Chameleon is a 2005 Stealth Game by Silverwish Games.
It was published by Take-Two Interactive and Cenga Czech.
The game is a stealth Title following a former unnamed CIA agent, who is on a personal mission to find the killer of his parents when he was a child.
While Dubbed in English with English voice actors, the game never officially received an English release, however an english fan-translation of the text has been made, however the game (with the exception of a rare Czech Re-release) came with Starforce DRM.
This game provides examples of:
- Action-Based Mission: The Airplane and Train levels are straight-up shootouts with no way to use stealth while the final Afghanistan mission also features a good amount of forced combat.
- Elite Mook: Sounding the alarm will result in more heavily armored/well-armed elite enemies to spawn in, they also don't vanish after the alert is over, instead standing still.
- Do Not Run with a Gun: Firing a gun requires pressing the mouse once first to enter a "Firing Stance" where you're only able to walk, you can run when reloading but that's it.
- Gameplay and Story Integration: Playing on Hard difficulty adds no-kill rules and game-over if caught conditions to missions where it makes sense story-wise for either of these rules to be applied, while Normal is more lenient.
- Guns Do Not Work That Way: There's a Scoped Galil that somehow holds only 1 shot and is treated like a bolt action, even weirder is that some Scoped Galil in certain levels actually hold 2 shots at once. (so more than a 1-shot bolt-action yet still far less than actually in a magazine.)
- No Name Given: The Main character is never actually named.
- Obvious Beta: While still an enjoyable game, the rather hap-hazard balancing of items found in levels (Some levels give way more ammo than the player needs while many of the stealth levels are completely barren and you only get what you bring in despite obvious ammo storage areas existing in the map.), weapon descriptions listing no longer available attachments, occasionally awkward level design/story, janky AI (Elite Enemies who spawn in after an Alarm just standing still in whatever awkward spot they end up in after the alarm is over instead of de-spawning.), repeating character models and generally not-quite polished feel betray the fact the game was released after the dev studio shut down.
- Static Stun Gun: One is available in almost every mission of the game, it's the player's only means of melee attack against alerted enemies, however it only knocks enemies out and they can be woken up by allies,(While the choke takes them out for good.)in addition, you have to stand still while it shocks the enemy unconscious, giving nearby enemies the chance to fire on you.
- Unexpected Gameplay Change: Sections of the Afghanistan mission turn into a rail shooter, you also get to briefly drive a jeep during it. (There's no driving or turrets at all in the rest of the game.)
- Unusable Enemy Equipment: You can't pick up enemy weapons.