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Video Game / Adventure Story

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An Epic Battle Fantasy side-story featuring Matt rescuing Natz from Lance. Unlike the main series and its RPG gameplay, Adventure Story is instead an action platformer.

You can play Adventure Story on Kongregate here. On May 30, 2022, an enhanced version was released as part of the Epic Battle Fantasy Collection, available for purchase here.


  • Attack Reflector: Some projectiles and even quite a few enemies can be deflected by your sword attacks. There are achievements related to this, too!
  • Boss Arena Recovery: Most bosses summon mooks which drop mana and health recovery bubbles to keep you supplied during the fight in a Cave Story-ish manner.
  • Boss Rush: Completing the game unlocks one, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
  • Essence Drop: Enemies drop hearts and green bubbles, which restore your health and mana, respectively.
  • Fire, Ice, Lightning: The main magic abilities the player can use are a fire attack that lowers an enemy's defense, an ice attack that freezes enemies, and a lightning attack that deals damage with no secondary effect.
  • Half the Man He Used to Be: Obsidian Idols split in half after taking a certain amount of damage. This doesn't kill them.
  • Last Lousy Point: Certain single coins or far-off chests can be this.
  • Life Meter: Only Matt, the protagonist, has such a meter, which is a Heart Symbol, making it also Hearts Are Health.
  • No-Damage Run: There is an achievement for defeating a boss this way.
  • Non-Lethal Bottomless Pits: Falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to 20 on Epic. Knocking enemies into pits tends to kill them instantly.
  • Parasol of Pain: The last hidden item is a surprisingly good weaponized umbrella.
  • Parasol Parachute: Jumping in midair with this equipped will slow Matt's descent on top of the above.
  • Spikes of Doom: Downplayed; hitting spikes deals as much damage as falling into Non-Lethal Bottomless Pits (a whopping 20 on Epic, though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
    • You can force enemies into the spikes to gradually damage them. There's even an achievement for it!
    • The "Temper" skill reduces damage taken from hitting spikes, unlike with bottomless pits, as it raises your defense.
  • Treasure Room: There's one after each Boss Battle in.
  • Vague Hit Points: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing Hit Points isn't useful.