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Video Game / Avarice

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Avarice is a non-linear action RPG made in RPG Maker VX by Anaryu, Solitayre, and Krisanna. The game was based on the idea of "opposite forces", in this case, magic and technology. It is rather short, (only three dungeons) but the gameplay and storyline are both polished and engaging.

The plot centers around Lexi, a tech-savvy Action Girl, and Vandeli, an arrogant mage with loose morals. The duo goes through three different dungeons to deal with mages (that were previously Vandeli's allies) that have been causing trouble.


{Not to be confused with the Deadly Sin, which is under Greed.}

Tropes used in Avarice:

  • Action Girl: Lexi.
  • Action Prologue
  • Arson, Murder, and Jaywalking: Played for Drama in a rather disturbing manner after Vandeli teleports Elyne to the Nine Circles. His response to Lexi's What the Hell, Hero? is "Look, if it makes you feel any better, she was a very bad person. She robbed, murdered, took candy from babies."
  • Beef Gate
  • Bullet Hell: Bosses will frequently spam you with tons of projectiles. For that matter, with the right weapons, you can unleash bullet hell on other people.
  • Character Level: Averted, although you can still use experience to purchase "talents" which can have similar effects. (Increasing damage of certain weapons, reducing MP cost, etc.)
  • Climax Boss: All of them, though Haldez in particular.
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  • Devil in Plain Sight: Vandeli.
  • Difficulty Levels
  • Difficulty Spike: The final boss battle.
  • Fake Difficulty: The bosses are sometimes a lot harder than they should be because they usually unleash a Bullet Hell, which makes the game lag heavily on most computers. The subpar engine of the RPG Maker VX does not help.
    • Especially jarring with the Final Boss fight. Both of them have one extremely powerful move (the rocket launcher for Lexi and the shotgun iceshards for Vandeli), that also covers a large area and can be hard to avoid. Sometimes it even hits the player without actually connecting (when hitting the pillar in the middle), often resulting in a frustrating death.
  • Final Boss: Either Vandeli or Lexi; you get to choose which one you play as before the battle.
  • Flunky Boss: Elyne.
  • Hoist by His Own Petard: Done very cruelly with Elyne, a demon summoner. In order to do so, of course, she needs to make a portal to Hell. After you beat her, Vandeli opens the portal and throws her in while she begs for mercy.
  • Hyperspace Arsenal: While Lexi carry dozens of heavy weapons at a time, and pull them seemingly from nowhere. It's even lampshaded by the gun salesman when you first meet him: "I bet you're carrying at least three concealed weapons right now."
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  • Magic Versus Science: Though they aren't actually diametrically opposed, there is definitely something going on here with Vandeli and Lexi...
  • Mentor: Haldez used to be this to Vandeli.
  • More Dakka: Lexi starts with a one-shot flintlock, and works her way up the rapid-fire ladder to a gatling gun
  • Multiple Endings
  • Redemption Demotion: Turned around from its usual form; whoever you fight against in the final battle becomes much more powerful than when they were a playable character. All of their stats skyrocket and they gain their most powerful skills even if you never found them. (In Vandeli's case, he even gains superpowerful shotgun-like spells that aren't available when he's playable, and in Lexi's case, she never has to reload and has infinite ammo.)
  • Scavenger World / Lost Technology: As stated above, the game's theme is magic and technology. The idea is that the Kydera were once a great civilization, but once they died out, people were left with an abundance of both magic and technology, but an understanding of neither.
  • Smug Snake: Vandeli.
  • You Have Outlived Your Usefulness: Lexi subverts this by showing that she is not so easily disposed of.


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