An obscure flight combat simulator video game made for Sega Genesis back in 1990, you pilot a Super Prototype F-119 Stealth Fighter in a war against terrorist threat around the world, alone. Not that it helps the terrorists. There's a sequel released years later for Super Nintendo, Super Air Diver.
Air Diver contains examples of:
- Ace Pilot: They act as penultimate bosses of every stage. Unlike the boss of each stage, they will employ dogfight tactics against you, and they're practically immune to your missiles; you have to shoot them down the hard way.
- Airborne Aircraft Carrier: Your home base, where you return to after every sortie for repairs, refuels, and bonuses. It got shot down by the True Final Boss.
- Eldritch Starship: The bosses are, to put it mildly, weird-looking ships that's more akin to alien spacecrafts than anything employed by earthly terrorist organizations.
- Enemy-Detecting Radar: Your plane's equipped with one, and you can tell how many Mooks are coming for you. When you're only seeing one enemy coming for you, be ready for it.
- High-Speed Missile Dodge: The best way to dodge missiles going for your cockpit.
- Macross Missile Massacre: You have approximately 20 missiles per pod. You have 20 ammo pods by default, and can be refilled mid-fight by certain bonuses. Have fun.
- Oh, Crap!:
- Subsystem Damage: You can be hit on your front guns, missile pods, thrusters, or wings, and you can take 2 before the next one sends you crashing. Normally, they're not an issue, but if you're hit on the wings, your fuel starts to go down at a rapid rate, and you need to finish the level fast.
- Timed Mission: You're actually limited by your fuel reserves, which can cause you to crash and lose a life if you take too long fighting the Ace Pilot. This is normally not an issue, but if your wings got damaged...
- True Final Boss: Clear all the levels, and you get to fight it. It's your Evil Twin, with similar stealth capabilities. Your Enemy-Detecting Radar can only register only sporadic blips now.