoroku. Roll the dice and advance, the player who reaches the goal first wins. Occasionally, a player will have to choose a card to decide who gets a punishment, but these cards are face down and have an equal chance for all players, so no strategy is involved.
    • Pig's Tail. Choose a face-down card from the ring, and hope it's not the same suit as the previous one. There is a little bit of strategy when it comes to playing the penalty cards, but not enough to affect the result of the game.
    • War. Choose a card from the pile, and hope it's higher than the opponent's. One of the hints lampshades this:
      "Try to learn from the lives of people who are naturally lucky."
    • Takoyaki. Flip a card and, if it's a number, flip the card in that position, and repeat until you get a face card, at which point it's the opponent's turn. These rules are very straight-forward and allow for almost no player choice, and even with Jokers enabled, there's no strategy to using them as it's complete guesswork which cards will net you better results.
  • Market-Based Title:
    • Clubhouse Games is known as 42 All-Time Classics in Europe and Australia, and as Daredemo Asobi Taizen ("Everyone's Playing Encyclopedia") in Japan, later re-released as Wi-Fi Taiō: Sekai no Daredemo Asobi Taizen ("Wi-Fi Compatible: World's Everyone's Playing Encyclopedia").
    • Clubhouse Games: 51 Worldwide Classics is known as 51 Worldwide Games in Europe and Australia, and as Sekai no Asobi Taizen 51 ("Worldwide Collection of 51 Games") in Japan.
  • Minigame Game: The two titles are collections of board, card, skill and variety games.
  • Mythology Gag: The back of the cards in 51 Worldwide Classics' version of Last Card have artwork that harkens back to the original game's box art.
  • Same Content, Different Rating: The PAL versions of both games recieved a 12 rating (as opposed to the American E rating) due to some of the card games featuring simulated gambling.
  • Songs in the Key of Panic: Every song contains a corresponding "Panic" track that plays when the action gets more intense, such as the King being in check in Chess or the bottle being about to pop in Soda Shake.
  • Timed Mission:
    • Four of the missions in Mission Mode require the player to fulfill an objective within a limited amount of time. They are completing a solo game of Memory in under 3 minutes, completing a solo game of Spit in under 90 seconds, blowing up the Soda Shake bottle in under 5 seconds, and completing a game of Mahjong Solitaire in under 3 minutes.
    • Fishing can be played with a three-minute timer, or with unlimited time.
  • Trick Shot Puzzle: The two "1 Shot" missions in Mission Mode involve doing this in Billiards: the table is set up so that you can sink all balls in a single shot, though what angle and how much strength should be used is up to the player to figure out.
  • Unsportsmanlike Gloating: As referenced in one of the pieces of in-game trivia for Mancala.
    In some traditions, the winner is allowed to mock and insult the loser. The loser isn't allowed to reply or even get upset.
  • Updated Re-release: The American and European versions of Clubhouse Games are this to the Japanese version, as they contain a couple of different games, extensive graphical differences and Nintendo Wi-Fi connection support. Eventually, the international version would be released in Japan as well.
  • Writing Around Trademarks:
    • Quite a few games do this, such as Four-in-a-Row being Connect Four (the Japanese version even names it as such), Renegade being Othello, and Hit and Blow being Mastermind, among others.
    • In the case of Last Card, this also extends to the rules. The Draw 4 Wild is gone and replaced with a Draw 3 (which isn't wild).

Alternative Title(s): Clubhouse Games Fifty One Worldwide Classics, Clubhouse Games 51 Worldwide Classics

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