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* TrappedInAnotherWorld: Aurorais transported to Lemuria after her untimely illness and death.

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* TrappedInAnotherWorld: Aurorais Aurora is transported to Lemuria after her untimely illness and death.
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Added example(s): Trapped In Another World

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* TrappedInAnotherWorld: Aurorais transported to Lemuria after her untimely illness and death.
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* VillainousPrincess: [[spoiler:Queen Umbra's two daughters, who double as her CoDragons.]]
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[Platform/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3'', Patrick Plourde. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscent of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, Platform/XBox360, Platform/XBoxOne, Platform/WiiU, [[Platform/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, Platform/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3'', Patrick Plourde. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscent of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3'', Patrick Plourde. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscent of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, Platform/PlayStation3, Platform/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3'', Patrick Plourde. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscent of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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* MotionParallax: The TwoAndAHalfD Ubiart Framework game engine builds the levels out of hundreds of 2D planes arranged in a 3D space. This makes complex parallaxes possible.
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** Igniculus is described as a firefly by several characters, including himself, but looks more like a ball of light than an insect. [[spoiler:It is revealed in a late-game sidequest that he isn't a firefly at all, but rather a summoned [[ElementalEmbodiment elemental]]]].
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: If you're a Capilli or a female human in Lemuria, you're most certainly going to be barefoot even if you are royalty.
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* LightDarknessJuxtaposition: The conflict between light and darkness is a theme throughout the game, where the Aurora is a light-using young heroine opposing the forces of Umbra, Queen of the Night, who has stolen the sun, moon, and stars. Oh, and LightIsGood and DarkIsEvil.

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* LightDarknessJuxtaposition: The conflict between light and darkness is a theme throughout the game, where the Aurora is a light-using young heroine opposing the forces of Umbra, Queen of the Night, who has stolen the sun, moon, and stars. Oh, and LightIsGood and DarkIsEvil.
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** GenreSavvy players who know their {{Fairy Tale}}s well will probably be suspicious of [[spoiler:Norah]] from the start, but the game itself includes a few warning signs that [[spoiler:she is not nearly as nice as she initially appears to be]]. Analyzing some of [[spoiler:Norah's]] dialogue will reveal [[spoiler:a distant haughtiness peeking through the cracks in her façade, including a dismissal of Lemuria as unsuited for [[RoyalBrat royalty]] like Aurora and herself. Almost every "nice" thing she says to the rest of the party is either a StealthInsult, or slightly condescending aristocratically. Her [[FantasticRacism disgust at Robert and the other Bolmus Populi]] is in stark contrast with the rest of the party's accepting attitudes, even going so far as to once threaten to ''kill'' Robert if he comes anywhere near her]], which is a ''very'' good sign that something is wrong.

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** Since the game is a FairyTale, GenreSavvy players who know their {{Fairy Tale}}s well will probably be suspicious of [[spoiler:Norah]] from the start, start; but the game itself includes a few warning signs that [[spoiler:she is not nearly as nice as she initially appears to be]]. Analyzing some of [[spoiler:Norah's]] [[spoiler:Norah]]'s dialogue will reveal [[spoiler:a distant haughtiness peeking through the cracks in her façade, including a dismissal of Lemuria as unsuited for [[RoyalBrat royalty]] like Aurora and herself. Almost every "nice" thing she says to the rest of the party is either a StealthInsult, or slightly condescending aristocratically. Her [[FantasticRacism disgust at Robert and the other Bolmus Populi]] is in stark contrast with the rest of the party's accepting attitudes, even going so far as to once threaten to ''kill'' Robert if he comes anywhere near her]], which is a ''very'' good sign that something is wrong.
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* ColorCodedSpeech: Characters' name tags and dialogue are color-coded. For example, Aurora's is red, Igniculus' is blue, and the Lady of the Forest's is light brown. Incidentally, Aurora has red hair, Igniculus is blue, and the Lady of the Forest wears a light brown hooded coat. [[spoiler:That Norah's name tag and dialogue is black gives a hint to [[WhiteHairBlackHeart her true personality]].]]

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* ColorCodedSpeech: Characters' name tags and dialogue are color-coded. For example, Aurora's is red, Igniculus' is blue, and the Lady of the Forest's is light brown. Incidentally, Aurora has red hair, Igniculus is blue, and the Lady of the Forest wears a light brown hooded coat. [[spoiler:That Norah's name tag and dialogue is are black gives a hint to [[WhiteHairBlackHeart her true personality]].]]
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* ColorCodedForYourConvenience: Characters' name tags and dialogue are color-coded. For example, Aurora's is red, Igniculus' is blue, and the Lady of the Forest's is light brown. Incidentally, Aurora has red hair, Igniculus is blue, and the Lady of the Forest wears a light brown hooded coat. [[spoiler:That Norah's name tag and dialogue is black gives a hint to [[WhiteHairBlackHeart her true personality]].]]

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* ColorCodedForYourConvenience: ColorCodedSpeech: Characters' name tags and dialogue are color-coded. For example, Aurora's is red, Igniculus' is blue, and the Lady of the Forest's is light brown. Incidentally, Aurora has red hair, Igniculus is blue, and the Lady of the Forest wears a light brown hooded coat. [[spoiler:That Norah's name tag and dialogue is black gives a hint to [[WhiteHairBlackHeart her true personality]].]]
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* ColorCodedForYourConvenience: Characters' name tags and dialogue are color-coded. For example, Aurora's is red, Igniculus' is blue, and the Lady of the Forest's is light brown. Incidentally, Aurora has red hair, Igniculus is blue, and the Lady of the Forest wears a light brown hooded coat. [[spoiler:That Norah's name tag and dialogue is black gives a hint to [[WhiteHairBlackHeart her true personality]].]]
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* RedEyesTakeWarning: [[spoiler:Norah]]'s [[EyeColorChange eyes change color]] from brown to a dull red after [[spoiler:she tricks Aurora into entering the tampered MagicMirror to the Forgotten Tower and reveals her true, evil nature to her]].
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* {{Atlantis}}: Played with. As the opening quote implies, the game takes place in Lemuria, while it's suffering a greatly destructive threat, but [[spoiler:the game ends with Lemuria's rebuild under Aurora's reign]]. Also, unlike the mythical Atlantis, [[spoiler:it's Aurora's Austrian kingdom the one lost in a flood, while she took all the survivors into Lemuria]].

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* {{Atlantis}}: Played with. As the opening quote implies, the game takes place in Lemuria, while it's suffering a greatly destructive threat, but [[spoiler:the game ends with Lemuria's rebuild under Aurora's reign]]. Also, unlike the mythical Atlantis, [[spoiler:it's Aurora's Austrian kingdom that is the one lost in a flood, while she took all the survivors into Lemuria]].

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* BalefulPolymorph: Finn's dwarven friends were all turned into crows.


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* ForcedTransformation: Finn's dwarven friends were all turned into crows.
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* KidHero: As the title suggests, the protagonist of this story is a child.
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* FairyTale

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* FairyTaleFairyTale: The game is presented as one, and its story takes heavy inspiration from classic fairy tales.
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* TheSociopath: Nox is heavily implied to be one, though [[AmbiguousDisorder she's never explicitly referred to as such]].

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* TheSociopath: Nox is heavily implied to be one, though [[AmbiguousDisorder she's never explicitly referred to as such]].one.
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* TemporaryOnlineContent: At release, players had the ability to send Occuli to their UPlay friends. After Ubisoft shut the servers for this down, the achievement/trophy for doing so became unobtainable.

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* TemporaryOnlineContent: At release, players had the ability to send Occuli to their UPlay [=UPlay=] friends. After Ubisoft shut the servers for this down, the achievement/trophy for doing so became unobtainable.
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* WarriorPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen Umbra's daughters may count as well.

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* WarriorPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen [[spoiler:Queen Umbra's daughters daughters]] may count as well.
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Direct link.


* NewGamePlus: As usual, it lets you carry over your levels, skills and Oculi, but it also vastly increases the strength of all enemies, making the ones in the first area just as strong as the ones right at the end of the final area in the first playthrough: this is mostly a good thing, since the amount of EXP you get from killing them increases just as much, allowing you to reach high enough level to max out everyone's {{Skill Tree}}s.

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* NewGamePlus: As usual, it lets you carry over your levels, skills and Oculi, but it also vastly increases the strength of all enemies, making the ones in the first area just as strong as the ones right at the end of the final area in the first playthrough: this is mostly a good thing, since the amount of EXP you get from killing them increases just as much, allowing you to reach high enough level to max out everyone's {{Skill Tree}}s.[[SkillScoresAndPerks Skill Trees]].

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