What are the upstanding members of society to do?
Why... riot, of course.
Anarcute is a riot simulator, with a top-down aesthetic where you control a mob of adorable animals out to break the world free from the grip of the Corrupt Corporate Executive behind it all. It's been described as a combination of Pikmin and Rampage, as your goal is to guide your swarm of Destructive Saviors throughout the various cities of the world, absolutely trashing every member of the Brainwash Patrol on the way while keeping your own losses as low as possible.
Anarcute is available on the Nintendo Switch, PS4, Steam, and the Xbox One.
Anarcute includes the following tropes:
- Adorable Evil Minions: The Brainwash Patrol are group of chibi Gas Mask Mooks. They even have a Twitter account.
- Amusement Park of Doom: Anarland is crawling with Branwash Patrol mooks.
- Animesque: All the characters have large heads and enormous eyes, making them all absolutely adorable.
- Big Bad: The person ultimately responsible for the events of the game is in the rioters' ranks, masquerading as one of them to exploit their popularity.
- Chekhov's Gun: One mission in Miami has the rioters deliver an explosive payload to a rocket headed to the Brainwash Patrol moonbase, it finally arrives during a mission in Rejkjavik forcing you to outrun the falling pieces of moon and lava.
- Destructive Savior: As your mob grows, so does what they're capable of. A single rioter might only be able to pick up a sign to throw. A large mob can topple buildings, and in some cases, this is the only way to rescue more rioters.
- Detonation Moon: The rioters attempt to blow up the moonbase goes a bit too well.
- Disc-One Final Boss: The Brainwash Patrol commander is set up as the Big Bad, then Anarland hires his mooks for security.
- Elite Mook: See those members of the Brainwash Patrol wearing all black? Be wary - they can take significantly more hits than regular members, and also have their own Shockwave Stomp that can inflict heavy losses to your riot.
- Escape Sequence: Marmo Street in Anarland leaves you severely underequipped to fight the Brainwash Patrol, with your only practical means of fighting back being a stash of batteries at the end of the level.
- Ferris Wheel of Doom: The last level before the Final Boss battles has you bombing the supports of a ferris wheel to make it smash a hole in the main villains manor gate.
- Limited Move Arsenal: As you complete levels, you earn coins that can be used to buy new powers. Unfortunately, the ones on the same tier can't be used at the same time, leaving you to choose carefully; for exampe, do you want an extra dash, or more powerful stomps?
- The Music Meister: One mission in Miami has you breaking up a Brainwash Patrol concert where the DJ plays mind control music.
- Obviously Evil: The Brainwash Patrol wear body armor and have gas masks with giant red eyes. Their leader takes it even further by wearing a coat with a large fur collar... in addition to the gas mask.
- Reentry Scare: The final boss battle takes place on a platform that gets hoisted up by robotic arms and dropped repeatedly.
- Ridiculously Cute Critter: Every one of your rioters is designed to be as cute as possible, even as they rampage throughout the setting.
- Shockwave Stomp: One of the powers your mob gains, and one of the more useful ones as it can clear alternate pathways, or knock back enemies as they charge up their attacks.
- Stealth-Based Mission: Several "optional" missions have you playing as one rioter who has to make their way through a map without any backup. It's certainly possible to fight your way through, but it's extremely risky as you'll die in one hit and defeating members of the Patrol tanks your mission ranking.