All offensive abilities need to be aimed at their targets. Even most of the defensive abilities require targeting in that manner. There is no Mana Meter, only cooldowns to abilities. Successfully using abilities increase your energy meter, allowing you to cast more powerful or different "EX" versions of two of your abilities for 40% of the bar each, or your ultimate ability for 100% energy. There are no levels within matches (though there is such a mechanic for accounts), no one else to kill in the game and no base to destroy in the Arena game mode, the only one that is scored within ladders.
The game modes include arena (no-respawns, kill the other team), conquest (capture the points on the map to stop the enemy team from respawning and kill them all. Respawn times increase as the game goes on) and capture the artifact (Essentially Capture the Flag with respawning, and respawn times increasing as the game goes on.). The ladder games are only arena.
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A spiritual sequel, Battlerite, now exists. It was developed and published by the original developers Stunlock Studios and co-invested by Coffee Stain Studios, the developers of Sanctum and Goat Simulator. It's set to release on November 8 2017.
Character page is here, holding the classes or "bloodlines" of the game, and has most of the tropes considering the importance of them to the game.
This game contains examples of:
- An Adventurer Is You: The Bloodlines are divided into Tank, Melee Damage, Ranged Damage, and Healer categories.
- Anti-Rage Quitting: Not actually in the game, but frequently imposed by its own players - in the event of a player disconnecting, the remaining players are liable to agree to continue playing "fairly" by having a player on the larger team sit out of the match for some time (this part tends to vary - the player who sat out may then jump in after one of their allies die, only do so after the remaining player(s) fully heal themselves with their Bloodline Medallion, or even refuse to contribute at all and just let themselves be killed after their participating allies are all killed) to discourage further quitting from the smaller team.
- Allegedly Free Game: More or less an Averted Trope - real money will allow you to get Bloodlines, traits and medallions faster, but provide no other advantage. You can get them all still with spending time playing the game.
- Anachronism Stew: The Engineer and Gunner bloodlines fire more modern-esque weapons with the Engineer even firing an EMP pulse in a game where there appears to be no electronics what so ever.
- Authority Equals Asskicking: Some of the officer outfits for the bloodline imply this with a few traits associated with badasses, like Perma-Stubble.
- Blood Knight: Everyone's willingness to laugh at their enemy's recent demise gives you this impression of them...
- Bond One-Liner: Well, sort of - a killing blow will have the killer making anything from a small giggle to a larger laugh in triumph (even if they themselves are dead at the time).
- Bottomless Magazines: Cooldowns and energy (which is gained from hitting with abilities) restrict character abilities. Nothing else.
- Bribing Your Way to Victory: Everything but tournament rewards may be purchased with real money. However, the only things that must be purchased with real money are cosmetic. Bloodlines, medallions, and gems can be purchased after a bit of grinding, and four bloodlines are free-to-play every week in multiplayer (as well as being unrestricted playing against bots), giving you time to try them out to figure out which ones you'd prefer to play.
- Cap: Healing can only restore a certain amount of health depending on who's being healed (roughly 40% on average, generally higher in favour of tank bloodlines). To go past that if your health has gone lower than how much can be healed, you have to use your Bloodline Medallion.
- Color-Coded for Your Convenience: Players get assigned to either the "Cool" (blue) team or the "Warm" (orange) team. The colors affect character costumes and spell effects. The latter is essential for knowing which skills need to be dodged and which are harmless.
- Critical Existence Failure
- Critical Hit: Averted Trope - abilities always do the same thing if the same situation was replicated.
- Excuse Plot: There's a background, but it's hardly clear what the game actually consists of aside from some references to "The Ancients".
- Friendly Fireproof: Everyone is, totally. The closest thing to an exception is the Blood Priest damaging themselves to cast their healing ability unless they keep stacks from their main attack ability maintained.
- Limit Break: EX abilities cost 40% energy, and ultimates cost 100% energy.
- Heal Thyself: The Bloodline Medallion can be used by all Bloodlines to heal themselves. However, it takes a long time and is interrupted by enemy contact.
- Homing Boulders: Nope, you have to aim your abilities and predict that the enemy will end up getting hit by it.
- In this game, you have to let a taunt travel and hit a target.
- Hyperspace Arsenal: Who knows where the Vanguard's throwing axe comes from, or the ammo for the Gunner (though all the weapons they use are shown on their character), the Engineer's munitions (again, their weapon is shown on them - the large gadget they hold in their hands appears to do most of their abilities) or the Seeker's arrows...
- In the Back: Attacks striking players in their back half do extra damage. Avoid it for yourself, and take advantage of it against your opponents.
- Ninja Pirate Zombie Robot: The trope is referenced with there being a diamond title called Undead Ninja Pirate.
- No "Arc" in "Archery": Averted with the Seeker... because the arrows don't go far enough to for it losing momentum to be realistically noticed.
- Rule 63: Done by the developers themselves! All the Bloodlines have an alternate outfit which is them of the other gender. Sadly, they have the same clearly-other gender sounds...
- Short-Range Long-Range Weapon: All projectiles can't go all that far before suddenly disappearing, from an axe thrown, an arrow fired, or a fireball flung.
- Shout-Out: Some ability names. Seeker's old ultimate Triforce Arrow, and Engineer's Boomstick for instance.
- Silliness Switch: The Master Chef Glutton outfit, Imposter Ranid Assasin outfit and chibi bloodline avatars are silly examples in a game that otherwise has a setting that seems to take itself seriously. Some of the titles might do this as well.
- There Is No Kill Like Overkill: A player dying with enough excessive damage damage from a hit will have a huge spray of blood come out of their corpse with the game's logo appearing around them on the ground in the same colour.
- There is a Troll Medallion which will change the logo from overkills into a trollface.
- Visual Pun: The icon to mouse over and see the Cap for blood coins earned per week is... a blood coin wearing a blue and white baseball-cap.