It functions as a vertical platformer in which you play as a boy, who grows up, and as he does, the platforms start falling. Since it can be finished in a few minutes, to say any more would be a spoiler, and it recommended you try the game before reading this page any further.
Compare to Passage.
This game provides the following tropes:
- Block Puzzle: There are simple "push blocks to get more height" puzzles in the old age section. They are associated with your jump speed going down.
- Cool Shades: The protagonist puts these on when he reaches the "school" section.
- Death Is a Slap on the Wrist: Dying results in making the protagonist return to the start of the previous section, but they aren't long and there are Infinite lives. The actual death at the end is not this, though.
- Foregone Conclusion: You die. This should be expected in a game about life and growing up.
- Heroic Mime: There is no dialogue in the game, and especially not from the player character.
- Instant Gravestone: At the end of the game, the protagonist climbs a very long ladder, and as he does so, flashbacks from the earlier parts of the game begin to appear to his left and right. Once he finishes climbing the ladder, he instantly turns into a gravestone.
- My Life Flashed Before My Eyes: By the end of the game, still-life scenes you move past in the early half of the game re-appear as flashbacks during the final ladder-climbing section that ends in the protagonist's death.
- Nameless Narrative: No-one in the game is ever named.
- Retraux: The graphics are mostly blue, white, black, and Atari style.
- Rise to the Challenge: As the title suggests, everything is falling and you have to keep jumping up to survive.
- Spinning Clock Hands: There are present in the background at all times.
- Super Not-Drowning Skills: The protagonist can stay underwater indefinitely.
- You Have Researched Breathing: Each stage of life gives you new abilities which seem very basic. Now, a baby not being able to jump is understandable, but it's odd how being a teenager is needed to crawl, an adult to swim, or an old man to push boxes.