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Video Game / Asdivine Cross

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Asdivine Cross is an Eastern RPG Mobile Phone Game released in 2014 created by Kemco as part of its line of mobile titles and developed by the EXE-Create team. Along with its mobile platforms, it is also available on the Nintendo 3DS, and a PC port was eventually released in 2021. While it shares many elements with Asdivine Hearts, the two games are not directly related.

As one of the Watchers, a young thief named Harvey is tasked with infiltrating the mansion of a corrupt chancellor in the Kingdom of Luminia. Unfortunately, his long-time rival feeds him false information that leads to his arrest. Within the jail cell, he meets a young woman named Amelia who claims to be both the princess of the kingdom and the priestess for the Light Deity. The two manage to escape and Harvey is quickly caught up in events that not only risk a coup in Illumia, war with sister nation Tenebrant, but a conspiracy by the Shadow Deity to gain extra power over the Light Deity to disrupt the balance of Light and Shadow and destroy all of Asdivine in the process.

This game provides examples of:

  • Anti-Villain: The Greater-Scope Villain, Harvey after becoming the Creation Deity, Nullus, wants to keep the Stable Time Loop going because he fears breaking the loop would destroy everything with no way to re-create it anymore.
  • Ascend to a Higher Plane of Existence: In the Normal Ending, Lucile and Harvey become the new Light and Shadow Deities and end up re-creating the world, becoming the Creation Deities Aria and Nullus.
  • The Atoner: Zig, after he's brought back to normal and realizes his actions, devotes his life to protecting the weak.
  • Babies Ever After: In Olivia's Normal Ending, she and Harvey have a daughter named Nelly.
  • Beef Gate: The dragon that guards the Light Deity's Magic Pot. It's possible to defeat him with some serious level grinding, but he'll relinquish the pot if the battle is won or lost.
  • Bittersweet Ending: The Normal Ending, Amelia and Olivia forget about Harvey and Lucile for a few years. While the two are able to later manifest, they still outlive everyone by centuries.
  • Catchphrase: "That hit the spot...!" whenever Lucile takes a big hit and, of course, fully enjoys it.
  • The Chosen One: Both Harvey and Lucile were created by the Light Deity specifically without either Light or Shadow elemental magic to allow them to be able to fight against the Shadow Deity as part of her plan.
  • Cloudcuckoolander: Amelia's thoughts tend to be a bit scattered when compared to how everyone else is thinking about a given topic.
  • Combat Sadomasochist: Lucile. She is a Blue Mage, and learns new spells and skills if they were used on her. Fortunately, Lucile is a huge masochist, and is very happy to be the target of enemy attacks. "Ahhh... That hit the spot" after receiving a hit is her Catchphrase.
  • Death Glare: Olivia practically specializes in giving these. They can even scare Lucile.
  • Deconstructed Trope: The impact of the plot twist after the Disc-One Final Dungeon, the stress of being called in to save the world, and the weight of their own insecurities begin to take their toll on the young party members and they begin taking it all out on each other before blowing up entirely.
  • Disc-One Final Boss: The Shadow Deity.
  • Evil All Along: All of the atrocities committed by the Shadow Deity were done by the Light Deity mimicking his form. Her goal to purify Asdivine makes her the Big Bad.
  • Global Airship: One is obtained halfway through the game, but the layout of the world often requires landing far away and walking to a destination.
  • Good All Along: The Shadow Deity was never evil and only fought the party in self-defense when his voice couldn't reach them to explain what was really happening.
  • Good Old Fisticuffs: Lucile's weapon of choice.
  • Hair of Gold, Heart of Gold: Amelia's hair is golden blonde and she is by far the sweetest girl in Asdivine.
  • Heroes Prefer Swords: Harvey plays this straight.
  • Humans Are Bastards: The Light Deity's reason for wanting to purify Asdivine and start anew.
  • Humans Are Special: The Shadow Deity responds to the question of, "Isn't what we're about to do a bit foolish?" with, "Humans have always been foolish, but have the potential to change themselves for the better."
  • Made of Iron: Isaac Gault, the leader of the Watchers, recovers from a life-threatening injury with only a nap.
  • Magic Nuke: The "World's End" spell learned from mastering all three elements is described as this.
  • Mega Manning: If any skill or spell from friend or foe is used against Lucile, she can learn it for herself.
  • Metal Slime: Any enemy in the game can appear in a metal form, giving much more experience and SP than usual. The caveat is that these enemies will take almost no damage from everything except critical hits, and unlike most other enemies and enemy modifiers you can find, they may flee before you kill them. A couple of the islands on the world map are full of nothing but these.
  • Multiple Endings: Like its predecessor, there is a Normal and a True ending for each character as determined by Relationship Values with Harvey as well as a Harem Ending if everyone has max affection for Harvey on reaching the True ending.
  • New Game Plus: Two runs of the game are required to unlock the True Endings. This unlocks after the Normal Ending with levels and skills carrying over to the second run. The story also adds new scenes not seen in the first run.
  • One Stat to Rule Them All: Speed, especially on Lucile and Olivia, due to the fact that Olivia has Stun Cut, a move that delays enemy action (which Lucile can copy). Thanks to the game system, if those two can constantly use Stun Cut before the enemy takes a turn, Harvey and Amelia can then pelt them with anything they want and the enemy can't do anything.
  • Peninsula of Power Leveling: After obtaining a ship, several small islands with much more powerful enemies than usual become available. Winning a battle on any one of them will provide several levels for the party.
  • Poor Communication Kills: The Shadow Deity's Guardians fail to tell Olivia what's really going on despite having the chance to do so.
  • Recurring Element: This game shares several characteristics with many other Kemco-made games. Needless to say, a great number of gameplay-related tropes you find in this page may apply to most other Kemco-made games.
  • Stable Time Loop: The Normal Ending and New Game Plus create one as extra scenes are added to the story of Lucile and Harvey from the previous iteration watching the events unfold.
  • To Be Lawful or Good: After joining the party, much of Olivia's concerns come from the fact that she is fighting against the deity she worships.
  • Too Kinky to Torture: Lucile is a masochist of the highest degree who takes pleasure in almost any kind of pain imaginable. It doesn't take long to start creeping the other party members out.
  • Took a Level in Badass: Amelia may be naive when it comes to the outside world, but when it comes to governing the affairs of the kingdom after the deaths of her parents and subduing the coup d'etat, she takes full charge and surprises everyone with her effective call to action. It's enough to finally convince them that she really is the princess.
  • Tsundere: The twintailed Lucile has a haughty attitude and hates receiving affection.
  • Voluntary Shapeshifting: Lucile's special skill allows her to take on the form of any person or animal she's ever seen.
  • Walking the Earth: Harvey in the True Ending.
  • Wham Line: After the Disc-One Final Boss-
    Light Deity: "Thanks to your hard work, the Shadow Deity has been sealed. Now I can begin the process of the purification of Asdivine."