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Video Game / Atelier Iris 2: The Azoth of Destiny

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Being a hero makes you go gray early
Atelier Iris 2: The Azoth of Destiny is the second in the Atelier Iris series of Role Playing video games which itself is a subseries of the Atelier alchemy-based RPGs. (Note: "Azoth" is an old alchemical term for mercury, once believed to be a wondrous substance.)

Despite being a sequel, the game actually takes place several centuries before the first Atelier Iris. It stars a pair of teenage alchemists, Felt and Viese, who, having grown up together, have the old Anime problem of denying their obvious feelings for each other.

When their homeland, Eden (where humans and Mana, the spirits of the Alchemical elements, coexist peacefully) literally starts to vanish, Felt finds himself chosen by the titular Azoth to go to another world to investigate the cause. While separated, the two friends keep in contact thanks to a magical device that allows them to share items (and letters.) Felt discovers that on the other world, Belkhyde, alchemy is a near-forgotten art (and is considered an art used for evil), and an Evil Empire rules. Viese helps mostly by making alchemical items for Felt, though she does have her own adventures on Eden concurrent with Felt's, including investigating a mysterious little girl...


The playable characters include:

  • Felt, who, besides wielding the Azoth, learns how to upgrade weapons on Belkhyde;
  • Viese, who adventures alone for most of the game on Eden (pronounced vee-say);
  • Noin, a sexy warrior girl who saves Felt and gets him involved in the rebellion against the Empire;
  • Gray, a humanoid dragon;
  • Poe, a fairy who looks like a little boy but is actually an incorrigible womanizer (and fights with a gun!)
  • Fee, a female warrior sent to destroy the Azoth by a religious order.


This game provides examples of:

  • Accidental Marriage: Poe ends up marrying a Cat Girl when she overhears him reciting a love declaration and believes it to be directed at her.
  • Actionized Sequel: The new battle-system is more dynamic and fast-paced, the plot is focused in defeating an evil empire and salving Eden, rather than learning alchemy and exploring a lost city, dungeons are bigger and you no longer use tools to solve puzzles or reach hidden items.
  • Alchemy Is Magic: Complete with Instant Runes for element extraction and item "initialization" (making a newly crafted item available for mana synthesis).
  • And Now for Someone Completely Different: This is actually a core mechanic of the game and one of it's selling points; you can flip between Felt on the ground and Viese in Eden as you wish and progress the two stories as you see fit. (Well, to some degree, at least; advancing Viese's story requires certain triggers at points in Felt's story. And the tales eventually merge, to boot.)
  • Artificial Human: Yuveria is really just a machine/computer program.
  • Bag of Sharing: The Share Rings, which let Felt and Viese share items (including stuff Viese makes with all the things Felt finds in the lower world) despite their great distance from one another.
  • Baleful Polymorph: The Item Wish mana item transforms enemies into items. Also a Useless Useful Spell because it has a horrible success rate.
  • Barbie Doll Anatomy: The Sound Manas, which appear as rather well-endowed young women with pointed ears and skin coloration that looks like a risque blue swimsuit, gloves, and long socks... but no nipples (and legs always conveniently crossed to cover anything else). It's not too obvious until you talk to one as part of the plot and get a full-body portrait of her.
  • Become Your Weapon: Palaxius pulls this trope when he merges with the Azoth for the final boss fight.
  • Blob Monster: The Punis, again.
  • Breath Weapon: Gray, naturally. He starts with fire breath and can acquire ice breath almost immediately.
  • Broken Pedestal: Palaxius
  • Call to Adventure: Yuveria, to Felt
  • Combat Medic: Noin is a capable brawler and also gets several group healing skills, reserving healing items for when you need the Skill Gauge for attacks or when Noin's not around (in contrast to the previous game, where items made up almost all your healing power).
  • Combos: Using the break attack on an enemy knocks them back in the initiative count, and if it puts them in the "break" part of the Visual Initiative Queue, you get bonus damage and build up a chain for further break attacks keeping them there. The chain ends if the enemy gets out of the break part of the initiative, and so fast enemies are hard to keep broken. Getting a chain grants you bonus experience and skill points.
  • Cosmic Keystone: The workshops, called the Paradies auf Eden, which are the engines in the real world by which the artificial world of Eden is maintained.
  • Crapsack World: The world below Eden is initially portrayed as this, in contrast to Eden's Utopia. (The truth is, naturally, a little more complicated.) This version of Regallzine is still quite easily the grimmest setting the franchise has ever explored, though.
  • Darker and Edgier: Compared to Eternal Mana, where the main antagonist only appears briefly before the final confrontation and the Alkavana Knights were more of a Gold Fish Poop Gang than a threat, the war against the Evil Empire and Eden's crisis on Eden is taken much more serious.
  • Doomed by Canon: Being that 2 is a prequel to 1, and that Iris and the people that protected her were killed...
  • Duel Boss: Your first encounter with Fee, after rescuing Max, and the third fight against Chaos.
  • Duel to the Death: The final encounter with Chaos is fought with Felt alone. The two fight in front of the Gardo Continental Drive containing Eden, Chaos using his Crimson Azoth against Felt's Azure Azoth. It also counts as a prelude to the true final fight for Elusmus, the soul imprisoned in the Azure Azoth, against Palaxius, his former master imprisoned in the Crimson Azoth. Though Felt bests and critically injures Chaos, Chaos still has the last laugh by using Exanosis on Felt, turning him to stone.
  • Elemental Tiers: Ice items are again the weakest, since there are only two of them and the stronger one only deals medium damage. Meanwhile, there are a lot more Fire-based items and the second strongest item (Cerberus Flute) is Fire-based. The strongest item, however, deals all four elemental damage at once.
  • Empty Levels: Any individual level's stat boosts are relatively minor: so minor they don't even tell you. The gains eventually add up but your real improvements are from passive skills, gear, and weapon synthesis.
  • Encounter Bait: The Aroma Pot mana item.
  • Encounter Repellant: One of the earliest available mana items, the Fear Bottle.
  • Everyone Can See It: Pretty much everyone assumes Viese and Felt are already an item, and refuses to believe any protests to the contrary.
  • Evil Counterpart: Chaos, to Felt
    • As well as their respective Azoths.
  • Experience Booster: The one who deals the final blow in a fight gains a +10% experience bonus.
  • Expy: Yach and Hagel are reproduced, sprite and all, from the first game. This time Yach is a merchant in Eden (rather than a precocious child who wants to study alchemy), while Hagel is a smith hiding out in a mountain whose services you have to secure (instead of a weapon shop merchant). Then there is Tolena who look lot a like Pamela.
  • Fantasy Counterpart Culture: The desert people look a lot like Native Americans.
  • Fantasy Gun Control: Very oddly used here. Poe, obviously, avoids this completely... but at the same time he has a "magic" gun which isn't a standard weapon at all. The Imperials don't seem to use personal firearms at all, and even cannons don't show up that much, despite the culture of Regallzine being fairly advanced otherwise. Granted, this might have to do with people's perceptions of alchemy before Felt arrives on the scene, but still.
  • Floating Continent: Eden appears to be a large island floating in empty sky with nothing beneath. This is because it's in a pocket universe not much bigger than the island itself.
  • Fragile Speedster: Fee, who has a fantastic speed and okay damage, but can't take hits too well. Noin was in the running, especially when you only had Felt and Gray to compare her to, before Fee showed up and stole the title.
  • Funny Background Event: Iris has an Idle Animation where she mixes chemicals until they explode out of a beaker in a tiny mushroom cloud that does little more than ruffle her hair and clothes.
  • Genki Girl: Noin, and Viese to a small extent (although she may be a bit more of a Pollyanna).
  • Global Currency: Cole. Accepted in two worlds, at that. Because they used to be one.
  • Good Republic, Evil Empire: Slightly averted as the Simsilt group seeks to restore the Monarchy, but you still have the basic structure.
  • Healing Checkpoint: Camps, marked by glowing purple circles. Healed automatically upon use, after which you enter a large tent where you can chat with other party members, save, and switch between Felt and Viese.
  • Human Resources: Felt extracts elements from any enemy he kills, even humans.
  • 100% Completion: The item and monster compendiums return from the first game.
  • I Have Boobs, You Must Obey!: Noin blatantly flirts her way past a border checkpoint.
  • Interface Spoiler:The very fact that Viese has stats (HP, MP, etc.) should make it rather obvious that she's gonna end up joining the party somewhere down the line.
  • Item Amplifier: Your last party member Viese also has both Power Item and Wide Item skills. Unlike Klein, though, she has item-unrelated healing skills as well.
  • Item Crafting: Three main types:
    • Item synthesis in Viese's workshop, where you combine harvested materials to create new items. The materials have various properties that they grant to the finished item, such as improved damage or increasing various stats. You create worn equipment as well as disposable items this way. Viese then "initializes" the (disposable) mana items so they can be created with the second kind of crafting...
    • Mana synthesis, which involves using extracted elements (taken from enemies and bits of scenery) to reproduce a mana item. Both Felt and Viese can perform it. It allows making mana items in abundance quickly and cheaply.
    • Weapon synthesis, combining a weapon with a specific item to improve or otherwise alter its stats. Makes them more powerful, lets them deal elemental damage, and is the main source of new attack skills. Only Felt can do it, at an anvil in camping spots.
  • It's Up to You: Justified. Felt was the one on the spot when the Azoth needed to be drawn, and the situation needs an alchemist who is willing and able to fight. Nobody else in Eden had the right skill set, and nobody in Belkhyde even knows there's a problem and probably wouldn't care because it's not their world falling apart and oh did you happen to notice The Empire trying to conquer everything over here, we're kind of busy.
  • Kame Hame Hadoken: Some of Noin's skills.
  • The Klutz: Coco the Wind Mana, who helps out in a shop in Eden. She regularly trips and drops everything, despite flying - because she often loses control of the tiny whirlwind that every Wind Mana uses to fly.
  • Knight Templar: Galahad, one of the Imperial Champions.
  • La Résistance: Simsilt, the revolutionary group headed by the last member of the royal family overthrown by The Empire.
  • Lazy Backup: Subverted. You can only use three party members in a fight at a time, but the reserves will trade places with downed party members.
  • Leaked Experience: And skill points!
  • Level Grinding: Tech Points Grinding, really. It's easy to end up with a pile of unlearned skills because you just kept going on with the story at a steady pace, rather than stopping to grind or taking advantage of break attacks and combo chains. You can also equip two of the same Alchemy Item to get double skill points on a single skill, if there's one you must have quickly.
  • Lightning Bruiser: The Final Boss is one of these, to many a player's frustration.
  • Luke, I Am Your Father: Noin is Galahad's daughter and Fee turns out to be Max's long lost sister. Noin already knew, though, and she just acts annoyed when it comes up.
  • Magic Is Evil: Alchemy is seen as The Dark Arts due to the shaded past it has, to the point where Noin states using it dooms you.
  • Magikarp Power: Poe. Very weak when he first joins, but eventually he can be one of your party's best damage dealers.
  • Magitek: Quite a lot of it hidden in the background of the world, though almost nobody knows about it anymore or how to maintain it.
  • Meaningful Name: Most of the Manas, when they aren't engaging in Religious and Mythological Theme Naming. For example, Klavia the Sound Mana: clavier refers to most keyboard instruments, and is the French for keyboard, while klavier is German for piano.
  • Money Spider: Very poor Money Spiders, though.
  • Nominal Importance: Noin manages to lampshade this trope a couple times, such as when she insults an Imperial soldier by calling him a "random encounter."
  • Non-Standard Skill Learning: Gray and Fee learn Dragon Slayer and Ein Zecksclaw respectively during the main story.
  • Now, Where Was I Going Again?: The save screen shows an icon of Felt or Viese to indicate which one the main plot is currently following, and you can get hints about where to go next from party members in the camp.
  • Panacea: The Cure Jar item, which is acquired by the plot to recruit Fee and cures the Status Effects.
  • Random Drops: An important source of some crafting materials.
  • Random Encounters: Random encounters drain a meter in dungeon areas, so when it empties you'll have no more encounters until you leave the dungeon entirely or rest. Each screen in the dungeon actually has a separate meter.
  • Red Oni, Blue Oni: Felt and Viese, although they aren't antagonistic in any way, and the colors associated with them are actually reversed; Felt's normal outfit includes a blue overshirt, while Viese typically capers around in a maroon dress.
    • More standard example is the Azoths. The Azure Azoth is good while the Crimson Azoth is evil. And the Big Bad of the game, no less.
  • Revealing Skill: The royals are apparently born knowing how to do it, as Fee can do it on reflex when under stress, which is later used as proof that she's Max's little sister Audrey, who was lost when the Empire conquered Slaith back when she was in diapers.
  • Rewarding Vandalism: You'll be stealing from a lot of barrels, and extracting elements from a lot of other things across the game.
  • Royalty Super Power: Ein Zecksclaw, a skill known only by members of the the Slaith royal family.
  • Running Gag: Played for Laughs with Felt and Max, where Max consistently says Felt's name wrong.
  • Sealed Evil in a Can: Eden and the powers of Mana and alchemy were sealed off in the floating continent of Eden to prevent alchemy being used for war again in the wider world of Belkhyde. Neither Eden, alchemy, nor the Mana are evil, but, well, power corrupts.
  • Shout-Out:
  • Sorting Algorithm of Weapon Effectiveness: Yes, you have to craft all the way up each weapon's upgrade tree even if you somehow acquired the final required item and Mana before touching weapon synthesis.
  • Spell My Name with an "S": When she was debuted in Japan Viese's name caused a lot of linguistic contortion in trying to spell her name in English; Japanese lacks both a true V sound and a construct used like the English "ie", so what most people ended up with was some variation of "Wisey". This still occasionally trips people up when they encounter early promotional material.
  • Stealth Pun: Eden is an artificial world maintained by an alchemic machine called the Gardo Continental Drive. In other words, the Gardo of Eden.
  • Storming the Castle: Chapter 19 involves storming the Riese Palace.
  • Stripperiffic: Viese is one of the Atelier heroines who very much avoids this trap; if anything she's the franchise's most conservatively-dressed heroine, almost to the point of absurdity for her native climate (two or more layers of clothing for a paradise island that's apparently warm-temperate year-round?) Noin on the other hand...
  • Sword Beam: Some of Felt's skills send a blast of energy from the Azoth to strike multiple enemies.
  • Take Your Time: Handwaved in the case of Fee's poisoning. The healer in Max's camp can keep her stable indefinitely, they just can't fully cure her.
  • Talking Weapon: The Azure Azoth and its evil counterpart, the Crimson Azoth, are talking swords.
  • Tech Points: Some items have "Secret Factors," or skills you can use while equipped. You learn the skills permanently once you earn enough skill points from battle. Different characters may have different skill point costs to learn the same skill (such as the Damask Ring's "Defense Up" passive boost, which takes 350 SP for Felt but 550 for Noin). Generally, weapons teach you new active skills while alchemy items teach new passives.
  • Thirsty Desert: Tatalia Desert, where Felt lands upon arriving from Eden and nearly dies.
  • Thou Shalt Not Kill: Felt. Thou Shalt Not Let Die, too, evidently. He goes out of his way to help a poisoned Fee, even though she tried to kill him earlier. Only applies in cutscenes, though.
  • Town with a Dark Secret: The village of Alha is a village meant to pass on the knowledge of Belkhyde Alchemy. Chaos was born there.
  • Trick Bullet: Some of Poe's skills.
  • Turned to Stone: Chaos likes doing this. Palaxius does it to all of Eden upon awakening.
  • Underrated and Overleveled: Subverted with Viese, who joins at the third to last chapter at level ONE. Somewhat justified since the plot of the chapter she joins is to backtrack to previous areas.
  • Unwitting Pawn: Chaos, who is actually being manipulated by his Azoth, Palaxius, with his hope of resurrecting his sister.
  • Useless Useful Spell: The Item Wish item can instantly kill enemies by turning them into rare items (however, you won't get SP or Experience Points) and is necessary for obtaining certain ingredients for the recipes. The item's success rate seems vary according to your, and the enemy's, current Level.
  • Utopia: Eden approximates this, if you couldn't tell from the name.
  • Visual Initiative Queue: The turn meter is displayed in the top left of the screen.
  • Warp Whistle: The Return Gem, a mana item that teleports you to the beginning of a dungeon.
  • Weapon of Choice: Characters stick with one weapon throughout the game, though Felt learns how to upgrade them.
    • Felt has his Cool Sword, the Azure Azoth and Chaos has the Crimson Azoth, the Azure's evil counterpart.
    • Noin has her Power Fist, the Eizen Knuckle gauntlet.
    • Gray prefers Dual Wielding his Dragon Killer gauntlet... shield... sword... thingy.
    • Fee also goes for Dual Wielding her one-handed Assassin Scythes, though they're more like sickles (and one skill's description calls them such).
    • Poe uses a gun that can change into several sizes ranging from his Hand Cannon into and actual Cannon.

Alternative Title(s): Atelier Iris 2


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