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Just before Atlantis: The Lost Empire came out on theaters, a game for the PlayStation, Gameboy Advance and Gameboy Color based on the film was released. The game details Milo's journey to Atlantis, featuring Milo, Vinny, Audrey, Mole and Kida as playable characters.


This video game provides examples of:

  • Action Girl: Both Kida and Audrey are playable characters here, and on top of having very useful perks — the former being able to repair/pilot complex machines and illuminate dark areas, and the latter having the best jump in the game, as well as being able to walk among Atlantean Guards unnoticed and fight well both close and at a distance with her Atlantean Bolt Staff — are more than capable of holding their own.
  • Adaptation Expansion: The crew's journey to Atlantis is expanded on. In particular, two brief scenes from the travelling montage involving the crew going through lava and snow worlds were extended into full levels.
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  • Adaptational Alternate Ending: Instead of the ending with Milo and Kida as the heirs of Atlantis, players just see them together with the crew.
  • Adaptational Modesty: A male example with Milo in the PS1 level Secret Swim. It takes place at the point in the movie where he and Kida go diving together, but here, he wears his full outfit instead of just his boxers. That said, he can still be seen in said underwear during the pre-rendered cutscenes before and after.
  • Adapted Out: Sweet and Cookie do not appear in the PS1 game at all outside of the movie clip cutscenes, and Packard only appears ("Whaddya need, sport?") as part of the option to save your game.
  • All There in the Manual: Some of the game can be this compared to the original film, given that it has a tendency to skip over several scenes between levels.
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  • Backtracking: This is needed to complete The Cove in the PS1 game. The first time you do the level, you will be unable to complete it normally due to a missing piece for the driller being hidden behind a door, which requires two special gems to open. Said gems can be found in two branching paths that open up a level each; a Fire Gem in the Fire Trial (done by Milo, Vinny and Mole), and an Ice Gem in the Ice Trial (by Milo and Audrey). Once you've got those, you must then return to The Cove, open the door with the gems, and retrieve the part that Audrey needs to get the driller running and complete the level itself.
  • Bag of Sharing: Everyone shares the same Life Meter, amount of lives, and inventory of items.
  • Battle Boomerang: Milo wields an Atlantean Boomerang as his projectile weapon, which Whitmore tasks him with retrieving in his Mansion after he accidentally loses it in his giant fish tank. It's a serviceable mid-range option, and like Kida's Bolt Staff, can be temporarily upgraded with coloured crystals to give it magical properties.
  • Blackout Basement: There are several huge rooms in the PS1 version that are incredibly dark, to the point that most characters will refuse to venture further in as soon as they approach. Only Mole (with his headtorch) or Audrey (with her Flare Gun) can go through them.
  • Blade on a Stick: Kida's Atlantean Bolt Staff, which serves as her primary weapon both up close and at a distance. She can use it to either physically whack enemies in melee range, or channel different kinds of powerful magic through it to attack from further away.
  • Boulder Bludgeon: In contrast to the dedicated weapons that his teammates use, Mole's projectile attack is to simply throw rocks. They're still effective enough against most threats, though.
  • Breaking the Fourth Wall: In the PS1 game, Milo directly talks to the player on the Memory Card options menu:
    Milo: It'd be a shame to lose your progress.
    Milo: Good answer! I can see why you were chosen for this mission.
    Milo: That's a good choice!
  • Bottomless Magazines: With the exception of Milo's Boomerangs and the Atlantean Crystals, no one ever needs to reload or replenish their ammunition when using their projectile attacks.
  • Can't Drop the Hero: Despite there being five playable characters, Milo is the only one who you must play as at some point in every mission; including the vehicle-based ones. He's also the only playable character in general for the Game Boy Advance version, with the other characters only appearing to give you support.
  • Combos: Every playable character has a standard three-hit combo as their melee attack; two punches (or swings from a Bolt Staff, in Kida's case), followed by either an uppercut (Milo), a shockwave-inducing ground punch (Vinny, Mole) or a kick (Audrey, Kida).
  • Concept Art Gallery: In the PS1 version, on top of being able to unlock clips from the movie by finding all the ATLANTIS letters in each level, you can also unlock a Concept Art and 3D Model Gallery by finding all 13 Green Crystals in the levels and beating the game.
  • Convection, Schmonvection: The lava in the Fire Trial is only a problem if you directly touch it. While falling in won't take off a life immediately, it does do significant damage and sends the player to the last checkpoint.
  • Death Is a Slap on the Wrist: Downplayed example. Certain hazards that should be immediately lethal — namely, falling into lava or into bottomless pits — respawn you back a certain distance with some health lost. Besides having all your health depleted, the only dangers that will immediately take off a life are drowning, crashing a vehicle, or running out of fuel in "Truck Escape".
  • Family-Friendly Firearms: Played straight, and then subverted. Audrey uses a Flare Gun as her projectile attack in the PS1 game — although this is justified by her using it for both its intended purpose and as a weapon — but Helga uses an actual handgun that fires bullets in her boss battle. Interestingly, both use the same model.
  • Flashback with the Other Darrin: Clips from the film are re-used in the PS1 version, but are partially re-recorded with the voice doublesnote  from the game.
  • FMV: Clips from the film are used as transitions between levels in the PlayStation version.
  • Flare Gun: Audrey wields one as her projectile weapon. Not only can it blast enemies from a distance — with unlimited ammo, no less — but the shots can also be used to light up very dark areas.
  • Forced Tutorial: The first level, Whitmore Mansion, has Preston Whitmore directly teach Milo the controls.
  • Grenade Spam: Vinny can throw an unlimited amount of bouncy Hand Grenades for his ranged attack.
  • Ground Punch: Vinny and Mole both use two-fisted variations of these to end their three-hit combo attacks, which send out small shockwaves along the ground on impact.
  • Guest-Star Party Member: Kida is playable in the Atlantis levels alongside Milo, Vinny, Audrey and Mole.
  • Hammerspace: When Kida starts climbing or enters water deep enough for her to swim in, her Bolt Staff instantly disappears from her hand. It'll then reappear just as quickly as soon as she finishes doing either.
  • Hyperactive Metabolism: The smallest health-restoring items are tins of unspecified food (the others being small and large Medikits), which instantly take effect upon consumption.
  • Hyperspace Arsenal: Zig-zagged example. While you can carry an unlimited number of colored Atlantean Crystals and never have to worry about ammunition for the most part, you can only hold up to ten of every other item. If you try to pick another one up while already holding that many, your character will acknowledge they can't carry another and leave it where it is.
  • In a Single Bound: In the PS1 and Game Boy Color versions of the game, Kida has the best jumping ability of anyone. She can jump higher than the others in both, and in the latter, can also do a handy Wall Jump.
  • Interface Spoiler: Switching to Kida as Milo at a checkpoint causes her to refer to him affectionately ("Hello, my love!"), which can happen as early as Outer Atlantis. In other words, right when they meet and well before you're supposed to know that they get together at the end.
  • Indy Escape: The last part of the Ice Trial has Milo and Audrey fleeing Crash Bandicoot-style from an enormous Atlantean Mammoth down a narrow, frozen passageway.
  • Kick Chick: Downplayed. Audrey and Kida both use kicks as the endings of their three-hit combo attacks and are the only playable characters who do so.
  • Law of 100: Or fifty, in this case. Getting that amount of White Crystals in a level will give you a 1-Up.
  • Muscles Are Meaningless: Despite his gangly Geek Physique, Milo is one of only two characters (alongside the bigger Vinny) who can push and pull heavy objects in the PS1 game, and is the only one besides Kida who can climb rough walls and overhand swing across gaps.
  • Never Bareheaded: Even more so than in the film itself, Audrey's hat remains magnetically attached to her head even while she's jumping, falling, or swimming underwater.
  • Nuclear Candle: Mole's headtorch, which can illuminate dark areas far more effectively than a tiny bulb should be able to. Not that it's a bad thing, though; it's an easier and generally more reliable option than having to repeatedly fire away at the walls with Audrey's Flare Gun.
  • 1-Up: Extra lives can be obtained by finding Gold Hearts, or by obtaining fifty White Crystals in any level.
  • Oxygen Meter: Naturally for a game (and film) that takes place in an ancient civilisation at the bottom of the ocean, swimming underwater is present in all versions of the game. The meter lasts about 50 seconds in the PS1 version, and can be refilled by surfacing or gulping down bubbles provided by punching giant clams.
  • Oxygenated Underwater Bubbles: When diving in the Atlantis levels, these are provided in the form of giant clamshells that you have to swim up to and punch; opening them for a moment and releasing breathable air, which you can (thankfully) do as many times as you need.
  • Standard Status Effects: Certain enemies have attacks that can poison the player, which turns the red heart on their Life Meter green and slowly saps away their health. The effect goes away on its own after several seconds, or by taking an Antivenin.
  • Spelling Bonus: The levels can have the player collect the Atlantean letters A, T, L, A, N, T, I and S to form "Atlantis". Doing so in the PS1 version unlocks a clip from the movie for the level you did it in.
  • Throw Down the Bomblet: Vinny, naturally. He can throw a seemingly-unlimited number of hand grenades for his projectile attack, and use Detpacks to blow up certain parts of levels and create paths forward.
  • Tunnel King: Mole is the only character who can dig through certain floors to get to certain points.
  • Under the Sea: Most of the game itself takes place at the bottom of the ocean, but levels like Leviathan Attack and Secret Swim in particular take place almost entirely underwater.
  • Unexpected Shmup Level: There are two in the PS1 version. The first is Leviathan Attack (Level 3), where Milo pilots a submarine to help his crewmates fight off and escape from the Leviathan, and then there's Aktirak Flight (Level 12), where Milo leads the charge on one of the titular flying machines to rescue Kida from Rourke.
  • Variable Mix: The level music muffles and distorts slightly when you swim underwater, as expected. For Secret Swim in particular, you get an entirely new song that only plays when you're submerged.

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