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Assassin's Creed: Freedom Cry chronicles the adventures of Adéwalé in the slave-run colony of Saint-Domingue (present-day Haiti). Originally a DLC for Assassin's Creed IV: Black Flag, it has since been released as a stand-alone digital release on PlayStation 3, PlayStation 4 and PC.


Assassin's Creed: Freedom Cry provides examples of:

  • And Now for Someone Completely Different: The DLC to Black Flag stars Edward's first mate Adéwalé in his own story set 15 years after Black Flag.
  • Big Bad: Gouverneur le Fayetnote . It's a spoiler due to the fact he initially seems to be a politician trying to reduce the violence and less racist than most. No, he's much much worse.
  • Big Good: The leader of the Resistance, Augustin Dieufort. Amusingly, this is the rare case of a Big Good having The Dragon as he increasingly learns to rely on Adéwalé as The Heavy.
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  • Cold-Blooded Torture: The Governor engages in a bit of this. Adéwalé pays him back.
  • Crapsack World: Port-au-Prince in Colonial Haiti is a rather hard and bleak place.
  • Darker and Edgier: If the main game was Lighter and Softer compared to Assassin's Creed III, Freedom Cry is far bleaker than that or any other entry in the franchise, dealing head-first with human cruelty with no varnish, with almost none of the series' Assassins v. Templarsnote , and none of the Magitek hijinks, to back away from it.
  • Death by Irony: If you want, you can kill the Governor with the brand he was using to torture a slave a couple of minutes ago. There is even an optional objective for it — meaning that canonically this is how Adéwalé defeated him — and an achievement for doing so.
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  • Despair Event Horizon: Adéwalé has a downplayed one. The events of the game convince him to retire.
  • Doomed by Canon: A case of Delayed By History. Adéwalé hopes to incite a slave revolution before leaving to rejoin the Brotherhood. The revolution he strives for does happen, forming the nation of Haiti as the result, but not until decades later. As per Initiates Adéwalé's actions did lay the foundation for the revolution, and in fact his grandson Eseosa (whose father was the result of a post-game One Night Stand between Adéwalé and Bastienne) plays a behind-the-scenes role in the Haitian revolution, much as Edward's grandson did in The American Revolution.
  • Fascist, but Inefficient: Slaves are constantly trying to undermine their masters, escape, or sabotage their efforts. Truth in Television and a major rebuttal to the idea slaves were passive in their oppression.
  • Faux Affably Evil: The veneer of French culture over the absolute evil being practiced openly is hard to ignore.
  • Foreshadowing: Governor la Fayet talks about trying to make peace with the rebels but, when you deliver a message, you find a small army attacking the Maroon headquarters.
  • Guide Dang It!: The Mission "A Scientific Inquiry" has an optional objective of not killing anyone. It does not show the player this objective until all other mission objectives have been complete, if the player managed to kill someone before the objective ever came up.
  • Historical In-Joke: The Governor makes numerous ludicrous charges at Louis Godin from ridiculous demands to spending a quarter of his expedition's funds on a diamond for his black prostitute mistress. The crazy thing? All of these charges were true and come from recorded real-life history. Doubles as Genius Bonus.
  • I Gave My Word: Subverted:
    Bastienne: You are not a man of your word!
    Adewale: My word was "perhaps".
  • Industrialized Evil: One of the most terrible Real Life examples thereof. Port-au-Prince has slavery and oppression down to a science.
  • Kick the Dog: Damn near constantly in places like Port-au-Prince. Adéwalé does not have to go out of his way to notice runaway slaves being chased down to be executed, slaves tied up against a wall to be beaten, slaves locked in iron cages, slaves being sold as livestock at auction, etc. The slavers, aside from being bad guys in principle, go about being oppressive bastards with almost sadistic openness.
  • Kick the Son of a Bitch: Governor de Fayet is not allowed a gentle passing; canonicallynote  Adéwalé struck him down with his own branding iron, then slashed him open with a machete for good measure.
  • La Résistance: The Maroon, runaway slaves on West Indian plantations who formed communities, are this in Haiti, with Adéwalé joining up with them and being inspired by their struggle.
  • Luck-Based Mission: The stealth missions, especially towards the end of the game, as the random spawning of jailers or slave-saving events (with their associated guards) can make a trailing mission literally impossible.
  • MacGuffin: The Templar package that Adéwalé steals at the beginning, then uses as a bargaining chip to get Bastienne to help. The game never says what it is, or why the Governor wants it, or why it is more important than Adéwalé's entire crew, as Adéwalé claims. Rogue rectifies this.
  • Mood Whiplash: A truly epic case of it given this is the darkest Assassin's Creed story ever, and that comes right after the lightest.
  • One-Man Army: Adéwalé, more than any previous heroes, gets this treatment. He canonically slaughters hundreds of Overseers as part of his slave liberations.
  • Not in This for Your Revolution: Adéwalé gets this, which he is aware is wrong on a level he can't put into words. He has to do some mental gymnastics to justify fighting for slave liberation over fighting Templars. Then again, the one Templar he encounters has more important matters to handle than trifling with a stranded Assassin.
  • Not-So-Harmless Villain: Governor La Fayet seems like a complete nonentity right up until he demonstrates the lives of those underneath him mean nothing.
  • Playing Both Sides: Bastienne seems to be doing this. She's actually just trying to help the slaves as much as possible.
  • Rule of Symbolism: A machete as a slave liberator's weapon is about as on the nose as a hammer and sickle for Communist revolutionaries.
  • The Savage South: Albeit, a bit further South than usual.
  • Scary Black Man: Adéwalé invokes this to the French slavers.
  • Sequel Difficulty Spike: Freedom Cry is a little tougher than the main game, mostly because the stakes are much higher.
    • The plantation missions no longer involve robbing the owners dry, but freeing the slaves who are at the mercy of Overseers who will kill them if you are not stealthy enough. Likewise saving slave ships is harder this time since you can't fire broadsides blindly and risk the people below deck dying. So you have to open yourself to damage when attacking the escort ships of slave galleys. The combat is also hard, with more soldiers, overseers and generally darker edge.
    • You can't board the escorts of slave ships, only sink them. This means you can't repair your ship during combat. Since said escorts can range all the way up to a Man of War and two Frigates, this means you're in for a pounding before you can liberate the slave ship. And you're likely to run up your wanted level while doing this, meaning that a pirate hunter can materialize during the battle to add to the overall headache.
  • Shotguns Are Just Better: Adéwalé's signature firearm is a blunderbuss, which indeed functions like a shotgun. Being the first area-based ballistic weapon in the series other than Connor's duckfoot pistol (as opposed to the single-target pistols, throwing knives, bows/arrows, etc...), the tutorial for it is Adéwalé approaching a group of four enemies at a campfire, and fatally blasting them all down with a single shot! Notably, unlike the pistols in the main game its shots cause a One-Hit KO against any enemy in the DLC.
  • Slave Liberation: Type A, B, and C, all played straight. Adéwalé, coming from a runaway slave background himself, actively liberates people enslaved to others. He can also go to slave auctions and buy the freedom of those being sold. In the end, those liberated wage asymmetric warfare to free yet more, going on to become one of the most successful slave rebellions in history.
  • Sudden Sequel Death Syndrome: Not a character from either game but the Jackdaw, your ship in the Vanilla Game sank at some point after Black Flag, in some unexplained Noodle Incident. You can dive down below as Adéwalé, its former quartermaster, and salvage its figurehead. For those who bonded with the ship in the main game or acquired all the Elite Upgrades, this will be quite a Wham Episode and a Tear Jerker.
  • Took a Level in Badass: Adéwalé is pretty tough in the main game, but years as an Assassin have made him even more tough than he was as a young man, to the point of being Made of Iron.
  • Wardens Are Evil: Overseers are very, very evil.
  • What the Hell, Hero?: Bastienne gives Adéwalé one of these. She says that his open murder of Frenchmen and Overseers is inciting retaliation. Adéwalé shrugs it off. So the Governor destroys a slave ship in retaliation, killing hundreds.
  • Wretched Hive: If you thought Nassau was bad, it's nothing compared to Port-au-Prince under the tyranny of a French governor who enforces some of the worst racist laws in the world, with slaves sold in the market and runaways hunted down openly by overseers who kill with impunity. More than half of the city is made up of plantations.
  • Violence Is the Only Option: Adéwalé is like this with slavery. It's a bad idea.

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