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Video Game / Battle Isle

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Battle Isle is a series of Turn-Based Strategy games made by Blue Byte Software. The first instalment, called Battle Isle: The Moon of Chromos, was released in 1991. It was then followed by Battle Isle 2 (or Battle Isle 2200) in 1994, Battle Isle 2220 - Shadow of the Emperor in 1995 and finally with Battle Isle: The Andosia War in 2000.
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All the games, bar the last instalment, played on a hex grid, while the first game had the players' turns alternate between moving and attacking. In The Andosia War, each turn was at a 10-minute timer, both player and enemy, often forcing the player to wait in real-time for a while before the computer finishes their move.

The series also spawned a spin-off called Incubation. It was also a turn based strategy, and its characters eventually featured in The Andosia War. However, it was still quite different in tone and gameplay, focused on commanding a squad of soldiers against colonists mutated into monsters.

An updated version of the first instalment's engine was used in the game The Great War.


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This series provides examples of:

  • Broken Ace: Rachel, who is renowned as a war hero at the end of Incubation, has spiralled into drug abuse by the time The Andosia War comes around.
  • Color-Coded Armies: All the units of the armies had a single color.
  • Easy Logistics: Played straight in the first instalment, averted in the sequels, where you had to connect buildings up to the electricity grid from the main base, and send resources between buildings via pipes. Your own units would eventually run out of power from using their energy weapons, necessitating repair units to come over and recharge them.
  • Face–Heel Turn: General Brett, who was on the side of Rachel in Incubation, becomes her nemesis by the time of The Andosia War.
  • Instant-Win Condition: Capturing the enemy HQ will make you win the map instantly, regardless of any other conditions.
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  • In-Universe Game Clock: Governs the Weather of War below, as well as simply decreasing units' accuracy at night-time, unless they had upgrades to guard against it.
  • Spin-Off: Incubation, while a Turn-Based Strategy is only loosely connected to the main game series in both storyline and game-play.
  • Weather of War: Battle Isle 2200 made weather effects part of the gameplay, which was carried over to next games.
  • Worker Unit: The SC-P Merlin Pioneer unit in the first instalment. The sequels had more.


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