Follow TV Tropes


Video Game / Amulet of Fate

Go To
Vast RPG world, simple unassuming title screen.

Amulet of Fate is an RPG in production by Dark Flame Wolf created in RPG Maker 2003.

You are Amaldia Victoria Theron, the princess to the Theron monarchy which is currently undergoing a coup by its villianous advisor, Vargas. You escape the castle and travel to the secluded continent of Melonia to research your innate powers of summoning. Utilizing this information you may return to reclaim your homeland from the traitorous Vargas and his men. However, not everything is as it appears and the story will take a few twists before the end.

The game will feature a variety of options to the player, including the ability to hire and fire several mercenaries to join your group as you see fit. In addition to the summoner class your character starts with, you can hire up to three other group members ranging from a black mage, white mage, thief, warrior, blue mage, elementalist, and alchemist. A magic system that allows users to share spells provided necessary items are in the party's possession. A weapon trait system not unlike Final Fantasy X where the type of enemy fought dictates the type of weapon most efficient against it. A monster scaling system which keeps the game continually challenging which effects monster drops and experience. A multi-party guild system similar to The Elder Scrolls IV: Oblivion where each guild has its own questline and story. Finally, a trophy system is in place which acts as a form of achievements for the game. It boasts a huge continent to explore with absolute freedom to go where you want, kill what you want and take on quests when you want. The are roughly 27 areas to delve into with over 70+ quests planned (not including the main quest) and 6-7 mini-games spread across the continent.


The current version of the RPG has been in the works for over 4 years but the overall concept and setting has been in production since 2001 where a basic introduction and opening quests were created but were scrapped. The game was to undergo two more revisions from scratch before being, again, scrapped. The most current version was started in 2008 and it seems this variant of the game will be what sticks. Release date is undetermined and progress is currently halted until other projects are completed first.


This video game provides examples of:

  • And Your Reward Is Clothes: Granted this is an RPG, but by doing sidequests you will be given armor and helmets as rewards. Sometimes far earlier than you'd normally find them in chests.
  • Betting Mini-Game: There is a casino and there will be games there. Your money will be taken and you will enjoy it.
  • Big Bad: Vargas appears to be this.
  • Bonus Boss: Given that the majority of the game is optional, there is a plethora of these. Some don't appear until after you complete the game once, and they fall into the uber category.
  • Call a Hit Point a "Smeerp": Hit points are now Endurance points, and Magic points are now Inner spirit.
  • Deadpan Snarker: Terrance the black mage is this in spades. It'll take a lot of effort on your part to break his emotional shell.
  • Development Hell: It has been worked on since 2001 by Dark Flame Wolf, still no end in sight on when it'll finally be finished.
  • Doomed Hometown: Your castle and country are taken over by Vargas, thankfully by the end of the game you can reclaim it back.
  • Evil Counterpart: A specific sidequest has you pitted against your dopplegangers who are impersonating you to blackmail money from local townspeople.
  • Fetch Quest: There are a few of those in this game, thankfully they aren't the primary sidequests but regulating themselves to minor events or characters.
  • Gladiator Subquest: There is an arena to participate in solo matches, team matches or even monster matches!
  • Honey Trap: A sidequest in the game requires you to send a male from your group to infiltrate/fall for their trap a gang of women who rob men of their money utilizing their feminine wiles.
  • Kleptomaniac Hero: Depending on who you have in your party, you can break into homes at night and steal from visible chests that you could not open during the day.
  • In-Game Novel: Nowhere near as long as those found in Oblivion, but there are a few page turners that not only describe basic concepts in the game, but give detail to the lore and history of Melonia. Some of it can be quite useful for certain sidequests.
  • In-Universe Game Clock: Only on the world map, and full day lasts roughly 3 minutes. Time stands still when you enter any area.
  • Level Scaling: The monsters scale with you at specific milestones to keep challenge high. However, they still cap out after a certain point, so grind long enough and you will overcome any obstacle.
  • Pressure Plate: You will encounter these on certain block puzzles and mechanisms in certain dungeons.
  • Randomly Generated Levels: This applies to both enemies and treasure chests. Depending on your level, treasure chests randomly pull from a list of applicable items to your level. Likewise, when touching an enemy party, based on your current level the game will pull randomly from a list of monster groups for the given area scaled to your party.
  • Shout-Out: For those who ace any of the top tier Solo, Team or Monster matches in the Arena, the next surprise match will be against characters from Dark Flame Wolf 's first RPG: Land of Dreams.
  • Side Quest: About 70+ should do it.
  • Vapor Ware: What this game basically is until some miracle happens, like its' release.
  • Vendor Trash: Any item enemies drop are basically this. Their only use is to be sold for money; this is basically your only source of income if not found in chests.
  • Vulnerable Civilians: Due to events in various sidequests, certain NPCs can be killed off or missing for copious amount of time; if any of them are crucial to a sidequest, it is advisable to complete those first before initiating the quest that will cause them to be lost forever.
  • Warp Whistle: Join the Mages Guild and you can have access to their handy teleport system between the towns.
  • Wide Open Sandbox: The game boasts complete freedom to tackle the main quest at your leisure and explore anywhere you want straight from the start.


How well does it match the trope?

Example of:


Media sources: