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Video Game / Braveland

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Braveland is a trilogy of Turn-Based Strategy games with medieval fantasy settings for IOS and PC, created by the Russian developer Tortuga Team. It is generally thought of as a bite-sized equivalent to Heroes of Might and Magic III or King's Bounty.

The original game was released on March 17, 2014, with a main protagonist out to avenge his village after it had been raided. Braveland Wizard followed on December 14, 2014, and focuses on the adventures of Diana, a graduate of the Academy of Magic. Finally, Braveland Pirate was released on September 15, 2015, and tells the tale of Captain Jim and his crew's search for the Eternal Treasure.

In 2019, the games were also released on Nintendo Switch as Braveland Trilogy.

Later in Setember 2019, a new Free-To-Play game called Braveland Heroes.

Tropes present in these games:

  • Actually Four Mooks: Much like in HOMM, this trope is omnipresent on both the strategic level (a single ruffian standing in a choke point actually represents a group that also includes archers and peasants), and the tactical one, where dozens of soldiers of the same type are represented by a single sprite on the map, and you only know how many there are by looking at the number beneath it.
  • After-Combat Recovery: All your warriors who fell during the battle will be automatically healed afterwards, for a fraction of your post-battle earnings.
  • Anti-Grinding: The original game had a set number of enemy encounters on the map, which will never respawn. The shops do not restock either.
    • Wizard added optional dungeons where the enemies would respawn, though that would only happen a set number of times.
  • Authority Equals Asskicking: Downplayed in the first two games, where the protagonists stayed off the frontline just like the commanders of HOMM 3, and only gave orders and provided support through spellcasting. In Pirate, however, Jim always fights on the frontline, although it'll still take significant level growth for him to actually match a good stack of troops in power.
  • Black Bead Eyes: All of the human characters have their eyes drawn in this manner.
  • Bloodless Carnage: The bodies of the fallen enemies will not bleed, and will instead appear somewhat faded on the tile, to signify they are no longer a threat.
  • Competitive Multiplayer: Braveland Trilogy includes an option for "duel" battles between two players, where they pick a hero they like (with the choice consisting of both the series' protagonists and the leaders of antagonist factions) and do battle with their preset armies.
  • Critical Hit: Present. Wizard introduced some skills for its protagonist that raised critical hit chance for all troops under her command.
  • Dem Bones: Skeleton enemies first appear in Pirate. They are resistant to ranged attacks, but are still level 1 enemies otherwise.
  • Doomed Hometown: The inciting incident of the original game is the raid on protagonist's village.
  • Dual Wielding: Rogue-type fighters attack with twin daggers.
  • Fantasy Gun Control: Played straight in the first two games, but averted in Pirate, which adds blackpowder rifle troops to go alongside its theme.
  • Golem: Stone golems are one of the tougher enemy types. Fire Golems, who are made out of partially melted lava-like rock, are even tougher, especially as they can be reborn after death.
  • Guns Akimbo: In the third game, female pirate units attack with two pistols.
  • An Ice Person: Diana, the protagonist of Wizard, specializes in ice spells. All games also feature Northern Guards as elite enemies with ice-enchanted two-handed swords.
  • Level-Locked Loot: Pirate gave a minimum level requirement to all of the items its commander, Jim, can wear.
  • Lighter and Softer: The series both has a much more cartoony art style than Heroes of Might and Magic, and is less serious in its story-telling as well.
  • Mission-Pack Sequel: Wizard and Pirate are essentially this next to Braveland, as represented by.
  • Money Spider: Averted. Bandits are the only enemies that drop coins, to represent their life of plunder.
  • Palette Swap: There are several types of units that are largely identical for both the player and the enemy, and. Sometimes, it's really overt, like a normal black wolf only differing in color to Snow Wolf (and the two are present together in some encounters as well). Human archers or peasants may wear different clothing and have different facial features, but they'll hold their weapons in the same way and have exact same animations.
  • Pirate Girl: The third game has female pirates who fight with two pistols as one of the available troop types.
  • Plant Person: Ents make their first appearance in Wizard. They can be recruited into Diana's army, but are often found as part of enemies' hosts as well.
  • Playing with Fire: Pyromancer mages are frequent latter-game enemies in the original game. In Wizard, they are Diana's mid-rank ranged troops.
  • RPG Elements: The commander gains levels and can invest in one of two upgrades offered at every level-up. He can also be outfitted with unique melee weapons, helmets, body armors and belts.
  • Red Eyes, Take Warning: Black wolves have solid red eyes (Snow Wolves have solid blue ones instead). Fire Golems and Wizard Ghosts also have red eyes.
  • Savage Wolves: Wolves are a recurring enemy type. Young Wolves are pale-grey and weak enough to get a derisive description "Can handle a sheep, but a bull is already out of reach." Black Wolves are tougher, and Snow Wolves are encountered much later on and even possess Magic Bite.
  • Weapons of Their Trade: Smith enemies fight with their hammers. The description states that these hammers are "magic", but they do not actually have any special abilities.
  • You No Take Candle: Ents in Wizard speak in this manner.