- Once upon a time there was a boy
He planted a seed
That grew into a tree
With a magic acorn
But one day something happened
And the acorn disappeared
Acorn Story is a Platform Game made in Adobe Flash by George Kobyakov, and released online on August 17th, 2012. There, you play as a small boy, who has set out on a quest to recover his magical acorn. You navigate seven levels through a strange forest, only able to move left or right. The space bar is used to perform actions, such as jumping or pushing objects.
The Following Examples Include Tropes Of...
- Abandoned Mine: You travel through one of these in the later parts of the game.
- Adult Fear: A little kid is walking through a forest all on his own. Said forest is full of all kinds of booby-traps that can easily kill you.
- Even worse, the first level takes place in the boy's neighborhood. There are still hazards that can off an unsuspecting player.
- All Is Well That Ends Well: The boy is no worse off for his adventure, having reclaimed his acorn and returned home safely.
- Chirping Crickets: The background ambiance.
- Deliberately Monochrome: The game's graphics, which are more of a sepia- and brown-toned variety.
- Earn Your Happy Ending: After much searching, through rain, darkness, and forest, the child finds his acorn and takes it home.
- Glowing Flora: Some of the trees and plants have glowing tips. Those tips, and your lantern, are the only light sources you have.
- Gray Rain of Depression: At the end of your minecart ride, you end up in a gray area of the forest, where it is raining.
- Lonely Piano Piece: The game's soundtrack, accompanied by Chirping Crickets.
- The Lost Woods: The forest the game takes place in may be this.
- McGuffin: The Acorn, of course.
- Minecart Madness: You need to ride a minecart to reach the next area of the game.
- No Antagonist: There are no true bosses or enemies in the game, just you and the many traps in the forest.
- Real Is Brown: The scenery is sepia-toned.
- Silence Is Golden: The only text at all is the deliberately sparse intro, as shown above. The plot is very simple, and said intro and some well-placed imagery is all it really needs to express itself.