Axis & Allies is a 2004 video game published by Atari, based on the board game of the same name.
The game consists of two game modes. The first is similar to the board game, featuring a turn-based campaign. When invading a territory, the game can then switch to an RTS mode in which the player fights with infantry, half-tracks, and tanks to defeat the enemy.
The second mode is a campaign, one for the Allies and one for the Axis. As the Allies, the campaign follows the historical course of the war, alternating between the British, the Americans, and the Soviets during a number of crucial battles from El Alamein to Okinawa. The Axis campaign is an alternate history that can end in Germany and Japan winning the war.
The game contains examples of:
- Adapted Out: Naval combat is removed from the game. Battleships and carriers are relegated to supporting amphibious landings.
- Alternate History Nazi Victory: The Axis campaign ends with the Nazis conquering Britain and Russia. At the same time, the Japanese seize Australia, India, and Hawaii. This leaves the United States as the only country left to oppose the Axis.
- Anachronism Stew: Like the board game, WW2 mode begins in December 1941. However, many of the regiments are equipped with weapons and vehicles that wouldn't be available until later in the war.
- Bilingual Bonus: When selected, all units will say something like "Ready for orders!" or "Forward march!" Russian, German, and Japanese units speak in their native languages.
- Color-Coded for Your Convenience: Brown for the Soviets, red for the Germans, blue for the British, yellow for the Japanese, and green for the Americans.
- Curb-Stomp Battle: Averted in RTS mode, as the player and AI are both limited to 20 units. In WW2 mode, you can build as many units as you want and then auto-resolve a battle with a 100% success probability.
- Curb Stomp Cushion: In WW2 mode, the enemy can attack a territory with overwhelming numbers, but the player can then choose to fight an RTS battle where they might have a better chance at winning.
- Due to the Dead: "Taps" is played when a regiment is wiped out.
- Easy Logistics: Averted. In RTS mode, the player has to extend their supply area as they push deeper into enemy territory. When in a supply area, damaged regiments will regain health and morale in addition to replacements. It is also important to keep ammunition and oil depots well-stocked, otherwise it cuts into the player's monetary income. In WW2 mode, if an army is defeated and has nowhere to retreat to, it will be completely destroyed.
- Four-Star Badass: Each country has four historical generals who come with a number of special abilities, including resource bonuses, decoys, and devastating weapons. The generals are:
- Russia: Vasily Chuikov, Ivan Konev, Konstantin Rokossovsky, Georgy Zhukov
- Germany: Albert Kesselring, Erich von Manstein, Erwin Rommel, Gerd von Rundstedt
- Britain: Bernard Montgomery, Louis Mountbatten, Archibald Wavell, Orde Wingate
- Japan: Tadamichi Kuribayashi, Gunichi Mikawa, Chuichi Nagumo, Isoroku Yamamoto
- United States: Henry Arnold, Dwight Eisenhower, Chester Nimitz, George Patton
- It's Raining Men: Airborne infantry is one of the units. They can either be deployed at the headquarters, or, for twice the price, dropped anywhere on the map.
- Nuke 'em: One of Admiral Nimitz's special abilities is the atomic bomb.
- Storming the Beaches: Moving armies across bodies of water prompt this, with battleships providing landing forces and Corps HQs and carriers providing air support and paratroopers.
- Tactical Withdrawal: In WW2 mode, if an army is defeated, the weakest unit is destroyed and the surviving troops will retreat. If they're surrounded and there's nowhere to escape to, the army is completely destroyed.