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Video Game / Atonement RPI

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Atonement RPI was a roleplay intensive MUD that combined the genres of Science Fiction, survival horror, and a post-apocalyptic setting.

Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from cryogenic sleep, these survivors found themselves with no memory of their past lives, why they boarded the ship, where they're from, or even where they're going. Additionally, they soon learned that they're not alone, and the Ship was home to several ugly threats standing in the way of their survival.

In Beta, the theme shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown strove for survival against each other and the ever present "Evil Empire" New Phoenix, which had retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat came with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown warred with each other and discovered long-lost aspects of Utopia, the Terrors presented their own threats...


In Gamma, the overwhelming power of the Terrors forced the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...

The game ran from 2010 to 2012 before being deliberately shutdown by the creator to avoid the game going stale. It's spiritual successor Parallel RPI is still running.


This game provided examples of:

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  • Adam Smith Hates Your Guts: A lot of players couldn't afford and considered the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants were a big threat to everybody in the ship.
  • Anyone Can Die: By code, or by plot which might almost purposefully have ended in your PC's death.
  • Disaster Scavengers: Most items possessed by players were scavenged from somewhere in the ship.
  • Duct Tape for Everything: Many crafts in the game required the use of duct tape. These crafted items ranged from makeshift spears, clubs etc. to helmets, pants and other assorted equipment.
  • Ghost Ship: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, was an example of this.
  • Improvised Weapon: Only a handful of characters possessed actual weapons. Most people used scavenged everyday objects that were transformed into crude weapons.
  • Kleptomaniac Hero: Many of the items that existed in the game were looted from a corpse, stolen, or otherwise scavenged from some place initially.
  • Machete Mayhem: A rare weapon in the MUD.
  • Mission Control: Personnel in the panic room of the S.B.S. Phoenix fed information to others in the ship through the intercom.
  • Player Personality Quiz: During character creation, the MUD would ask you a series of questions involving the personality and traits of your character that would determine his or her starting skills and stats.
  • Power Equals Rarity: Only a handful of characters possessed the real weapons and armour. Most had to make do with makeshift ones, which were considerably weaker.
  • Respawning Enemies: Zombies continue to rise out of corpse piles until the source had been destroyed.
  • Scenery Gorn: Blood everywhere, the ship torn apart, and disturbing messages written in blood and chunks of flesh and/or brain matter.
  • Shout-Out: One of the scavenged items players could find is a copy of an Magazine/Analog magazine. Which in the future had apparently changed formats to include pornography.
  • Sound-Only Death: The MUD gave off random echoes to the players. One of these echoes mentioned a scream of death coming from another deck of the ship.
  • Took a Level in Badass: Player characters started out with low or only decent level skills. If lucky enough to survive, players could, over time (or quickly, if twinking), build these skills up to extremely high levels.

  • After the End: Beta's moon setting was more Post-Apocalyptic than Space Opera, taking place in the ruins of a fallen lunar colony.
  • Bit-Part Bad Guys: Bandits, zombies, and Peter.
  • Black Knight: Jack liked to say that he's a knight, while attacking PCs.
  • Bloodsport: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
  • The Chessmaster: In Alpha it was Betty. In Beta maybe was Sky Gaiman or Angelique.
  • The Computer Is Your Friend: Probably Atlas.
  • Cybernetics Eat Your Soul: Inverted. Cyborgs bore a heavy social stigma, not for the belief that their implants make them less human, but because they were assumed to have done something at least shady — though more likely abominable — to even afford them.
  • Cyborg: One of the playable races living in Grungetown.
  • Everything Trying to Kill You: The lunar ecosystem was incredibly harsh. If it breathes, it probably wanted to eat you, or wait around for something else to kill you and eat what's left.
  • Fantastic Racism: Mutants and cyborgs both labored under severe social stigma for varying reasons.
  • The Teaser: The pre-open timeline RPT for Beta, "How the West Was Won", showed how the water plant around which the game's main settlement, Grungetown, grew was captured by the Wilmingtons.

    Gamma and Part Four 
  • Hive Caste System: Not hyper-organized, but there were definitely different classes.
  • Nuke 'em: Nuked the moon before ditching it. Sort of nuked the motherships, too.