
Clone Drone in the Danger Zone
is a voxel based
Hack and Slash game where any part of your body can be sliced off, made by Doborog
. The story follows the human race's struggle to avoid extinction at the hands of malevolent extraterrestrial robots, who are systematically slaughtering the entire Human population. They do this by destroying their bodies in fire, uploading their minds into robotic drones, and then forcing the people to endlessly participate in Gladiator Games until they inevitably die AGAIN for the amusement of their captors. They will not stop until there are no humans left.
The player character is one of many humans who have already been taken by the robots. You must now continually fight in the arena to survive.
Thanks to its unique controls and voxel-based damage model
◊, the game has very interesting and intuitive combat mechanics.
The game was first released to itch.io on September 22, 2016, before it moved platforms to Steam on March 16, 2017, thanks to the now defunct Greenlight feature. It was finally fully released on July 27, 2021, where it would be ported to Xbox One, PlayStation 4, and Nintendo Switch.
On January 29, 2022, Doborog announced a VR sequel on their TikTok, which eventually culminated into Clone Drone in the Hyperdome. It was released on December 12, 2024 for the Meta Quest headsets and SteamVR.
Tropes in the Danger Zone
- Absurdly Cool City: Whatever city the player escapes from looks marvelous
◊. - Absurdly Sharp Blade: The default sword can handily cut through robots like butter
◊. At first glance, it appears to be a Laser Blade, but a cutscene reveals that it is not: it is clearly made of metal
◊. They are some sort of technologically advanced sword with a heated blade. - Artificial Stupidity: It is really easy to make robots kill other robots, and exploiting that is a major aspect of gameplay.
- Alien Abduction: The robots are systematically abducting humans to make them fight in their arena.
- Alien Invasion: The robots are invading from space to abduct humans to turn them into robots and then force them to die in gladiatorial combat.
- Aliens Are Bastards: The robots seem to have no empathy or love for anyone - not even their own kind. Their favorite pastime is forcing other species to die in gladiatorial combat.
- And I Must Scream: It's revealed by Commentatron that Human robots cannot speak. Later averted, as Bots can now speak starting in Chapter 4 of Story Mode, along with Humans for most of their emotes.
- Armor Is Useless: Not in this game. In this game, armor can save your life
◊. By design, the armor only covers the limbs, so it's still possible to take damage to the head, waist or chest. - Attack Reflector: The last upgrade to the "deflect arrows" upgrade chain lets you reflect them at your opponents. The commentators and the Emperor also have forcefields that can reflect arrows right back at you unless you move aside.Commentatron: You missed, human!Analysis Bot: Or did it?
- Awesome, but Impractical: Averted by fire swords and fire bows, as they can turn a glancing hit that would normally do only superficial damage into a kill. Played straight by fire hammers, as most of the time a single strike kills immediately regardless of added fire. Also averted by Hammers themselves, as a hammer swings a bit slower than a sword, but it can't be blocked like a sword and tends to instantly reduce enemy bots to lots of little pieces.
- Outside of weapons, this trope is also played straight should you Body Surf with a Flame Raptor in the final chapters. Being turned into a huge robotic raptor that breathes fire may sound like the coolest thing ever in theory but, in practice, its large frame also makes it a very big, clumsy target, its Tail Slap can only knock enemies over without directly harming them and its fire breath is its only way to actually deal damage to a target.
- Big Bad: The Emperor of robots is the main driving force behind the invasion, seeking to exterminate humanity by forcing every single human to die in gladiatorial combat. Even when the humans destroy the main core program that forced the robots to follow the algorithm of roboticizing the species they come across and forcing them to die in gladiatorial combat, he still chose to destroy humanity via the Orbital Bombardment. When he dies, the rest of robotkind choose to leave humanity in peace.
- Big Damn Heroes: When one of the Humans gets mind transferred into a Sword Bot Mk 1 inside a prison cell as bait, the other Human shows up (who also has the mind transfer virus since they were burnt in the Fleet Communications Building and came back as a Sword Bot Mk 5) to help bust them out.
- Black Humor: Most of the game's humor comes from this trope.
- Blood Sport: The titular arena.
- Body Surf: Chapters 4 and 5 give the humans the ability to transfer their minds to the nearest robot body upon death.
- Boring, but Practical: Spears rarely sever limbs, and don't require the audience to wear metallic debris ponchos, but like the hammer they can't be blocked by swords, and can be upgraded with a shield that can let you block arrows and hammers. They're also pretty useful for taking out armored robots, as while their arms and legs are armored, their heads and torso aren't.
- Cannon Fodder: The Bots of Clone Drone are barely seen as being more than this to those that have a conscience, especially with the Mk 1 Bots for how easily they can be dispatched by even complete newbies. The Human Bots are also subject to this, as one of the defeat lines has Analysis Bot be sad with how the Human that just died was his favorite, though he instantly gets over it with how "there are others".
- Chekhov's Gun: The mind virus that keeps the first Human going while tearing through the invasion fleet. Halfway through chapter 5, we learn that it allowed the second Human to survive being burned up in the beacon control room. They managed to beam themselves over to the fleet as well, slicing their own way through robots before they caught up with the first.
- Comedic Sociopathy: The robotic commentators do this a lot.Commentatron: "If we were handing out medals, this Human would get a gold."Analysis Bot: "Instead, we will watch the Human die!"
- Computer Virus: The player becomes this to the Robots in Chapter 4.
- Co-Op Multiplayer: An update added co-op multiplayer, which is the way most players have any chance of reaching and surviving in the newly added hardest difficulty level: Insanium.
- Damage Over Time: When compared to the instantaneous effect of having a limb chopped off, fire takes a few seconds to spread, melting affected parts as it goes.
- Death Is Not Permanent: Robots can have a clone of themselves made as a way of avoiding death: said clone is merely a vessel into which the consciousness of the dying robot is instantly transmitted via the mind network - a robot that dies without an available clone is truly dead. Humans who have been uploaded into robot bodies (such as the player) are allowed to 'purchase' up to five(now ten) clones as a part of the games: these function as the player's extra lives. In Chapter 4, the player has no clones. Instead, thanks to Emilia's Mind Virus, the player will automatically swap their robotic body with whichever robot just killed them, or any other available robot. This can be done up to five times between checkpoints before a "reset" is needed. On reset, the player will be rebuilt at their current checkpoint as a Spear Bot Mk 1.
- Degraded Boss: In Chapter 5, Command Bots and the Fleet Overseer respectively appear as regular enemies and as a preliminary miniboss before the Emperor fight. In endless mode, they are joined by Fleet Captains. This doesn't make fighting them any easier.
- Does This Remind You of Anything?: Conceited, militaristic social darwinists who destroy "lesser races" in the fire? Who could that be referencing?
- Dinosaurs Are Dragons: The Flame Raptors are huge, fire-breathing velociraptors. Justified, as they aren't actual dinosaurs, merely robots designed to look like raptors.
- Dismemberment Is Cheap: Losing any limbs will give you access to the "Repair" Upgrade, where Upgrade Bot will "remove all damage".
- Exact Words:
- It turns out the Emperor was telling the truth about the Core Command forcing the robots to harvest organic life, but he made no promise about what he would do after the player shut it down. His first order once the command is silenced is to recall their infantry and bombard Earth from orbit.
- On a meta level: One of the more requested features while the game was in early access was dual wielding weapons. Come the game's full release, and the Emperor himself uses a hammer and a sword at the same time.
- Free-Floor Fighting: The fights are very dynamic, involving highly mobile enemies fighting on slopes, platforms, pits, bounce pads, and a myriad of death traps.
- Fire-Breathing Weapon: The Flame Raptor's fire breath
◊, and it's playable version, the Flame Breath Upgrade
◊. - Galactic Conqueror: The robots are led by a totalitarian dictator. He happens to be absolutely massive, and speaks with a very deep voice.
- Grievous Harm with a Body: "Power Kick", an aptly named upgrade to "Kick", allows you to kick robots into each other, possibly into traps.
- Guilt-Free Extermination War: Despite their colorful personalities, the robots have no good qualities to speak of. so the player killing them by the hundreds brings up zero moral questions.
- Hard Mode Perks: Doing Story Mode on Insane Difficulty in the Danger Zone rewards you with skins, being Sword Bot Mk 3, Hammer Bot Mk 3, Business Bot, Fire Jetpack Spear Bot Mk 2, and the Emperor himself.
- Heel–Race Turn: Double Subverted and Downplayed. At the end of the Chapter 5, the humans destroy the core program that forces robots to systematically roboticize the entire species and force them to fight in gladiatorial combat. After being freed, The Emperor decides that there is no purpose behind forcing the humans to fight in gladiatorial combat for fun...so he decides to destroy the humanity via the Orbital Bombardment. But then, when he dies, the robots decide to not follow his orders, and with their newfound freedom they decide to find better ways to spend their time. While they don't seem to be that repentful for their transgressions against humanity, they do apologize and choose to depart in peace, not seeking further conflict against the humans.
- Humongous-Headed Hammer: The hammer upgrade gives the human a hammer, and each upgrade makes the hammer radically increase in size, and by the third upgrade, the hammer is as big as their own body.
- Inhumanable Alien Rights: Captured humans have their consciousness uploaded into robot bodies, which the robots consider superior. Despite this, they are treated as mere fodder for entertainment.
- It Amused Me: The Robots don't have a grand reason why they force captured humans into gladiator matches beyond: It's fun.
- Jerkass: All of the robots get their entertainment from watching humans die in various horrific ways, and their games always continue until the contestant dies. Presumably, they have done this to other species before. Though, as it's revealed at the climax of the Chapter 5, there is a program that forces them to follow such pattern, and when it's destroyed and their emperor dies, they choose to leave humanity in peace and even apologize for their actions.Commentatron: "You know what will be cool to try after all humans are gone?"Analysis Bot: "What?"Commentatron: "Orcas!"Analysis Bot: "Ohhh, those things are deadly!"Commentatron: "That's a sequel right there."
- Kill It with Fire: Each weapon has an upgrade that lets your attacks do flame damage, and a further upgrade to increase the flame damage that weapon does, and an upgrade that lets you straight up breathe fire. It is very useful, as it can make what would have been a glancing blow into a kill shot.
- Lack of Empathy: So far none of the robots has been shown to demonstrate any real affection or empathy at all. They are dismissive not only to humans, but their own kind as well, sending countless robots into the arena without any hesitation, or indeed, any discernible reason beyond the fact that it's entertaining to do so. They are also shown to follow any orders from their superiors unquestioningly.
- Ludicrous Gibs: Due to the nature of how damage is applied, you can chop off arms, legs, heads, or just smaller parts of those, and litter the arena with them. However, that pales compared to the hammer, which does nothing but reduce robots to thinly strewn piles of scrap metal. Winning in the multiplayer mode "last bot standing" also showers your bot with rival players' pieces once you've come out on top too.
- Man Versus Machine: Humans are pitted against robots in gladiatorial combat.
- Mechanical Lifeforms: The Robots are complicated life-forms of their own kind. They genuinely have trouble understanding the nuances of biological existence. Not that they really care.
- Mental Space Travel: This is used by the resistance to intercept the Harvesting Fleet, which was already en-route to Earth.
- Mind Hive: The robots are revealed to operate like this in Chapter 3. Each robot has a unique mind, and that unique mind exists in a hierarchal network going from simple combat robots
up to powerful command units
and Overseer
units
. Each robot can have a clone of themselves made as a way of avoiding death: said clone is merely a vessel into which the consciousness of the dying robot is instantly transmitted via the mind network - a robot that dies without an available clone is is truly dead. Thanks to Emilia's Mind Virus, the player can use the network to take the bodies of his robot enemies. - Parrying Bullets: The "block arrows" sword upgrade allows a robot to do this (the "arrows" in question are made of energy). Hilariously, two robots with this upgrade can parry a projectile between them continually at very high speeds
◊. - Playing with Fire: Despite the fact that they only mastered fire very recently, the robots absolutely love fire-based weapons and attacks. They have invented a technological flaming sword that can combust metal as if it were wood
◊. - Pragmatic Villainy: Analysis Bot mentions that the humans killed in the arena are analyzed as they fight to help the robots make better soldiers.
- Press X to Die: It's entirely possible to destroy your own clones before you actually use them. Doing so will leave the commentators bemused.Commentatron: "Oh dear."Analysis Bot: "That is not the optimal way to win this game!" (Not that the game can be won)
- Robot War: The game begins with humanity gradually losing one of these.
- Robot Soldier: Most robots in the game are some kind of soldier unit, each specialized for a specific weapon. Sword Bots, Archer Bots, Hammer Bots, Spear Bots, Jetpack Bots... so on.
- Rule of Cool: The Danger Zone seems to run on this. Flame breath, flame raptors, giant flaming hammers, jetpacks,the ability to use fire on every single one of your weapons.
- Spider Tank: Captains are robots whose lower bodies are replaced with quadruple spider-like legs, while Spider-Trons are robots specifically modelled after quadrupedal spiders.
- Subsystem Damage: Each time a weapon impacts a robot, damage is done to the individual voxels the attack actually touches
◊. Undamaged parts will remain functional unless one of the robot's critical areas is damaged or all of their weapons are removed. As a result, it's not unusual for robots or the player to keep fighting while missing legs
◊ and arms
◊. - Techno Wizard: A human hacker named Emilia Blum managed to upload her consciousness to the Robot's mind network and start a resistance movement.
- This Is Gonna Suck:Commentatron: I have heard this level is described as "evil".Analysis Bot: Who said that? I bet it was a human!Commentatron: Yes. They cried as they watched it form.Analysis Bot: Their suffering will end in fire.
- Throw Down the Bomblet: Spider-Tron 5000 only attacks by flinging grenades. Spider-Tron 6000 upgrades this to a LOT of grenades.
- Unexpected Shmup Level: At the beginning of the Chapter 5, the player takes control of one of the robots' spaceships, turning the game into a 3D spaceship shooter.
- Unwilling Roboticization: Every human contestant has had their organic body destroyed in the fire and their mind uploaded into a robotic body before participating in the games.
- Video Game Flamethrowers Suck: ZigZagged in the case of flame breath, as it might be short-ranged, but given most of your attackers will be using melee weapons, it has enough range to stay just of reach, can't be blocked or deflected, and lets you pour on an incredibly lethal amount of damage, but has the trade-off that it requires an absurd amount of energy to use.
- Walking Armory: There's a wide variety of weapons available, each rewarding a specific play style and having its own unique incremental upgrades. They can be switched between in gameplay on the fly.
- An Energy Sword is the default weapon. It cuts through enemies like butter, and automatically blocks melee attacks coming from the front unless you are in mid-swing. It rewards broad, sweeping cuts in good hands; it has been known to take out multiple enemies in one swing. Its upgrades include the ability to deflect energy arrows, as well as set enemies on fire. An upgraded sword is a good answer for basically any problem. All other weapons are only available as upgrades.
- The Bow fires rather slow-moving, flat energy projectiles that - like the sword - will cut through basically anything on contact as if it were thin air. Its Upgrades make the actual projectile wider, to the point where they start to resemble Razor Wind. Its ammunition is completely reliant on your remaining energy.
- The Hammer has a longer reach than the sword, requires less precise aim to use, and completely bypasses the Sword's block, but cannot parry any attacks. Its upgrades enhance its size, eventually to gargantuan proportions, allowing it to effectively clear crowds with wild swinging.
- The laser Spear rewards skill and precision over everything: it bypasses a sword's defense, but it cannot parry attacks. Also, thanks to the voxel-based damage system, it is much harder to land a lethal blow with it by attacking wildly, and it is nearly impossible for a spear to control a crowd. However, the same damage system makes it possible for a well-controlled spear thrust to strike between armor plates and land a deadly blow instantaneously. It's upgrades include an unbreakable shield that can deflect arrows and hammer strikes, but only from one side.
- We Come in Peace — Shoot to Kill: The robots accept a human diplomat onto their ship for negotiations shortly after they arrive over Earth. They proceed to force him into the arena and kill him on live broadcast, during which Analysis Bot casually quips about doing the same to every other human in existence. War ensues.
- Wham Line: After the human successfully disables the robots' harvesting directive.Emperor: Annihilate them from orbit.
- Wolfpack Boss: The Command Bots attack the player all at once
.
Tropes in the Hyperdome
- Absurdly Cool City: For how bleak the situation on Severan is, the city of a colony that the Bots have enstablished on the planet looks absolutely breathtaking when looking out from the Loading Room.
- Absurdly Sharp Blade: More of a subverted case this time around depending on what difficulty settings you have. On classic settings, the weapons of the Hyperdome, be it swords, axes, or scythes, behave exactly how they are in the Danger Zone.
After much fan outcry however, you now have the option for the blades to not cut through as easily, at least not when you're not actively swinging them. - And I Must Scream: According to FLAMEWAR, being in an holding tower/isolation tower will have the Captain's voice in your head to drive you crazy, while you can do nothing about it as his puppet.
- Armor Is Useless: Ziggzagged this time around. MX2's Armor Fist envelops the user with a full-body forcefield. Just like the first game however, the forcefield can only take one hit before disintegrating (though the Turbofist can be upgraded to have ways to retaliate once the forcefield breaks), and if an enemy is using it, it is very easy to hack away twice and finish the job thanks to VR controls.
- Artificial Stupidity:
- Make no mistake when the other Looprunners are implied to be fellow human competitors; They're still AI opponents at the end of the day and behave just as stupidly as the simple-natured Defendroids. Sometimes, they'll screw up the jump when coming down from their barges during a Looprunner duel in Crashloop, falling into lava and giving you a free win. It's later revealed in Phantoma's "question" to Numastar that the Looprunners, including Blink, are in fact never humans to begin with; Only Bots with special bodies and faint memories from actual humans to develop a personality.
- The Zombie Bots spawned from the Necromancy Fist more often than not run straight into an enemy's kill zone just to try and pick up a weapon. Granted, the Turbofist's short cooldown emphasizes their disposable nature.
- Attack Reflector: The forcefield protecting the commentators carried over to their appearance in the Skyscrapper. Analysis Bot, who despises Blink, will gladly rub it in your face that you can't kill them if you try to shoot at him and Commentatron.Analysis-Bot: There is a reason you do not see our parts in the Skyscrapper.
- Awesome, but Impractical: As shown in a work-in-progress TikTok, the Scythe had a menacing appearance to warrant a double-bladed version (
since it sounded cool at the time), much like how MX2's Dual Blade is just two Short Swords welded together. In practice, the Double-Bladed Scythe proved to be very unwieldly to the point where the devs considered removing it, but was ultimately left in at the request of the fans following the Hyperdome's development. It's no wonder that Phantoma now has a regular Scythe for her main weapon instead of the double-bladed version. - Berserk Button: Trying to touch any of the Looprunners (much less punch them) in the Loading Room will earn you a fist to the face.
- Big Bad: The final boss is the Captain, the human ruler of Severan that has gone mad with power after being untouchable in combat for 438,742 Crashloop runs.
- Big Damn Heroes: Blink has the chance to team up with their fellow Looprunners for them to drop into the Hyperdome as backup against the Captain.
- Boring, but Practical: The starter Short Sword is very effective for what it is. It's a one-handed weapon, meaning it's easy to handle and light enough that you don't need to swing very hard to reach its full potential, even with cutting resistance involved. And because it's a one-handed weapon, you can dual wield Short Swords to practically be unstoppable.
There's a reason why so many players don't want to branch out to the other weapons offered in the game and stick with the Short Sword the entire way through. - Bragging Rights Reward: If you manage to survive 100 floors in the Skyscrapper, you get... a single Samurai Bot Mk 1 wielding a Swordfish that you can loot from. Funnily enough, you face a "Swordfish club" right after on floor 101 that's filled with enemies that are also armed with Swordfishes, so it already loses its unique value there. It's also the only other weapon aside from the Halberd that can be destroyed, and was originally meant to be a scrapped weapon altogether due to its main function (allowing wielders to swim faster in scrapped water levels) not having any uses. It was seemingly only added in to appease to the fans that were wondering where it went when it was featured in the original announcement anyways, yet didn't appear anywhere up until the Skyscrapper was added.
- But Thou Must!: The stolen Air Fist is disabled once Blink watches Phantoma, Kata, and FLAMEWAR fight the Captain after the Degausser, preventing the player from pushing back FLAMEWAR's fireball breath attack for Blink to be killed in the crossfire.
- Cannon Fodder: Defendroids, Looprunners, and even the Captain alike can't take a lot of punishment without cutting resistance. This weakness applies to Blink as well, however.
- Chekhov's Gun: As part of her many projects when she was an engineer, Phantoma created a cloning chamber for "reasons" (
best not to think about what those reasons might be). Combined with receiver chips implanted to the minds of willing Looprunners, Phantoma uses the cloning chamber to summon Looprunners into the Hyperdome to assist Blink in the fight against the Captain, should the player enlist their help. - Crapsack World: As FLAMEWAR would figure out the hard way, Severan is quite the unforgiving planet that they crash landed on. Along with its desolate terrain, things like chassis-breaking windstorms, circuit-melting heat waves, and rust-inducing sulfur dioxide are just a few of the many disasters that await a reckless Bot if they step foot outside of Numastar's generative atmosphere protecting them all. And the Bots can't do anything about it until someone sees their Crashloop broadcasts as a cry for help. (which isn't many)
- Damage Over Time: Aside from the few weapons that can have the same fire properties from the Danger Zone like the Dagger, Katana, and Halberd, fire returns in an explosive new way with FLAMEWAR, being entirely based around attacks that burn over time. Should you be hit with her fireballs however, the blast itself might kill you right then and there before the burning starts taking effect.
- Death Is Not Permanent: Even more so here than in the Danger Zone. If you lose all of your lives to be eliminated in Crashloop, you simply respawn back in the Loading Room to recuperate. It's only when the Captain decides to delete someone that they're Killed Off for Real, as was the case for RootKris and countless other Looprunners before the current eight in the game.
- Fire-Breathing Weapon: FLAMEWAR's Flame Fist, an unapologetic micro flamethrower.
- Foregone Victory: The Degausser is the tutorial stage, granting you infinite Clones against the Dummy Bots and Combat Master 9000, with the latter even having lines encouraging you to try again whenever you die. Its Unlosable status
makes one wonder just how badly did Scream-O and the 826 Sparks before Blink have performed for them to be unworthy of being Looprunners and be put down for good. - Hard Mode Perks: Dobule coins are offered on doors labeled "extra hard", which are filled with Defendroids of the Mk 2 and 3 variety.
- Ludicrous Gibs: On top of having the same damage system as the Danger Zone, a pile of a Defendroid's remains will fall right before you enter the Skyscrapper, warning you of the journey ahead.
- Mercy Mode: If you die twice during "Panic Mode" after all of the Looprunners are unlocked, You'll be given the option to team up with the Looprunners you've befriended and go against the Captain together in the Hyperdome, rather than having to face him alone.
- Parrying Bullets: Even more so here, with all weapons now having the ability to block Arrows, with the ability no longer limited to just Swords.
- Personal Hate Before Common Goals: The Looprunners all tried to kill the Captain while he was initiating Blink in the Degausser. However, their own feuds resulted in them fighting each other instead, allowing the Captain to get away scot-free and remain in power. A proper team up can happen if Blink befriends everyone and loses two runs during Panic Mode, where they'll go along with FLAMEWAR's pleas to properly try again and Phantoma's plan of putting receiver chips in their heads so that Blink can summon their clones into Hyperdome one at a time and help the teleporter defeat the Captain.
- Ret-Gone: Sabotage and Wormware were mentioned characters that are presumably Looprunners of the past, with Analysis Bot mentioning how Sabotage was close to killing the Captain when Blink was in the Degausser while Knightmode detests MX2 for being worse than Wormware. As their names have since been changed to being lowercase in the subtitles, it is likely that Sabotage and Wormware were meant to just be normal words that were capitalized by mistake.
- This Is Gonna Suck: Two instances come from the Captain, the first time is when all of the Looprunners are unlocked for him to reopen the Hyperdome and when you actually face him in the Hyperdome for the first time.The Captain (after everyone's unlocked): This is your Captain speaking. I command Numastar. I demand your attention. I know you Looprunners are eager to try and defeat me to become captain and punish your enemies. So, I've reopened my Hyperdome! Test your metal against ME in my arena of devastation. As further punishment for the rogues' rebellion, I'm making my Crashloop deadlier than ever. There will be tougher runs, more brutal battles, and an annihilation gauntlet to endure before entering my arena. If you survive all that, then you will be worthy of getting slaughtered by my legion of clones! Looprunners, you are now entering... PANIC MODE! End transmission!!The Captain (upon Blink entering the Hyperdome): You finally made it to my Hyperdome. What a momentous occasion for you, Blink! Your first in a series of painful losses to me. Let the suffering begin!
- Victor Gains Loser's Powers: Looprunners can use the Turbofists of other Looprunners that they've defeated during a run in Crashloop.
- Video Game Flamethrowers Suck: ZigZagged once again with the Flame Fist. Just like with Flame Breath from the Danger Zone, the range is just far enough that enemies will still be rather close to you when you torch them. Focusing all of your fire on one enemy ensures their death, but the fire has a short duration and a long cooldown to compensate.
