The protagonist is a little paper doodle man who navigates a paper world. Gameplay centers around rotating the world, changing gravity in order to overcome gaps and walls. Pay attention, 'cause if you fall too far you break. Tsugh! The Steam version only allows 90 degree angle rotations while the WiiWare version uses motion controls to finely rotate at any angle.
And Yet it Moves contains examples of
- Checkpoint: In the form of semi-transparent versions of yourself that point the way to the next one.
- Death Is a Slap on the Wrist: You're just sent back to the last checkpoint you passed if you rip.
- Directionally Solid Platforms: They literally disappear when you approach from a different direction.
- Expy: The protagonist bears a striking resemblence to Fido Dido, a similar paper-borne animated character popular in the early 90s.
- Floating Platforms
- Gravity Screw: The whole game.
- Heroic Mime
- Level Goal: A sheet of paper with a hole cut out just your size.
- Literary Allusion Title: Legend has it that after The Spanish Inquisition forced Galileo to recant his theory that the Earth revolves around the Sun, Galileo said "E pur si muove" or "And yet it moves."
- Mushroom Samba: After getting bitten by a snake in the forest world, everything breathes.
- Never Say "Die": When you fall too far, you "rip". Justified, of course, since you are made of paper and that's exactly what happens.
- No Plot? No Problem!
- Not the Fall That Kills You: If you keep turning the world, you can survive indefinitely, but you keep your momentum, so you will still rip if you touch ground
- Pulling Themselves Together: After "ripping", the pieces of the protagonist come back together at the last checkpoint.
- Scenery Porn: Just watch where you're goi-Tsugh!
- Set Piece Puzzle: Often you come across deadly creatures that need to be surpassed by guiding other facets of the environment in their direction to distract or move them.
- You Have to Burn the Web
- Wacky Land: Eventually this world shows up.